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Supermini_man
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« Reply #855 on: June 05, 2010, 01:36:28 PM » |
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Thanks. I didn't thought about the back bullets though, I will add it then. That Unity build was pretty cool too, the bombs were nice. I also like the perspective that the camera does. 
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Melly
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« Reply #856 on: June 05, 2010, 07:42:56 PM » |
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Does anyone here knows how to convert .it files to .wav? 
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L
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« Reply #857 on: June 05, 2010, 08:17:29 PM » |
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Tearjerker crowd?
Hm, I guess people don't get what the Jigsaw ending was about. It's just revealing that the main character, Jigsaw, is a murderer. He sees his tools as being evil because he's delusional, in reality he just uses them to kill people. He's kind of shifting the blame onto inanimate objects in his mind.
Pfft! If that's really what you're saying, why don't we, the viewers, ever get to see outside his delusion? Why don't we ever see the hopping drills and screwdrivers inert and lifeless, or the entire game world revealed as a sham? Why don't we get to see the blood which is both figuratively and literally on his hands? (What I'm trying to say is that the ending really gives insufficient evidence for there being any falsehood in the game's portrayed reality.) Also that is mostly the same ending as The Company Of Myself, which if you remember needed to spell it all out in a huge text box at the end - and this only accentuated how uncompelling it all was.
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« Last Edit: June 05, 2010, 08:31:41 PM by L »
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allen
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« Reply #858 on: June 05, 2010, 08:25:11 PM » |
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Does anyone here knows how to convert .it files to .wav?  VLC can do it. Open it up and press CTRL+R, add the song you want to convert. Click Convert/Save then click the button that says "Create a New Profile". Choose wav under the encapsulation tab then go to the audio tab, check the box select the Wav codec and make the necessary adjustments to the bit rate, channels and sample rate. Might be an easier way to do it, but this is what I do. http://imgur.com/PTLuE.png
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KennEH!
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« Reply #859 on: June 05, 2010, 08:30:57 PM » |
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To be honest I wasn't sure this was going to get off the ground really. I'm so glad it did.
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Madness takes its toll please have exact change.
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L
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« Reply #860 on: June 05, 2010, 08:53:34 PM » |
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Another big alteration was the gameplay style. Now is an arcade-like shump, with powerups, different enemies, between other things. The wave on the screen-shot is a timed power-up that make enemies hit the ceiling spikes and die, since I wanted to do something neat with gravity on the game. http://img84.imageshack.us/img84/3448/gforcefighters2.png(the health-bar is in debug state right now, that's why isn't on a good spot yet) What kind of hori-shmups will you take inspiration from? Will there be Gradius-style ground enemies in hard-to-reach spots? Will there be many environmental obstacles? Will there be a bunch of high-hit-point threats that need to be quickly dispatched? Enemies with armour and tiny cores?
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CPW
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« Reply #861 on: June 05, 2010, 09:30:58 PM » |
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Pfft! If that's really what you're saying, why don't we, the viewers, ever get to see outside his delusion? Why don't we ever see the hopping drills and screwdrivers inert and lifeless, or the entire game world revealed as a sham? Why don't we get to see the blood which is both figuratively and literally on his hands?
(What I'm trying to say is that the ending really gives insufficient evidence for there being any falsehood in the game's portrayed reality.) Erm, you do get to see those things in the final scene. Also I don't know what The Company Of Myself is, but yeah, explaining it with a text box is exactly what I didn't want to do (but seems to be what most gamers want nowadays).
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Melly
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« Reply #862 on: June 05, 2010, 09:32:45 PM » |
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VLC can do it. Open it up and press CTRL+R, add the song you want to convert. Click Convert/Save then click the button that says "Create a New Profile". Choose wav under the encapsulation tab then go to the audio tab, check the box select the Wav codec and make the necessary adjustments to the bit rate, channels and sample rate. Might be an easier way to do it, but this is what I do. http://imgur.com/PTLuE.pngThank you.  Things have gone a bit slower the last few days but it shouldn't take long to give you guys something playable.
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« Last Edit: June 06, 2010, 01:30:28 AM by Melly »
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L
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« Reply #863 on: June 06, 2010, 03:39:28 AM » |
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Erm, you do get to see those things in the final scene.
You don't literally see the blood because it's all in silhouette, if I remember correctly. (Also, while you see nails in the corpse, there's no reason to believe that they are his nails in particular.) (Also, I don't get why he perceives his other tools as the villains, but treats his inert nailgun - the actual murder weapon - as a friend.) P.S: http://www.newgrounds.com/portal/view/518729
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« Last Edit: June 06, 2010, 03:54:59 AM by L »
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SirNiko
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« Reply #864 on: June 06, 2010, 04:54:37 AM » |
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Regarding Jigsaw,
I did see blood dripping from his hands in the final scene, but it confused me. I'd just walked into the room, so it didn't seem logical. I assumed the blood was either not blood, or representative of him worked raw fighting mad tools. As it is, there's no indication that the hero is actually at fault! If you really want to clarify the ending, I'd just use a short text blurb, like, "The madness was over. The tools were inert, as they had always been. They had never acted on their own, but only by the carpenter's hand. At your own hands, they had become tools of destruction.". Thankfully, the game's short and fun enough that even with the misinterpreted ending, I considered it to be enjoyable. Perhaps it was just too much of a twist to slip into such a short game?
The Company of Myself
This one is different, as you actually witness the death of the wife and commit it yourself. The twist is that the game makes you think that your role in the death is less severe than what you witness, but it's actually not. If you read comments on the game, the casual way the game tricks you into killing her by following the game logic is really uncanny. Had it told you to murder her, Portal companion cube style, you might balk or hesitate, even just to see what would happen. As it stands, you kill her swiftly and without a thought because hey, that's how the switches work. The delusion screen could have been much shorter at the end, because really all that matters is revealing her death really is all your fault and cannot be rationalized away.
-SirNiko
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CPW
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« Reply #865 on: June 06, 2010, 10:33:46 AM » |
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You don't literally see the blood because it's all in silhouette, if I remember correctly. The victim's dripping, his hammer is dripping. What else is it, sweat? I think it was implied enough. (Also, while you see nails in the corpse, there's no reason to believe that they are his nails in particular.) The game is all about using his nails, they are his main tool. To assume the nails aren't his would be jumping more to conclusions than thinking they are. (Also, I don't get why he perceives his other tools as the villains, but treats his inert nailgun - the actual murder weapon - as a friend.) In the final scene, he's not holding the nailgun. He's holding a hammer, which is dripping with blood. That's the real murder weapon, and it was one of the enemies he was fighting. The ending was supposed to be something you could interpret in different ways if you wanted to, which is why I didn't want to just go ahead and explain everything. Why no one seemed to interpret it in this way that I'm describing is a mystery to me.
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ArmchairArmada
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« Reply #866 on: June 06, 2010, 05:27:39 PM » |
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I've been out of town for several days and unable to even use a computer for anything during that time. I really need to get a move on and push forwards to completing this game. Everybody else's work is looking really great so far.
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Radnom
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« Reply #867 on: June 06, 2010, 05:44:22 PM » |
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Is there a page with all of the links to finished games (or even WIP builds) anywhere? It's a little hard to find the links to the games now that we have >52 pages in this topic. It would be cool to have the links up on http://www.superfundungeonrun.com/action52/index.phpProgress is still happening on FireBreathers. I should have it up to a decent state fairly soon 
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Melly
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« Reply #868 on: June 06, 2010, 06:52:06 PM » |
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I believe I can give you guys something in the next few hours. 
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aderack
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« Reply #869 on: June 06, 2010, 07:18:13 PM » |
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New build of Dedant up. This one should display a message if anything goes wrong or a required opengl extension isn't found. Adarack, rdein, can you please try it again and see if you get any error messages  ? www.awesomenessinabox.com/files/Dedant.zipHey. I'm afraid I'm getting the same error as before: This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem.A short Google later, it sounds like it's a Visual C++ problem. Does this at all help?
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