@Ortoslon
Thank you for video! It was interesting to see someone else playing it. It's some time when my friends tested the game. Yes, I have actually noticed walljumping being a bit hard for other people than me

I have though about either removing them or replacing them with small ledges or something.
@Cymon
First, thank you very much for your lenghty post and insights!
Yes, laser switch level was indeed final level currently. You are right that I should notify to player about demo ending. I didn't remember to do that when I impulsively whipped this to be published after some time it being laying around on my HD. I will probably fix it soon.
Haha yes, glow effects and lighting seem to make graphics look better and it was one of the reason I put them there

However, graphics are pretty strange mix of placeholders and leftovers from different projects of mine. For example the platform you mentioned is just placeholder, I just haven't got around to make it feasible. Pretty much same with boulder(or rolling demons like I call them).
Thanks for this insight, I remember been thinking that place in the past but seems like I didn't do antyhing to it. I guess I could lower the ceiling a bit or make somekind graphical hint pointing to the gap. Right now it's indeed pretty hard to notice. You are probably right about the puzzle with boulders and rewarding the player, but I'm not sure if I will change it now, since it would require modifying the whole level which is pretty too much work for now :S Point taken though

I will put that "peek" feature on my list. Definitely good idea since level design has required some "leap of faiths". I'm not sure about too things being too big on the screen. Guess, I could try to expand the view and window size or expand view and scale it to the current window (results porablby some ugly graphic distortions though...).
I have actually though about level editor but somehow dismissed it as pretty hard to code as I have never done that before. However, after reading your suggestion I sketched some mechanics of it on paper and it seems like it isn't really that hard after all

So maybe there will be one
