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878045 Posts in 32903 Topics- by 24325 Members - Latest Member: hoplite21

May 21, 2013, 04:04:19 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsVGNGMy First Skydiving Academy(FINISHED)
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Author Topic: My First Skydiving Academy(FINISHED)  (Read 49259 times)
Jasper Byrne
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« Reply #75 on: March 18, 2008, 06:16:04 PM »

You've done an amazing job man, seriously worthy entry!  Kiss
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Zaphos
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« Reply #76 on: March 18, 2008, 07:08:25 PM »

Really nicely done, Farmergnome  Shocked
I did get stuck inside part of the level (the spike at the beginning of the ice level) and couldn't move or escape out; you might want to make escape bring up a menu?
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Soulliard
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« Reply #77 on: March 18, 2008, 07:30:29 PM »

I had fun with this. Apparently, babies are a lot tougher than they look.
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Farmergnome
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« Reply #78 on: March 18, 2008, 10:38:26 PM »

Really nicely done, Farmergnome  Shocked
I did get stuck inside part of the level (the spike at the beginning of the ice level) and couldn't move or escape out; you might want to make escape bring up a menu?

Fixed the spike, added a escape menu, and uploaded, thanks for the suggestion, something I completely overlooked Shocked

I had fun with this. Apparently, babies are a lot tougher than they look.

There spongy new born skin makes them bounce of even the most jagged rocks with little more than a few broken bones, and they have more bones than adults which works great in there favor when skydiving without a parachute.


holy crap, oddball beats my score

Woot!! I think I've found my calling in life, and it's throwing babies out of planes. I made a couple of errors on that run so my score is definately beatable, as I'm sure another TIGSaucer will prove.

Haha badass, if theres enough interest after the comp assuming i have some time i might make a load of new levels etc, few new backgrounds, etc assuming someone cares, maybe expand on it a bit to give it a bit more replayability.
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shinygerbil
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« Reply #79 on: March 19, 2008, 04:00:48 AM »

Oh man, I gotta beat that score. Lips Sealed

edit:


Still could be improved upon.
« Last Edit: March 19, 2008, 04:16:36 AM by shinygerbil » Logged

olücĉbelel
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« Reply #80 on: March 19, 2008, 05:34:53 AM »

Anyone feel that the powerup is counter productive gameplay wise in its current form?  Sure the speed bonus will gain you a few extra seconds, but you usually faceplant, and the bone damage/point loss makes it worse.  Instead of speeding up loads, I might make it slower after a fair bit of feedback saying so (thanks matt o), and increase your fire radius allowing you to incinerate enemies with alot less effort, yes / no / maybe?

I will also add a bigass trophy for the win screen instead of a cut paste large star, which is lazy.
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Saint
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« Reply #81 on: March 19, 2008, 05:48:19 AM »

Anyone feel that the powerup is counter productive gameplay wise in its current form?

Hmm, no, not really. I felt it was rather balanced, a good way to pass - though barely - a level even if you constantly hit the walls and never gain enough speed to kill the creatures. If it also makes it harder to get *really* high scores, then I say it's all for the better (that shouldn't be easy, after all).

Great game, by the way  Smiley
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shinygerbil
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« Reply #82 on: March 19, 2008, 05:45:03 PM »

Yeah, I generally avoid them, but I think that they do add to the game in their current form - they're just very hard to utilise. I do incorporate one or two on my runs - especially in the first two levels - but mostly, I avoid them like the plague and go for the birdies. Smiley
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olücĉbelel
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« Reply #83 on: March 19, 2008, 05:49:49 PM »

Anyone feel that the powerup is counter productive gameplay wise in its current form?  Sure the speed bonus will gain you a few extra seconds, but you usually faceplant, and the bone damage/point loss makes it worse.  Instead of speeding up loads, I might make it slower after a fair bit of feedback saying so (thanks matt o), and increase your fire radius allowing you to incinerate enemies with alot less effort, yes / no / maybe?
I think that, as they are, they're kind of a pain. It would be cool if they increased your speed to the point where you caught fire, but no further.
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TooMuchSpareTime
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« Reply #84 on: March 19, 2008, 06:01:45 PM »

I found this game difficult to play, initially, because I was laughing so hard. It's just... so... great. XD

In the ice level, the baby got stuck on top of a rock and couldn't escape.
http://kepple.illemonati.com/rnd/babystuck.jpg (Just on the sharp edge of that cliff jutting out from the upper left.)
He just sat there wiggling but wouldn't budge, until the time ran out!
« Last Edit: March 19, 2008, 06:03:21 PM by TooMuchSpareTime » Logged
Farmergnome
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« Reply #85 on: March 19, 2008, 06:20:18 PM »

I found this game difficult to play, initially, because I was laughing so hard. It's just... so... great. XD

In the ice level, the baby got stuck on top of a rock and couldn't escape.
http://kepple.illemonati.com/rnd/babystuck.jpg (Just on the sharp edge of that cliff jutting out from the upper left.)
He just sat there wiggling but wouldn't budge, until the time ran out!

Yea thats one of the 2 bugs i plan to fix, but due to time it might not be possible before the end of the competition, rather after.  Ive limited the speed a little on the powerup, its still insanely fast, and it also increases your incineration range now and basicly enlarges the fireball effect, new build will be up some time today my time so check it out when its up, I also added trophies to replace the final star.

The powerup is now (i think) a little more friendly, but its still dangerious if you dont know the map that well, but reguardless you can pretty much own any flyers near you with little effort now when its on. EDIT:  Its up.
« Last Edit: March 19, 2008, 09:09:28 PM by Farmergnome » Logged

Corpus
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« Reply #86 on: March 20, 2008, 01:45:12 AM »

Aw, I liked the powerup as it was. It had a nice balance of benefit and increased danger, and required skill to handle. I'll have to try the new one.
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Farmergnome
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« Reply #87 on: March 20, 2008, 07:18:41 AM »

Hopefully its all good, see you lot some time after the 23-24thish, theres alot of good entries in this comp, as usual it was a kickass comp and I expect some kickass entries  Kiss  Realy good community going here, everyones respectful of the work for these competitions and the first time in my life I actually feel comfortable releasing stuff, so big thanks to the tigsource community and derek/admins for setting these challenges up, and again, even though mentioned in the credits, massive thanks to joel for the sfx, again on short notice, eric for the kickass feedback, and my mrs for putting up with me turning into a hermit for 20 odd days.

As far as if its finished or not, im going out on a limb and saying no, but for the purpose of the competition its done, but then, when is anything ever finished.

Oh, my tightass friends thought it was a good idea not to hire a guide for our WW trip, so if im not back around the 24th, im probably caught under a rock kickin it back in my watery grave, nice knowing yall.
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cactus
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« Reply #88 on: March 20, 2008, 09:56:27 AM »

Awesome graphics, man, and cool gameplay! I liked the power-up the way it was. I only died twice when playing, and actually found the game too easy, so it was cool that there was a power-up that required skill to handle.

The only thing I would change is the menu for when you've finished a level. I found it weird that "Again" was preselected instead of "Next", and that "Next" was to the left of "Again" instead of right. (I accidentally replayed the first level after beating it, and then when I beat the second level, I accidentally went back to the menu instead of going to the next.)

Oh, and did I say that the graphics were awesome? Really slick style!  Kiss
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Caio
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« Reply #89 on: March 20, 2008, 10:06:14 AM »

Pretty fun game, though very easy (I only had to retry once, in the last level). My score was 527000.

Great job! Grin
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