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877397 Posts in 32863 Topics- by 24301 Members - Latest Member: khanstruct

May 19, 2013, 12:21:28 PM
TIGSource ForumsDeveloperCreativeCollaborationsLights! Camera! Action! ACTION 52 OWNS (let's do this)
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Author Topic: Lights! Camera! Action! ACTION 52 OWNS (let's do this)  (Read 275293 times)
Dustin Gunn
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« Reply #1275 on: June 30, 2010, 01:17:57 PM »

Did you start at the very top like the checkpoint position got reset to 0?
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Scattle
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« Reply #1276 on: June 30, 2010, 01:29:10 PM »

I think so... I'll try and do it again, to make sure

EDIT: seems like I cant get it to do that again Sad
« Last Edit: June 30, 2010, 01:35:41 PM by Scattle » Logged

ACTION-52-51114E85

ronny14
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Simon beats Sonic. :P


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« Reply #1277 on: June 30, 2010, 06:38:28 PM »

I will take a shot at lazer league. I don't have a way of making music, if somebody could help, that would be awesome.
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Falmil
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« Reply #1278 on: June 30, 2010, 06:45:58 PM »

Have you made any games before, Ronny14? It might help to say so since this is your first post here. People might think you have no experience and are wasting their time.
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ronny14
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Simon beats Sonic. :P


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« Reply #1279 on: June 30, 2010, 06:55:26 PM »

I have. I have made several games before and use game maker 7.
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ronny14
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Simon beats Sonic. :P


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« Reply #1280 on: June 30, 2010, 07:09:46 PM »

I apologize for double posting, but my rather immature brother put me up for lazer league. Please ignore me, I am not actually doing it.
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allen
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« Reply #1281 on: June 30, 2010, 07:41:40 PM »

Man, if only there was an edit button, right?
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L
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« Reply #1282 on: July 01, 2010, 12:32:03 AM »

So here's the first level of sombreros. Looking for feedback before I duplicate frames.

The first level is quite pretty and has a nice amount of variety... however, I feel that the most efficient and safe way to play this is to not shoot the guys at all but to just run past them. In fact, the mere application of a gate past that bridge, forcing progress to a halt, results in the second-most climactic scene in the level after the boss. I think you could create something joyously tense if you made the second or subsequent levels auto-scrolling. Either that, or stop the enemies from halting whenever they loose a bullet.

The time-freeze-targeting seems to slow the pace of the game down. It makes sense for the very promising 'duel' event, but not quite so much for the easily escaped mooks in the remainder of the level. Maybe if there was some sort of bonus for using it instead of just free-shooting, and maybe if it didn't pause the enemies and bullets outright but slowed them down to a trickle, so that you had a bit of pressure to line up your targets quickly.

One word about the boss: while the word "pry" is part of the meme you're referencing, it doesn't make any sense at all in the context of hats and heads, which don't have fingers or hooks or anything to pry apart.

Good job on the production values for the graphics and music, by the way.
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handCraftedRadio
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« Reply #1283 on: July 01, 2010, 07:05:09 AM »

Sombreros was awesome! Graphics and music were excellent. I did find the same thing as L, though, that it was easiest to just run past all of the enemies. The gates did help to prevent this a little bit, but the main reason that I just ran past all of the enemies was because the aiming wasn't very easy. I thought it was a little weird that you had to stop shooting to aim your gun in a different direction. It seems to me like it would be easier if you just shot in the direction you were walking in. Great job though, I really liked it!
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Saker
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« Reply #1284 on: July 01, 2010, 01:53:19 PM »

I've finally finished my exams , now I can get to work on the game , I Made some changes today :-


Is this better or the original smaller version ?! ( I prefer this on as it's less boring ? )

oh , And I swear the next time I post here , there'll be a game for you to download Tongue
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unsilentwill
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O, the things left unsaid!


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« Reply #1285 on: July 01, 2010, 02:13:15 PM »

It's really hard to tell what's going on, or what you're trying to do. The graphics are definitely many steps up from the original, but it still seems to suffer from tiny sprites and confusing objectives.
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Saker
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« Reply #1286 on: July 02, 2010, 07:37:27 AM »

Well , The objective is to kill everybody and get enough points to move on to the next stage , with some ninja skills and (puzzles?! maybe) ...about the size , here's the original size I was talking about :

so ,Which one do you think is better ?!
For the original one it's too hard to have a good level design out of it , what do you think ?
« Last Edit: July 02, 2010, 07:42:06 AM by Saker » Logged

increpare
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« Reply #1287 on: July 02, 2010, 10:43:56 AM »

I give up.  Cheetahmen is not working out for me at all.  I'm sorry for using up the space for so long.
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mr. podunkian
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« Reply #1288 on: July 02, 2010, 12:54:23 PM »

I give up.  Cheetahmen is not working out for me at all.  I'm sorry for using up the space for so long.
sorry to hear that -- i've freed up your slot.
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allen
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« Reply #1289 on: July 02, 2010, 05:00:25 PM »

Rocket Jockey and Illuminator both made it on indiegames.com/blog today. How many does that make now?
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