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877582 Posts in 32868 Topics- by 24310 Members - Latest Member: Muzuh

May 19, 2013, 10:44:35 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsVGNG8-bit Gun Tales *Demo Finished, download on first page.*
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Author Topic: 8-bit Gun Tales *Demo Finished, download on first page.*  (Read 16551 times)
seregrail7
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« Reply #15 on: March 05, 2008, 02:30:06 PM »

The progress you've made in such a short amount of time is great! I've been working overtime, so it will be the weekend before I get a long stretch to get the coding done for my entry.
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threesided
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« Reply #16 on: March 08, 2008, 02:22:28 PM »

Little update:


I'm having more troubles on something that i thought would be easy...

On my start screen, I have a cursor, which instead of moving down, copies itself in the spot, so it ends up in all 3 positions without disappearing from the 2 spots where it isn't located... I can't figure out what to use to fix that. Might have to change my tactic for the sake of having a screen. But there it is regardless.

This week has been really school-heavy so less got done than desired.
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TGOC
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« Reply #17 on: March 08, 2008, 03:10:21 PM »

You should make the gun's legs a little thicker. It doesn't look right from the screenshot. Nice menu. Hope you work out that problem.
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threesided
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« Reply #18 on: March 11, 2008, 06:33:41 PM »

'nother update: This is still being worked on quite a lot!

I've gotten scrolling to work, and started on my game intro, going to rework the sprites so it's a little more full looking. I'm almost ready to start making the actual levels! Almost...

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threesided
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« Reply #19 on: March 12, 2008, 12:40:52 AM »

OH NO. It's video time.

Here you can see the workings of my game thus far, on my test map. I plan on revamping the look of the tiles and everything now, but this is so you can get an idea of how it's going to go down.

http://www.youtube.com/watch?v=QIv47iChDqo

A couple unpolished bits code-wise, mainly with collision, but otherwise I'm really proud of myself for getting this far! Heck, I could definitely have some substance in time if I leave it unpolished like this. And even though the sounds are off, you can still enjoy them separately if you close your eyes.

Tell me what you think people!
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deadeye
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« Reply #20 on: March 12, 2008, 01:09:45 AM »

Lookin pretty sweet!  The only thing I have issue with is the per-pixel collision on the gun.  Hanging by the barrel on the edges of platforms looks a little funny.  It's not a deal-breaker though, I'm still looking forward to the game.
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Farmergnome
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« Reply #21 on: March 12, 2008, 03:05:15 AM »

actually i LOLed when i saw that, in a good way, it would be sweet if you turned it into a feature, like had a animation of him pulling himself up with his arms after hanging by the gun barrel.
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threesided
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« Reply #22 on: March 12, 2008, 08:39:08 AM »

actually i LOLed when i saw that, in a good way, it would be sweet if you turned it into a feature, like had a animation of him pulling himself up with his arms after hanging by the gun barrel.

That's actually what I'm trying to implement still. I want him to flip up on to the platform when he hangs like that. I just haven't figured out how to do that so it's not in there yet.

So yes, it was left in on purpose cuz I thought it would make for an interesting feature, since right now there's nothing else challenging about moving around platforms.
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michael
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« Reply #23 on: March 12, 2008, 01:50:38 PM »

i thought it was lolly as well. looking good! if he shoots in the air he should do a backflip
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threesided
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« Reply #24 on: March 12, 2008, 11:18:32 PM »

i thought it was lolly as well. looking good! if he shoots in the air he should do a backflip

that is a SWEET f'ng idea.

If I have time I'll implement it, otherwise I'll implement after the competition is finished.
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threesided
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« Reply #25 on: March 18, 2008, 08:11:47 AM »

I'm sad this dropped all the way to the third page Sad.

In any case, I've begun making my levels, some animations and general polish is still left out right now, but I'm hoping to get it as smooth as I can for the deadline.


Just so everyone knows, this won't be a full game, simply because I don't have the time to design a bunch of bosses and levels considering my horribly inexperienced abilities with Game Maker.

But you will be able to play up to AT LEAST a first boss. For the sake of this competition I think that would be a good point to get to. So consider what I release on the 24th a demo, since I plan to keep working on this past the deadline.
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threesided
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« Reply #26 on: March 19, 2008, 01:42:20 PM »

Not to be a pestery pesty pants, but here's a little screenshot with the revamped graphics in progress, as well as a new enemy, and generally what the game will look like by release time.


I know the background looks plain since it's all one colour, I don't know if I'll have enough time to fully remedy that. Pretty much everything is in and working to the best of my ability.

How am I doing here? This is the most I've ever managed to do on a game, I feel proud.
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dustin
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« Reply #27 on: March 19, 2008, 01:46:59 PM »

I don't mind the background being all one color really.  I love your pixel work especially for the boilers.  I would add some light coming down from the lamp on the top of the screen.  It wouldn't be hard (I assume game maker can do per pixel transparency right) and I think it would really add to the atmosphere I think. Along those lines I think the boilers could be glowing or something I don't know.  If you don't know what I mean I can try editing the screen shot to show you.  I like the hud also especially the bullets display with the cool virtual 7 segment display.  The new enemy is the guy in the bottom right?  I like his sprite to.  Looks like your doing a good job and I'll be glad to play it Smiley
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TGOC
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« Reply #28 on: March 20, 2008, 09:52:13 AM »

Looking real good. Keep it up.  Smiley
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Soulliard
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« Reply #29 on: March 20, 2008, 01:47:25 PM »

You should add more contrast between the background and walls. I like the dark style, but it's hard to tell where the platforms are, especially on an older monitor, and that could really hurt the gameplay.
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