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877488 Posts in 32868 Topics- by 24305 Members - Latest Member: orloff

May 19, 2013, 04:10:40 PM
TIGSource ForumsDeveloperCreativeCollaborationsLights! Camera! Action! ACTION 52 OWNS (let's do this)
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Author Topic: Lights! Camera! Action! ACTION 52 OWNS (let's do this)  (Read 275371 times)
WindowRunner
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« Reply #1215 on: June 24, 2010, 05:32:43 AM »

only the tool will be using XNA. the actual game will only have DirectX as a requirement, so it shouldn't be a problem.
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Perrin
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« Reply #1216 on: June 24, 2010, 05:39:57 AM »

only the tool will be using XNA. the actual game will only have DirectX as a requirement, so it shouldn't be a problem.

that's fair enough then. Hope we can see some game screenshots soon. ^_^
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moi
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« Reply #1217 on: June 24, 2010, 09:35:18 AM »

...nice.
Progress has been slowed due to antagonist factions opposing resistance on the secondary roads. I have completed 2 more levels. Only two (simpler) levels left to go. But today I woke up with dengue fever. I'll try to do as much as I can but most of my work will probably be part of an elaborate hallucination. stay tuned.
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lelebęcülo
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« Reply #1218 on: June 24, 2010, 10:48:59 AM »

hallucination = win
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Melly
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« Reply #1219 on: June 24, 2010, 01:00:28 PM »

Well, I just broke the personal 2 week deadline. It shouldn't take much longer to finish the game, but it'll still take some more days.
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« Reply #1220 on: June 24, 2010, 11:17:55 PM »



It's Illuminator time again!

http://www.l-ames.com/logan/illum-3.zip

Same as last time:  C is flashlight (leave it off to overcharge it to kill ghouls), X is action (to pick up/use items, and open/close doors).

Most of the game is there.  Sounds, enemies, levels, tiles, and all that rot.  It still needs some polish, and things like a menu and a story and a boss to frame it all.  But essentially you're this kid who's chasing after these ghouls to rescue his kidnapped sister.  The ghouls travel from house to house by tearing through the fabric of space, but they stitch it up afterward.  So you have to find the hole in space in each level, and kill enough of the ghouls that the stitches come undone.

There's eight levels here.  I'm not sure if I want to force the players to take 'em all at once, or what, but if you want to skip through levels, you can use the numbers 1-8 in-game to skip levels if you're into that sort of thing.  For now.

If anybody has any good ideas for more ghouls, or extra things that can be plugged into the wall, I'm open to ideas.
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PleasingFungus
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« Reply #1221 on: June 25, 2010, 12:16:21 AM »

I think I am now terrified for life

(amazing game)

(got to level 4 I think)

(but now I am petrified with fear)

(so, I guess I cannot play any more)

(aaaaaa)
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JMickle
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« Reply #1222 on: June 25, 2010, 09:38:44 AM »

that game shitted me up
.....when that blue skull exploded oh my god, and then i opened a door and i got hit as soon as i opened it and my hand automatically went to bash escape......
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Neonlare
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« Reply #1223 on: June 25, 2010, 04:00:29 PM »

Amazing game, got to level 4 aswell before finding myself unable to continue, congrats!  Coffee
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« Reply #1224 on: June 27, 2010, 08:07:23 AM »


Unfortunately I'll be busy as hell this week Sad
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oranda
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« Reply #1225 on: June 27, 2010, 12:45:45 PM »

It's Illuminator time again!

Heck YES. The first time I found the rift in the wall I literally jumped. Awesome game.

What exactly do the Christmas lights do?
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Pishtaco
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« Reply #1226 on: June 27, 2010, 01:03:12 PM »

Storm over the Desert is done!
Download .exe
Play online (may take a while to load)

Kudos to unsilentwill (art) and Javet (music).

Changes in this version: music and two checkpoints.
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ArmchairArmada
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« Reply #1227 on: June 27, 2010, 04:27:52 PM »

I'm trying to figure out what I want to do.  I lost a lot of interest in working on Ooze and development has practically come to a standstill.  Too much needs to be done to realistically be able to finish in a reasonable amount of time and I would like to take a break from it for a while.  On the other hand, what I have is fairly decent and I would rather not have this work go to waste.  If I had the option of being able to shelf it for a couple of months then go back to it later I'd choose to do that, but that doesn't seem to be in line with the spirit of this group project.
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EruditeDragon
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« Reply #1228 on: June 27, 2010, 06:07:27 PM »

Storm over the Desert is done!
Download .exe
Play online (may take a while to load)

Kudos to unsilentwill (art) and Javet (music).

Changes in this version: music and two checkpoints.


Just finished this, It's short, but awesome!  It really felt like an arcade game (specifically, something from Taito), which is certainly a good thing.  I almost expected to see a notice saying 'Insert Coin' when I died.  I really liked the fact that it isn't too difficult to get new units; money is pretty easy to come by, and the units aren't too expensive.  All in all, this was great.  Give yourself a pat on the back, man.  You've earned it.

EDIT:  I have discovered a combo system of sorts exists.  This game is now even better.
« Last Edit: June 27, 2010, 11:31:52 PM by EruditeDragon » Logged
MaloEspada
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« Reply #1229 on: June 27, 2010, 06:19:17 PM »

Storm over the Desert is done!
Download .exe
Play online (may take a while to load)

Kudos to unsilentwill (art) and Javet (music).

Changes in this version: music and two checkpoints.


I'm not too fond of the "YOU NEED TO GET HURT TO PROCEED" design thing. It was cool but I didn't beat it.
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