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Neonlare
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« Reply #1801 on: January 14, 2012, 02:48:44 AM » |
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Crazy Shuffle is a Card Matching game?
HUUUUH.
Well wow, it's nice to see how focused the original developers were, it's certainly not a card matching game at all! Well, setting about to work on this, nearly got the basis of the engine done.
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lowpoly
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« Reply #1802 on: January 14, 2012, 09:29:38 AM » |
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Good luck with crazy shuffle, I'm still somewhat disappointed I never got around to finishing it, hopefully you can!
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shojin
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« Reply #1803 on: January 14, 2012, 10:20:18 AM » |
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I look at the list and see Megalonia under a different name than the person doing it now. How accurate is that list?
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jakomocha
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« Reply #1804 on: January 14, 2012, 11:59:38 AM » |
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Crazy Shuffle is a Card Matching game?
HUUUUH.
Well wow, it's nice to see how focused the original developers were, it's certainly not a card matching game at all! Well, setting about to work on this, nearly got the basis of the engine done.
Since you wanted the website with the stories, here is the wayback machine archive of it: http://web.archive.org/web/20090408081601/http://cheetahmen.silius.net/action52n.txtThe archive for that webpage doesn't work anymore  The archive does still work
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« Last Edit: October 03, 2012, 02:18:14 PM by jakomocha »
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Person 1 and Person 2 get in an argument, so Person 2 starts covering their ears and chanting "BLAH BLAH BLAH!" Person 1 replies with, "I know you can hear me..." Person 2 then says "No I can't. BLAH BLAH BLAH!" ~ "I just hate it when people ask me food and I have questions"- Ellie B.
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Hangedman
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« Reply #1805 on: January 14, 2012, 12:03:13 PM » |
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the list and this project are long left behind.
doesn't mean you can't work on it, but none of the information in this thread is reliable anymore
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shojin
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« Reply #1806 on: January 14, 2012, 12:17:53 PM » |
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Honestly, there's still some interest in this project, as seen from the recent activity. Does anyone have a complete list of currently finished games? Can we do a sound off on the developers actually working on a title, or that have something half finished?
This project doesn't have to die, but it doesn't have to be rushed to the end either. It can just be something for folks to do when inspiration for a completely new game doesn't come along.
Who's got access to edit the list? And mr. podunkian could put this info into the first post if enough of us want to figure it out and make this project live again.
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Painting
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« Reply #1807 on: January 14, 2012, 09:03:43 PM » |
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I think podunkian threw a fit when, unsurprisingly, fifty-two people weren't able to coordinate game production very well.
I'm pretty sure he gave up on organizing the project. Which sucks, because I think there's still a speck of interest, and besides the whole thing was worth it for the new Mash Man.
edit: Well, "threw a fit" is an obnoxious word choice, but he wasn't very happy and I'm pretty sure he stopped paying attention to the project.
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« Last Edit: January 14, 2012, 09:23:32 PM by Painting »
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shojin
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« Reply #1808 on: January 14, 2012, 09:22:54 PM » |
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I don't suppose there's any way to give someone control over the topic post then. :/
Darn. Maybe if a new one's started and then we just relay the past information. I don't know...
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Painting
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« Reply #1809 on: January 14, 2012, 09:25:49 PM » |
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I'm sure he'd be okay with someone starting it up again so long as the someone isn't him. It's a tough job to keep track of this many people on this many dissimilar games and keep a quality standard up as well. If someone's willing we could PM him about it, and making a new thread might be a nice way to reintroduce the idea to the community.
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jakomocha
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« Reply #1810 on: January 16, 2012, 02:31:16 PM » |
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Jtreiner is not making Lolipops anymore  .
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Person 1 and Person 2 get in an argument, so Person 2 starts covering their ears and chanting "BLAH BLAH BLAH!" Person 1 replies with, "I know you can hear me..." Person 2 then says "No I can't. BLAH BLAH BLAH!" ~ "I just hate it when people ask me food and I have questions"- Ellie B.
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Painting
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« Reply #1811 on: January 17, 2012, 01:52:49 AM » |
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What a shame!
You know, re-reading the first post, it's kind of impressive that podunkian was hoping for "two weeks". How... optimistic.
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Neonlare
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« Reply #1812 on: January 17, 2012, 01:58:25 AM » |
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What a shame!
You know, re-reading the first post, it's kind of impressive that podunkian was hoping for "two weeks". How... optimistic.
I think a lot of people had different viewpoints on how "big" they wanted their game to be, whereas Podunkian was expecting folks to follow a format akin to A52, in that these are -mini- games of a collection; which would be the reason why the Cheetahmen game was going to be such a big -deal-. I'm not entirely innocent in this; I had a few bumps with Podunkian concerning the pigscene irc, delaying release and whatnot, but watching the thread constantly I could see a lot of people seeing this as a "breakthrough" chance in that, hey, these are already bad games, ANYTHING would be better, and they're all pretty simple, amirite? A progress update on Crazy Shuffle - I have a basis for a few enemies, but I need to set up an actual level system and finish a few enemies. I'm going with a hybrid of the original write-up and the actual game; it's confusing, but hopefully I can explain it via process of demo. I'm going small scale, so after my Finals here in Kyoto I'll be finishing it off in no time.
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Painting
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« Reply #1813 on: January 17, 2012, 03:23:41 AM » |
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I think a lot of people had different viewpoints on how "big" they wanted their game to be, whereas Podunkian was expecting folks to follow a format akin to A52, in that these are -mini- games of a collection; which would be the reason why the Cheetahmen game was going to be such a big -deal-.
That makes sense. Still, fifty-two games, each by a different person or group of people, all held to a high standard of quality... it's a lot to hope for.
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Neonlare
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« Reply #1814 on: January 17, 2012, 11:17:50 PM » |
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Crazy Shuffle, or at least a playable demo, should be ready in a short time.
Anyone up for collaborating on a First Person NES-style RPG for this project? I think it needs some diversity on that front.
[EDIT]
Got this incredibly annoying bug which seems to be going down; player won't loop around the room now that I've placed tiles in it. What gives? I may upload what I have sometime shortly, mainly because the core principle is there save for deaths and scores, and I wanna see if the Core Principle is -fun-.
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« Last Edit: January 18, 2012, 01:52:29 AM by Neonlare »
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