Updated Hambo: Download .zip
- Updated menu to A52 style (change with "C"; select with "X")
- Changed control system based on podunkian's suggestion:
-- ^ and V move you forward and backward
-- < and > rotate you counterclockwise and clockwise, respectively
-- C + < or > strafes left and right
-- X jumps
- Added collectibles & two additional achievements
- Minor behind-the-scenes script cleanup & a few model improvements
i kind of wish the game had more to do with the source material. the original game was quite donkey kong-y.
My first test level for the game was a 3D model directly copying the first level of the original Hambo, but I found that the ladder-climb gameplay didn't translate very well--it was just really tedious. I decided to do more traditional horizontal gameplay, but tried to retain the idea of climbing upward by making the gameplay on multiple floors of a factory and using multiple levels in the rooms. Just to explain the reason behind that.
In closing, tomorrow I am packing up (well, technically I've already packed) and moving to a temporary residence for the next few weeks. I'll have my laptop with me, but it's processor is not quite up to the task of running Unity. For all intensive purposes, (because I think the hope is that, by the time I have my desktop up and running, this collab would be over) you can consider this the "final" (v1.0) version of the game. I'll try to keep up with this thread from afar, but best of luck to all the other devs until I'm back again!