Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1055790 Posts in 42875 Topics- by 34805 Members - Latest Member: purplemonkey

October 21, 2014, 11:59:17 PM
TIGSource ForumsDeveloperCreativeCollaborationsLights! Camera! Action! ACTION 52 OWNS (let's do this)
Pages: 1 ... 52 53 [54] 55 56 ... 96
Print
Author Topic: Lights! Camera! Action! ACTION 52 OWNS (let's do this)  (Read 354542 times)
increpare
Guest
« Reply #1060 on: June 13, 2010, 12:34:49 PM »

Looking interesting, scattle : )
Logged
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #1061 on: June 13, 2010, 12:46:43 PM »

That's looking pretty good Scattle. Is that a post-apocalyptic vibe I'm getting from that character design? Has the world been sunken into the Sweetness Apocalypse, and now candy mutants rule the sugar wastelands?
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
Scattle
Level 0
***



View Profile Email
« Reply #1062 on: June 13, 2010, 01:44:09 PM »

Hey, Thanks guys!

@Rdein The resolution is weird, because it's the resolution of the NES (256x240) so, I just scaled it x2 haha

@Melly yeah, there is a bit of that going on, and that is one sick idea! Keep it coming, because I really have no idea where to take the story  Cheesy
Logged

ACTION-52-51114E85

Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #1063 on: June 13, 2010, 02:32:14 PM »

I believe Podunkian put in the rules that all games should be 640x480 windowed. But you can always put some black borders to keep the NES res.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
hamburger
Level 0
***



View Profile WWW Email
« Reply #1064 on: June 13, 2010, 02:59:33 PM »

How have the rest of you implemented Pause? Early in this thread, someone suggested using Esc to pause, with the second Esc quitting the game, or X or C to unpause. This is pretty awkward. A dedicated pause/unpause key (like Start on the NES) would feel a lot better.
Logged
Danrul
Level 4
****


View Profile Email
« Reply #1065 on: June 13, 2010, 04:54:38 PM »

OK, I have something to show on Slashers << Demo Here

Press X to enter combat stance.  Up and Down keys are high and low slashes, Left and Right keys are forward stab and turn respectively.  C is dash when combined with left and right. 

I recommend dying so you can see my bitching health bar :p
Logged
Perrin
Level 2
**



View Profile WWW
« Reply #1066 on: June 13, 2010, 06:02:03 PM »

OK, I have something to show on Slashers << Demo Here

Press X to enter combat stance.  Up and Down keys are high and low slashes, Left and Right keys are forward stab and turn respectively.  C is dash when combined with left and right. 

I recommend dying so you can see my bitching health bar :p

That's quite cool so far. Like the simple graphics style and the combat mechanic. Are you going to make C jump when not in combat stance? Really felt like I wanted to jump. ^_^
Logged

Matt Thorson
Level 7
**

c'est la vie


View Profile WWW Email
« Reply #1067 on: June 13, 2010, 09:37:33 PM »

I've called dibs on #47: Hambo's Adventures. Hope I can do it justice!
Logged

mr. podunkian
Level 3
***



View Profile
« Reply #1068 on: June 14, 2010, 12:20:10 AM »

I've called dibs on #47: Hambo's Adventures. Hope I can do it justice!
radical, it's always great to get more celebrity devs up in here. GOOD LUCK (though you prob. won't need it)
Logged

GZ
Level 1
*



View Profile WWW Email
« Reply #1069 on: June 14, 2010, 05:24:10 AM »

I haven't been able to work on mine as much as I'd like in the last few days, but I am getting steady progress. Here is the demo:

http://gzstorm.com/screen/ChillOut_000.zip

The core gameplay is mostly done, I am using the platform code from Matt Thorson's Grandma Engine as a base. The only controls not listed are pressing C (jump) in mid-air to throw a rope that grapples trees, and pressing down lowers down from platforms.
« Last Edit: June 14, 2010, 05:27:47 AM by GZ » Logged

L
Level 1
*


View Profile WWW
« Reply #1070 on: June 14, 2010, 05:48:49 AM »

This is promising!

 * Make sure you open with a level that requires basic understanding of the rope and its use to pass.
 * Bug: your rope is thrown if you simply hold down C rather than pressing it again. This is... undesirable.

Is the goal going to be to defeat all enemies, or reach the top?
Logged
GZ
Level 1
*



View Profile WWW Email
« Reply #1071 on: June 14, 2010, 06:05:06 AM »

There will be a small tutorial mountain that explains the basics of the game (ie. falling far is lethal, snowbanks break your fall, rope, etc). The general idea I have right now is a few mountains (levels) and a boss level. The goal is going to be reaching the top.

I haven't gotten into any of the story stuff yet but there will be some kind of story in the game.
Logged

L
Level 1
*


View Profile WWW
« Reply #1072 on: June 14, 2010, 07:56:46 AM »

In case you couldn't be bothered playing this last time: Silver Sword build 4.

Now with death and respawn points. Some of the rooms have been made more interesting, several other rooms have been added, and a few more enemy entities appear. Also, there is what could be called a "boss" from arcade lore of yore.

There's a level skip cheat. Simply shoot this part of the screen 4 times:

Logged
L
Level 1
*


View Profile WWW
« Reply #1073 on: June 14, 2010, 09:00:02 AM »


I haven't gotten into any of the story stuff yet but there will be some kind of story in the game.
"Old man winter is at the top and is your goal, but it keeps snowing and
 he's blowing. You must reach the top before you get snowed under."
Logged
3dpursuit
Level 0
***


My name is Ed, Freeware Dev.


View Profile Email
« Reply #1074 on: June 14, 2010, 10:37:07 AM »

I registered last night. Turns out I have a commitment, and im low on ideas for effing- Evil Empire. :\ take me off?
Logged

New Jersey Freeware developer. Prefers creating exploration & Puzzle platfomers.
WindowRunner
Level 0
*



View Profile WWW
« Reply #1075 on: June 14, 2010, 11:49:37 AM »

A little update. Here's a level mockup of our vision of Underground.
Our Version:

Old Version:


Code side, I've finished making an animation tool that saves ani info for sprite-sheets.

Screenshot
Exe (If you want to try it out yourself)



« Last Edit: June 14, 2010, 12:07:36 PM by WindowRunner » Logged
sergiocornaga
Level 7
**


sergiocornaga@hotmail.com sergiocornaga
View Profile WWW Email
« Reply #1076 on: June 14, 2010, 01:37:16 PM »

That's looking amazing, WindowRunner.
Logged
Dragonmaw
Global Moderator
Level 10
******


Notorious D.R.G.


View Profile
« Reply #1077 on: June 14, 2010, 01:46:59 PM »

My excitement for new Underground is palpable.
Logged

My religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble mind.

-Snoop Dogg
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #1078 on: June 14, 2010, 02:14:36 PM »

A little update. Here's a level mockup of our vision of Underground.
Our Version:
/Deliciousness

Excuse me, I need to grab my chin from orbit after it went through the core of the Earth and come out at China.

In other news, I'm thinking of trying to get the enhanced versions I have planned for both TWT and Sharks sponsored by a flash portal. What are you guys' thoughts on this? Think someone in that company Active merged with still holds the rights to this stuff? Think they give enough of a shit?
« Last Edit: June 14, 2010, 02:18:56 PM by Melly » Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
Supermini_man
Guest
« Reply #1079 on: June 14, 2010, 02:30:38 PM »

Undergound looks so prety, like, wow.  Tears of Joy

@Melly - I'll say go for it. Your and Active's game are completely different, and I doubt that they would go all Tim Langdell over it anyway.
Logged
Pages: 1 ... 52 53 [54] 55 56 ... 96
Print
Jump to:  

Theme orange-lt created by panic