Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075943 Posts in 44153 Topics- by 36119 Members - Latest Member: Royalhandstudios

December 29, 2014, 05:05:29 PM
TIGSource ForumsCommunityTownhallShoot Stop Lollipop
Pages: [1]
Print
Author Topic: Shoot Stop Lollipop  (Read 1965 times)
reallyjoel
Level 0
**



View Profile WWW Email
« on: April 18, 2010, 04:52:59 AM »

Hi folks!

*UPDATE* new levels

At Nordic Game Jam, me and Jesse Venbrux teamed up and made a game called Shoot Stop Lollipop. We really liked the concept, so we have continued to work on it, on and off, since then. But too much time has passed now, so time to get it out!

Check it out here: http://www.ludosity.com/lollipop/
There's not much to explain, and I'll let you figure out the hook for yourselves.

As it says on the site, the game will be continually updated when we have new stuff, so please give feedback, and hopefully it'll get back into the game.

Cheers, Joel and Jesse
« Last Edit: April 22, 2010, 11:00:14 PM by reallyjoel » Logged
increpare
Guest
« Reply #1 on: April 18, 2010, 05:35:45 AM »

At the risk of setting off irony detectors, the slug moves really sluggishly...
Logged
reallyjoel
Level 0
**



View Profile WWW Email
« Reply #2 on: April 18, 2010, 05:39:50 AM »

Hehe, I didn't realize he was a slug.. he's always just been Jumpman.. but now that you mention it =)

Too slow you say.. cool, I'll experiment a bit

Alot of people have found it hard.. I'd love to hear what you guys think of the difficulty.
Logged
PlayMeTape
Guest
« Reply #3 on: April 18, 2010, 05:44:48 AM »

The movement isn't very good. It feels like you used Unitys built in 3d physics? This (I know from experience) isn't very good when making a 2d game with unity.

Try using the character controller component (if this isn't what you're doing already).

It's a cool idea but a bit too hard. When I succeded it didn't feel like it was because of skill but rather luck.

EDIT:
Also, it seems your boxes are asleep on startup which can lead to weird happenings. Wink
« Last Edit: April 18, 2010, 05:53:13 AM by Christoffer » Logged
reallyjoel
Level 0
**



View Profile WWW Email
« Reply #4 on: April 18, 2010, 06:02:24 AM »

Also, it seems your boxes are asleep on startup which can lead to weird happenings. Wink

Blocks hanging mid-air when you start the level is by design

The movement code will get an overhaul soon.
Logged
increpare
Guest
« Reply #5 on: April 18, 2010, 06:08:31 AM »

Sometimes I would like to be able to start and stop physics at will, rather than just with a button - how about having x be a toggle?

Difficulty-wise, I find it hard to gauge, because the movement itself isn't that enjoyable for me yet.  From what I played (the first couple of levels), it was pretty enjoyable, though, and I think a movement overhaul will make things a thousand times more bearable.
Logged
reallyjoel
Level 0
**



View Profile WWW Email
« Reply #6 on: April 22, 2010, 10:59:37 PM »

The game has been updated! Jesse has made some new levels - what do you think?
Logged
reallyjoel
Level 0
**



View Profile WWW Email
« Reply #7 on: May 03, 2010, 11:08:05 AM »

Another minor update!
Logged
Kappe
Level 0
**

www.ludosity.com


View Profile WWW
« Reply #8 on: May 09, 2010, 12:16:20 AM »

Another minor update!

Would really appreciate if you wrote what you have updated Smiley
Logged

Hi! Currently starting our own game company called Ludosity Interactive. www.ludosity.com for more info Smiley
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic