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1026879 Posts in 41177 Topics- by 32786 Members - Latest Member: Tazkov

July 26, 2014, 01:07:37 AM
TIGSource ForumsDeveloperCreativeCollaborationsLights! Camera! Action! ACTION 52 OWNS (let's do this)
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Author Topic: Lights! Camera! Action! ACTION 52 OWNS (let's do this)  (Read 337588 times)
unsilentwill
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O, the things left unsaid!


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« Reply #1230 on: June 27, 2010, 06:32:48 PM »

weren't you curious about the ending  Who, Me?

It's good to be done, and I kind of want to start another? The rest of you, there's so much to be interested in for each project so I suggest you work through it and finish soon!!
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deathtotheweird
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« Reply #1231 on: June 27, 2010, 06:34:56 PM »

I agree with EruditeDragon, that game is awesome. Really fun. Great graphics and cool explosions. Kinda like Xoldiers in a sense that you have to sacrifice tanks to proceed sometimes.

Also, one of the best game over screens.
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lowpoly
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« Reply #1232 on: June 27, 2010, 06:58:46 PM »

I'm trying to figure out what I want to do.  I lost a lot of interest in working on Ooze and development has practically come to a standstill.  Too much needs to be done to realistically be able to finish in a reasonable amount of time and I would like to take a break from it for a while.  On the other hand, what I have is fairly decent and I would rather not have this work go to waste.  If I had the option of being able to shelf it for a couple of months then go back to it later I'd choose to do that, but that doesn't seem to be in line with the spirit of this group project.

post what you have so far and let people give it a run. The response may be enough to give you a push in either direction.
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increpare
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« Reply #1233 on: June 27, 2010, 10:01:51 PM »

Cheetahmen is driving me crazy.  I'm giving myself until Sunday to get it done (+/- polish).  Sorry it's taking so long.
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Pishtaco
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« Reply #1234 on: June 27, 2010, 10:06:45 PM »

I'm not too fond of the "YOU NEED TO GET HURT TO PROCEED" design thing. It was cool but I didn't beat it.

Oops, it's not supposed to be like that. There shouldn't be any obstacle which you can't get past with four tanks. However, the rocks at the start are placed randomly - I tried to do it in a way which always leaves a big enough path through, but maybe didn't tune it quite right.
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PleasingFungus
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« Reply #1235 on: June 27, 2010, 10:41:47 PM »

What exactly do the Christmas lights do?
They're like the windows and clock and so on: they let you see ghouls that walk in front of them. Standing in the middle of a long string of christmas lights can be an effective tactic, though it's not as safe as hiding in a closet.

Storm over the Desert is done!
Download .exe
Play online (may take a while to load)

Kudos to unsilentwill (art) and Javet (music).

Changes in this version: music and two checkpoints.

~~VICTORY~~
(the bit just after the second checkpoint is completely delicious)
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Beta: Starhaven! Finished games: Manufactoria! International King of Wine! [url=http://forums.tigsource.com/index
increpare
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« Reply #1236 on: June 27, 2010, 11:11:02 PM »

Storm over the Desert is done!
Download .exe
Play online (may take a while to load)

Kudos to unsilentwill (art) and Javet (music).

Changes in this version: music and two checkpoints.


Oh hey I can finish this game.  Neat.  I enjoyed it!
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L
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« Reply #1237 on: June 27, 2010, 11:23:29 PM »

Cheetahmen is driving me crazy.  I'm giving myself until Sunday to get it done (+/- polish).  Sorry it's taking so long.
WIP build maybe?
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increpare
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« Reply #1238 on: June 27, 2010, 11:31:51 PM »

WIP build maybe?
Right now?  I don't even have anything properly playable (Not for want of trying).  Full steam ahead, though...
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sergiocornaga
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sergiocornaga@hotmail.com sergiocornaga
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« Reply #1239 on: June 28, 2010, 03:58:05 AM »

Cheetahmen is driving me crazy.  I'm giving myself until Sunday to get it done (+/- polish).  Sorry it's taking so long.

I think I will also aim for this deadline.
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handCraftedRadio
The Ultimate Samurai
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curt kling

handCraftedRadio
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« Reply #1240 on: June 28, 2010, 06:18:45 AM »

Nice job with Storm Over the Desert!  Wizard Hand Thumbs Up Right
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L
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« Reply #1241 on: June 28, 2010, 09:59:12 AM »

Greetings! Please peruse the latest Silver Sword build. Featuring the all-new Level 2!

Here's a level-skip cheat if you already played Level 1: on the title screen, mash the Up key until your menu cursor changes.



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Pishtaco
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« Reply #1242 on: June 28, 2010, 10:24:05 AM »

Greetings! Please peruse the latest Silver Sword build. Featuring the all-new Level 2!

Here's a level-skip cheat if you already played Level 1: on the title screen, mash the Up key until your menu cursor changes.

I just tried this. I got as far as the ice snakes, but didn't see how to proceed after that, although I didn't look too hard.

I like the idea of the different engagement distances a lot, and it's very satisfying when it works. I didn't understand it at first; the text doesn't explain much, the graphical effect is a bit subtle unless you're looking for it, and the enemies in the first room stuck so close to me that I never saw it, fighting them. In general, the character feels too slow to be able to choose what distance he's fighting at; in fact, slow enough that just moving around can feel frustrating.

Also, what's up with shots recharging; are they timed, or is it something else?
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Scattle
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« Reply #1243 on: June 28, 2010, 12:02:10 PM »

Hey guys, here's a lil' playable buid of Lollipops (though some bugs still exist..  Facepalm) Anyways..


(The demo ends when you reach the end of the screen..blargh)

Get it here: http://dl.dropbox.com/u/2074248/Lollipops_Demo.zip

Big thanks to Roy Nathan de Groot (Enemies), Cow (Player Animation) and of course, HyperDuck Music Studios (Awesome Music)
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ACTION-52-51114E85

EruditeDragon
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« Reply #1244 on: June 28, 2010, 12:28:32 PM »

Hey guys, here's a lil' playable buid of Lollipops (though some bugs still exist..  Facepalm) Anyways..


(The demo ends when you reach the end of the screen..blargh)

Get it here: http://dl.dropbox.com/u/2074248/Lollipops_Demo.zip

Big thanks to Roy Nathan de Groot (Enemies), Cow (Player Animation) and of course, HyperDuck Music Studios (Awesome Music)

Just played this, it's fun.   However, I found the collision on the candies (the ones that let you charge again) to be a bit suspect... I went through the candies on more than one occasion, and didn't get the extra boost.  Also, would it be possible to get a charge attack that creates a longer wave?  As it stands, the range on the main attack seems a bit low, but it may just be me.

By the way, is the music a heavily remixed version of the original theme from the A52 version?  Not that it matters - the A52 Lollipops theme was probably pretty forgettable... I certainly don't remember it Smiley  

Liking the music in your version, though.  Fitting for a post-apocalyptic Candyland.
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