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287575 Posts in 9129 Topics- by 6759 Members - Latest Member: Sartura

November 20, 2009, 03:40:43 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsVGNG8-bit Gun Tales *Demo Finished, download on first page.*
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Author Topic: 8-bit Gun Tales *Demo Finished, download on first page.*  (Read 10005 times)
Mr. Trianglehead
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myah!


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« on: March 02, 2008, 09:32:52 PM »


Progress:
Movement done.
Jumping works.
Firing bullets works.
Killing enemies works.
Graphics make me smile, so that works too.
Enemy shoots at you when you get close, but I need to fix height recognition
Bullet upgrade system works.
Health bar works, what with the whole get hurt and then be invincible for 5 seconds.
Ammo Works.
Items working, eg. ammo packs and gun upgrades.
Damage control is go!
Title Screen.
Figure out how to make an actual level bigger than the screen
Moving Enemy AI.
Actual level building and conceptualizing.


The hardest bits are getting done which I'm so relieved for. I hate being a non-programmer. I'm an artist godammit!!!

*Full demo gameplay vids!*
Vid 1
Vid 2
*spoiler* BOSS

DOWNLOAD HERE!
Download
« Last Edit: March 25, 2008, 10:19:58 AM by Mr. Trianglehead » Logged
Ivan
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alright, let's see what we can see

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« Reply #1 on: March 02, 2008, 09:33:46 PM »

awesome! awesome! awesome!
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Mr. Trianglehead
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myah!


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« Reply #2 on: March 03, 2008, 11:41:15 AM »

Update:

Movement done.
Jumping works.
Firing bullets works.
Killing enemies works.
Graphics make me smile, so that works too.


To Do:
Title Screen.
Get the GUI working properly.
Figure out how to make an actual level bigger than the screen
Implement gun upgrading and ammo.
Enemy AI.
Much much more!!!



This is the most I've ever finished on a game, so that's reassuring.

If anyone knows of any good tutorials for the things on my To Do list for Game Maker 7, please let me know ASAP. Thanks a whole bunch in advance.

I plan to either just make one long ass level, and therefore a shorter game, or release the game with like 1 or 2 levels at least, and then work on it post competition. Depending on how fast I can get things running smoothly.

It won't be groundbreaking, but it'll be pretty.
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Hideous
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holy shit


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« Reply #3 on: March 03, 2008, 11:44:37 AM »

Oh, I am so owned.
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Smithy
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« Reply #4 on: March 03, 2008, 12:04:17 PM »

*Sponsored by the NRA.*
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August 16, 2007:

We're out of edible nourishment, so for food today I stared at a picture of a pizza on a "Little Ceasar's" coupon that I found.
Mr. Trianglehead
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« Reply #5 on: March 03, 2008, 03:19:45 PM »

*Sponsored by the NRA.*

Heh, I actually thought of that as a plotline point.


Update: I don't suck and this is now working to the point where I can do stuff and whatnot. Still looks bare though. Gotta stop now for a while though.



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Derek
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« Reply #6 on: March 03, 2008, 03:33:21 PM »

Whoa, man, great progress! Grin
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AdamAtomic
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hostess w/ the mostest


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« Reply #7 on: March 03, 2008, 11:28:52 PM »

dude is that the R2D2-alike from mask?
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Mr. Trianglehead
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myah!


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« Reply #8 on: March 03, 2008, 11:56:37 PM »

dude is that the R2D2-alike from mask?
the what? I'm not catching the reference, sorry.

I leave you with the fruit of my 48-hour labour:


There's a strange happenings with my ammo system. For some reason my ammo increase item increase by 25 and then 15... I can't figure out why...

Anyone good with gamemaker wanna run this over before I move on?
« Last Edit: March 04, 2008, 12:03:04 AM by Mr. Trianglehead » Logged
Melly
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« Reply #9 on: March 04, 2008, 08:03:33 AM »

Probably some issue in your code. It's very easy to miss one or two lines of code that fuck everything up. The best would be to go over your code and see what you think might be causing it. Better do it before you make the game anymore complex.
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sergiocornaga
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sergiocornaga@hotmail.com sergiocornaga
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« Reply #10 on: March 05, 2008, 02:23:49 AM »

Is that gun wearing a trenchcoat? If so, that is awesome.
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Mr. Trianglehead
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myah!


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« Reply #11 on: March 05, 2008, 11:15:30 AM »

Is that gun wearing a trenchcoat? If so, that is awesome.

bahaha, no. That would be the gun handle. It's wood, and therefore brown.



So, might as well update while I post this useless post:

Ammo system implemented properly now, it works like a charm.
New LAZER turret enemy implemented.


All the basics now work, all I have left to do before I can actually start making levels is get the enemies to have a moving AI, fix their sight lines a bit, and figure out how to scroll a level properly and stuff so that the level can be bigger than the screen size. Oh, and I guess with that, how to keep the HUD in the spot it's in. Oh yeah, and there's a slight glitch with the Gun Hero where you get stuck  in the platform if you turn around while hanging on the edge. I'm sure that's a simple one to fix though.


Music is being worked on a bit too, and I intend to at least do a startup screen withing today or tomorrow.

I'm so surprised I've got as much done as I do.
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Melly
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« Reply #12 on: March 05, 2008, 11:18:09 AM »

You have to use 'views' in order to make a scrolling level in GM7. Check the manual for information on that, isn't too hard.
« Last Edit: March 05, 2008, 11:19:45 AM by Melly » Logged

Mr. Yes
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Well,


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« Reply #13 on: March 05, 2008, 12:09:26 PM »

I think this is looking amazing. You are a very good pixel artist.
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cactus
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« Reply #14 on: March 05, 2008, 02:19:37 PM »

I like how the gun actually looks pretty innocent Smiley

Minor thing: the eyebrow is a bit hard to see in the screenshot. Other than that, the pixel work is looking very crisp and nice!
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