seregrail7
Level 1
|
 |
« Reply #15 on: March 05, 2008, 02:30:06 PM » |
|
The progress you've made in such a short amount of time is great! I've been working overtime, so it will be the weekend before I get a long stretch to get the coding done for my entry.
|
|
|
|
|
Logged
|
|
|
|
|
threesided
|
 |
« Reply #16 on: March 08, 2008, 02:22:28 PM » |
|
Little update:  I'm having more troubles on something that i thought would be easy... On my start screen, I have a cursor, which instead of moving down, copies itself in the spot, so it ends up in all 3 positions without disappearing from the 2 spots where it isn't located... I can't figure out what to use to fix that. Might have to change my tactic for the sake of having a screen. But there it is regardless. This week has been really school-heavy so less got done than desired.
|
|
|
|
|
Logged
|
|
|
|
TGOC
Level 0
Argargargarg
|
 |
« Reply #17 on: March 08, 2008, 03:10:21 PM » |
|
You should make the gun's legs a little thicker. It doesn't look right from the screenshot. Nice menu. Hope you work out that problem.
|
|
|
|
|
Logged
|
|
|
|
|
threesided
|
 |
« Reply #18 on: March 11, 2008, 06:33:41 PM » |
|
'nother update: This is still being worked on quite a lot!
I've gotten scrolling to work, and started on my game intro, going to rework the sprites so it's a little more full looking. I'm almost ready to start making the actual levels! Almost...
|
|
|
|
|
Logged
|
|
|
|
|
threesided
|
 |
« Reply #19 on: March 12, 2008, 12:40:52 AM » |
|
OH NO. It's video time. Here you can see the workings of my game thus far, on my test map. I plan on revamping the look of the tiles and everything now, but this is so you can get an idea of how it's going to go down. http://www.youtube.com/watch?v=QIv47iChDqoA couple unpolished bits code-wise, mainly with collision, but otherwise I'm really proud of myself for getting this far! Heck, I could definitely have some substance in time if I leave it unpolished like this. And even though the sounds are off, you can still enjoy them separately if you close your eyes. Tell me what you think people!
|
|
|
|
|
Logged
|
|
|
|
deadeye
First Manbaby Home
Level 10
|
 |
« Reply #20 on: March 12, 2008, 01:09:45 AM » |
|
Lookin pretty sweet! The only thing I have issue with is the per-pixel collision on the gun. Hanging by the barrel on the edges of platforms looks a little funny. It's not a deal-breaker though, I'm still looking forward to the game.
|
|
|
|
|
Logged
|
|
|
|
|
Farmergnome
|
 |
« Reply #21 on: March 12, 2008, 03:05:15 AM » |
|
actually i LOLed when i saw that, in a good way, it would be sweet if you turned it into a feature, like had a animation of him pulling himself up with his arms after hanging by the gun barrel.
|
|
|
|
|
Logged
|
|
|
|
|
threesided
|
 |
« Reply #22 on: March 12, 2008, 08:39:08 AM » |
|
actually i LOLed when i saw that, in a good way, it would be sweet if you turned it into a feature, like had a animation of him pulling himself up with his arms after hanging by the gun barrel.
That's actually what I'm trying to implement still. I want him to flip up on to the platform when he hangs like that. I just haven't figured out how to do that so it's not in there yet. So yes, it was left in on purpose cuz I thought it would make for an interesting feature, since right now there's nothing else challenging about moving around platforms.
|
|
|
|
|
Logged
|
|
|
|
|
michael
|
 |
« Reply #23 on: March 12, 2008, 01:50:38 PM » |
|
i thought it was lolly as well. looking good! if he shoots in the air he should do a backflip
|
|
|
|
|
Logged
|
you rob the bank, i'll rob stewart
|
|
|
|
threesided
|
 |
« Reply #24 on: March 12, 2008, 11:18:32 PM » |
|
i thought it was lolly as well. looking good! if he shoots in the air he should do a backflip
that is a SWEET f'ng idea. If I have time I'll implement it, otherwise I'll implement after the competition is finished.
|
|
|
|
|
Logged
|
|
|
|
|
threesided
|
 |
« Reply #25 on: March 18, 2008, 08:11:47 AM » |
|
I'm sad this dropped all the way to the third page  . In any case, I've begun making my levels, some animations and general polish is still left out right now, but I'm hoping to get it as smooth as I can for the deadline. Just so everyone knows, this won't be a full game, simply because I don't have the time to design a bunch of bosses and levels considering my horribly inexperienced abilities with Game Maker. But you will be able to play up to AT LEAST a first boss. For the sake of this competition I think that would be a good point to get to. So consider what I release on the 24th a demo, since I plan to keep working on this past the deadline.
|
|
|
|
|
Logged
|
|
|
|
|
threesided
|
 |
« Reply #26 on: March 19, 2008, 01:42:20 PM » |
|
Not to be a pestery pesty pants, but here's a little screenshot with the revamped graphics in progress, as well as a new enemy, and generally what the game will look like by release time.  I know the background looks plain since it's all one colour, I don't know if I'll have enough time to fully remedy that. Pretty much everything is in and working to the best of my ability. How am I doing here? This is the most I've ever managed to do on a game, I feel proud.
|
|
|
|
|
Logged
|
|
|
|
|
dustin
|
 |
« Reply #27 on: March 19, 2008, 01:46:59 PM » |
|
I don't mind the background being all one color really. I love your pixel work especially for the boilers. I would add some light coming down from the lamp on the top of the screen. It wouldn't be hard (I assume game maker can do per pixel transparency right) and I think it would really add to the atmosphere I think. Along those lines I think the boilers could be glowing or something I don't know. If you don't know what I mean I can try editing the screen shot to show you. I like the hud also especially the bullets display with the cool virtual 7 segment display. The new enemy is the guy in the bottom right? I like his sprite to. Looks like your doing a good job and I'll be glad to play it 
|
|
|
|
|
Logged
|
|
|
|
TGOC
Level 0
Argargargarg
|
 |
« Reply #28 on: March 20, 2008, 09:52:13 AM » |
|
Looking real good. Keep it up. 
|
|
|
|
|
Logged
|
|
|
|
|
Soulliard
|
 |
« Reply #29 on: March 20, 2008, 01:47:25 PM » |
|
You should add more contrast between the background and walls. I like the dark style, but it's hard to tell where the platforms are, especially on an older monitor, and that could really hurt the gameplay.
|
|
|
|
|
Logged
|
|
|
|
|