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1026359 Posts in 41138 Topics- by 32742 Members - Latest Member: marialuiza

July 24, 2014, 12:01:45 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsVGNGMy First Skydiving Academy(FINISHED)
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Author Topic: My First Skydiving Academy(FINISHED)  (Read 54206 times)
Farmergnome
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« on: March 03, 2008, 06:22:18 AM »

Download here, hope you get a few minutes o fun out of it.

EDIT: OK ITS DONE

www.theirongaia.com/test/SKYDIVING ACADEMY.zip
« Last Edit: March 24, 2008, 04:42:30 AM by Farmergnome » Logged

Melly
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« Reply #1 on: March 03, 2008, 07:16:00 AM »

You might wanna edit your post with the VGNG message icon so people know it's about the compo.
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Farmergnome
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« Reply #2 on: March 03, 2008, 11:13:35 PM »

thanks man fixed, hope kenny loggins doesnt mind, but ill be "sampling" my music from the 80's epic, top gun.
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Farmergnome
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« Reply #3 on: March 04, 2008, 04:25:30 AM »

Some more thought tonight, its going to be like a vertical "racing" game, that you sort of throw your students down these narrow rocky canyons in order to graduate, they hit the walls, break bones, lose limbs, and dodgy ragdoll kicks in as they sky dive to the base, even though its not realy skydiving, i dont give a shit.  Its more like realy poor planning on the schools behalf what and where they are diving into.  You need at least 1 intact bone for the student not to pass out, and hence graduate when you hit the bottom, and the game will also be timered so using the parachute to early is bad.

Now google tells me the human body has 206 bones, so thats the hp stats done, im going to use silhouettes for foreground stuff because i wont finish otherwise, and dodgy vector styled backgrounds in a sort of low res mashup.  Hopefully I can include limbs being snapped off, a bit of silhouetted gore, all the good stuff.

Ive got 3 levels concepted which are different themed "classes", each with a different difficulty setting, whether more or less are done is realy up to time.
Each student in theroy should offer something different gameplay wise, but thats a extra for now, ill stick to getting the core dodgy ragdollTM engine down with some rocks crumbling when you hit walls and shit, after the art will be the easy part. 

I better get programming, was tossing up tgb, but going with mmf2 since ive used it b4, more later.
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Farmergnome
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« Reply #4 on: March 06, 2008, 07:44:57 AM »



So apparently im "Sick", this is what im doing, screw it, ive coded it.  For once in my life im not going to turn the art into some pixel perfect polish run, just keep it low colours, simple as hell, resembling a flash game or similar. 

The babies will be screaming at first, but once they hit a few rocks im sure they will shutup a bit haha, side note, babies have more bones than adults, you learn something every day.
« Last Edit: March 06, 2008, 07:49:35 AM by Farmergnome » Logged

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« Reply #5 on: March 06, 2008, 08:01:32 AM »

Sweet box, I love the baby in the corner with the flight goggles, and how you didn't get rid of the text on the left.
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deadeye
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« Reply #6 on: March 06, 2008, 08:32:14 AM »

So apparently im "Sick", this is what im doing, screw it, ive coded it.

Sick is a-ok with me.  In fact, this right here:

The babies will be screaming at first, but once they hit a few rocks im sure they will shutup a bit haha, side note, babies have more bones than adults, you learn something every day.

means your game just made my watch-list.
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« Reply #7 on: March 06, 2008, 01:44:34 PM »

Awesome. This sounds like several kinds of addictive.
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Farmergnome
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« Reply #8 on: March 07, 2008, 01:33:00 AM »

http://www.youtube.com/watch?v=eXCeT-8LMC0


I dont know if the flash embedded thing works, but i knocked out a vid thismourning before job hunting.  UI is kinda dodgy as shit atm, sounds are kinda anoying too, im fixing it.
« Last Edit: March 07, 2008, 01:39:28 AM by Farmergnome » Logged

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« Reply #9 on: March 07, 2008, 01:39:59 AM »

oh my god  :D
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Derek
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« Reply #10 on: March 07, 2008, 01:55:41 AM »



FALLING BABY + RAGDOLL PHYSICS + TOP GUN = MASSIVE WIN.
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gustav
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« Reply #11 on: March 07, 2008, 02:11:20 AM »

winner :D
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« Reply #12 on: March 07, 2008, 02:50:00 AM »

Holy shit, as sick as the concept is, it actually looks really well done haha. Good work  :D
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deadeye
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« Reply #13 on: March 07, 2008, 04:54:42 AM »

This is amazing  Shocked

It also kind of reminds me of an idea I've been kicking around for a game called Pinbaby, which would basically be classic pinball with a ragdoll baby, but there would also be nasty traps that you have to keep the baby away from.
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« Reply #14 on: March 07, 2008, 05:11:55 AM »

This thing is all flavours of awesomesauce. I never thought that flinging a baby down a canyon would be so much fun! And it educates people on an important lesson, too: No matter how hilarious it is for a baby to smash into the sides of a canyon, it's bad.
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