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TIGSource ForumsJobsCollaborationsLights! Camera! Action! ACTION 52 OWNS (let's do this)
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Author Topic: Lights! Camera! Action! ACTION 52 OWNS (let's do this)  (Read 538139 times)
Supermini_man
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« Reply #20 on: May 01, 2010, 07:42:44 AM »

This is going to be so awesome, am in. TOWS DAM BUSTERS   Panda
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Hangedman
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Two milkmen go comedy


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« Reply #21 on: May 01, 2010, 07:56:39 AM »

Trying to get Space Dreamers but it won't work =/

Never mind. BRINGIN' THE SATAN BABY SHOOTAN MAGIC

Wait wait wait. What about a flash file? Is that allowed? Or do I have to rejig it into a displayable exe projector type thing?
« Last Edit: May 01, 2010, 08:04:45 AM by Hangedman » Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
sergiocornaga
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« Reply #22 on: May 01, 2010, 08:14:50 AM »

This sounds awesome, hopefully I'll have spare time in which to participate. I'd quite like to tackle Bits and Pieces (and I'd also appreciate any suggestions as to how the existing 'gameplay' could be improved).
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Bood_war
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« Reply #23 on: May 01, 2010, 09:43:25 AM »

Yes.
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FrankieSmileShow
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« Reply #24 on: May 01, 2010, 11:14:01 AM »

working on the visuals for my remake of..



Heres what they are like so far:


Not really sure how ill make sense of all of this yet.
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C418
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« Reply #25 on: May 01, 2010, 11:17:38 AM »

Hey, i was playing around with the intro song and thought it's quite boring to leave it in it's original state. How about making it background music for the game selector? (While also being intro music, of course)

By the way, Frankie, as always, awesome. Quick even!
« Last Edit: May 01, 2010, 11:21:43 AM by C418 » Logged

MaloEspada
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« Reply #26 on: May 01, 2010, 11:20:24 AM »

Frankie,  Shocked ...  Tears of Joy

Here is version 0.1 of my Bubblegum Rossie remake:
http://dl.dropbox.com/u/3698916/BBGR0.1.rar (no music and no sound yet)



Oh and here is the original game:
« Last Edit: May 01, 2010, 11:30:45 AM by rdein » Logged
ஒழுக்கின்மை (Paul Eres)
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« Reply #27 on: May 01, 2010, 11:31:53 AM »

non human and bublegum rosy look great so far, keep at it

podunk are you sure 2 weeks is enough; we don't even have all 52 slots in yet
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mr. podunkian
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« Reply #28 on: May 01, 2010, 12:41:33 PM »

holy cow, bubble gum rosy is awesome, rdein. you could very easily turn this into a full blown game.

non human looks amazing as well. keep up the good work, fellas!

as for the music C418, we'll see. i kinda thought the intro song was a little bit annoying and repetitive, but if you've worked some magic with it somehow, put it up here for us to listen to, and we'll see how it goes.
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mr. podunkian
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« Reply #29 on: May 01, 2010, 12:45:43 PM »

added some rules regarding controls. please use the keys z, x, and escape. i know it's not awkward-keyboard-layout friendly, but it's become the de facto indie standard.

keys changed to X C and escape.
« Last Edit: May 01, 2010, 02:20:33 PM by mr. podunkian » Logged

Hangedman
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« Reply #30 on: May 01, 2010, 12:53:55 PM »




nightmare fuuuuuuuel
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Dragonmaw
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« Reply #31 on: May 01, 2010, 01:00:07 PM »

I'm gonna try my hand at using Construct to remake Silver Sword. It'd be nice if I could find a pixel artist willing to work with me. I can handle the rest myself.
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mr. podunkian
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« Reply #32 on: May 01, 2010, 01:49:57 PM »

i'm switching my game from underground to streemerz. underground is now free for people to choose.
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mr. podunkian
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« Reply #33 on: May 01, 2010, 02:20:12 PM »

after a thorough chewing out from konjak, the keys have been changed from Z and X to X and C and escape
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C418
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« Reply #34 on: May 01, 2010, 02:46:23 PM »

First music progress. I started with the intro. I didn't do much on it. I have no other idea.

http://c418.org/intro.mp3

After that I thought we have maybe more than just one "make your selection now" soundfile playing randomly. Meaning from more people than only one!

Okay, and here's some game selector music I made. This file has two different, well short versions of maybe looping songs. The first one may be too fast, but I dunno. I like the second one more. This could also be randomly selected though. If you like both.

http://c418.org/gameselect.mp3

I am continuing work deep into the night.
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Eraser
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« Reply #35 on: May 01, 2010, 03:02:11 PM »

I don't want to say I'll take one yet, because if I do it'll turn out worse than the original. So. Anyone want to draw me some sexy pixels (it includes dragons!) for game #1? I'll probably need some music too, as I'm pretty much a programmer only.

PS: I'm going to assume we're allowed to have external files, so long as the exe will simply "run".
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moi
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DILF SANTA


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« Reply #36 on: May 01, 2010, 03:05:44 PM »

Fun idea, although 2 weeks is short, expect a lot of unfinished games.

Also here to help people choose:
http://www.arkfullofsorrow.com/a52text.htm

« Last Edit: May 01, 2010, 03:09:20 PM by moi » Logged

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mr. podunkian
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« Reply #37 on: May 01, 2010, 03:08:20 PM »

PS: I'm going to assume we're allowed to have external files, so long as the exe will simply "run".

external files are a-okay. i just didn't want people to have games where you had to go through a thousand hoops to run the game.
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C418
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« Reply #38 on: May 01, 2010, 04:20:40 PM »

Okay, here we go. Two looping songs that could be for a game select screen.
http://c418.org/gameselect1.mp3
http://c418.org/gameselect2.mp3

Now I will proceed remixing songs from the nsf randomly. It counts 118 songs, although they probably cheated a lot. Though, if you want to make me remix a song for you, it would be nice if you shuffle through the nsf and find the number of the song. You can find the nsf here.

And you will find some working nsf player and plugins here
« Last Edit: May 01, 2010, 04:52:40 PM by C418 » Logged

Luca Pavone
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« Reply #39 on: May 01, 2010, 04:26:44 PM »

From what I can tell from playing Shooting Gallery:

The character is either...
 - releasing animals into a pen to shoot for his amusement.
 - out on a very fudged-up hunting trip.

Ideas to improve mechanics involve having a delayed hitscan weapon, similar to games like Cabal (ARC) or Wild Guns (SNES) rather than having projectiles. (This could take some calculation)

A reloading mechanic (Your gun can only hold so many shots. Should be easy to do).

The animals fly in (Ducks, Green Pheasants), run across the screen (Horses) appear from a nearby pond (Crocodiles). Similarly, they should also be able to run away. This should mitigate the lack of challenge.

I am yet to make any mock ups, since I want to make sure I can make the mechanics work solidly first.
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Have a Nice Day!

ACTION-52-200A3AB8
"Shooting Gallery"
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