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879400 Posts in 32976 Topics- by 24364 Members - Latest Member: caraag31

May 24, 2013, 02:40:43 AM
TIGSource ForumsDeveloperCreativeCollaborationsLights! Camera! Action! ACTION 52 OWNS (let's do this)
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Author Topic: Lights! Camera! Action! ACTION 52 OWNS (let's do this)  (Read 277013 times)
Demon Lizardman
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« Reply #1290 on: July 02, 2010, 05:48:08 PM »

Wasn't Konjak doing Cheetahmen?
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JaJitsu
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« Reply #1291 on: July 02, 2010, 05:54:51 PM »

Wasn't Konjak doing Cheetahmen?

he said he couldn't make the deadline and freed the spot.

now that there isn't much of a deadline anymore he should pick it back up
the main characters looked great.
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moi
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« Reply #1292 on: July 02, 2010, 07:32:04 PM »

Well , The objective is to kill everybody and get enough points to move on to the next stage , with some ninja skills and (puzzles?! maybe) ...about the size , here's the original size I was talking about :

so ,Which one do you think is better ?!
For the original one it's too hard to have a good level design out of it , what do you think ?
I prefer this version (the bigger one)
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lelebęcülo
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« Reply #1293 on: July 02, 2010, 07:36:01 PM »

Yeah, me too. But you seem to keep the dumb limitations of the first game of keeping it all on one screen. As long as it keeps the same style as the original, the gameplay can change as much as you want. Have fun with it.
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Melly
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« Reply #1294 on: July 02, 2010, 09:11:50 PM »

I've gotten caught up with a lot of stuff I can't postpone recently, so Sharks development has been suffering, and I prefer not to rush it and release a half-baked job. As such, it may take a good while longer, so if you feel you should you're free to free up the slot Podunkian. I will finish it, just not sure how much longer it'll take.
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Fifth
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« Reply #1295 on: July 02, 2010, 09:30:11 PM »

Rocket Jockey and Illuminator both made it on indiegames.com/blog today. How many does that make now?

Say wha?  But I'm not finished yet!

I give up.  Cheetahmen is not working out for me at all.  I'm sorry for using up the space for so long.

Aw, sorry to hear that; I was looking forward to it.
I wonder who's gonna take it now, this crown jewel of the Action 52 cartridge?
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moi
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« Reply #1296 on: July 02, 2010, 09:38:36 PM »

I would like to see a prototype of cheetahmen at least.
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lelebęcülo
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« Reply #1297 on: July 02, 2010, 10:50:39 PM »

I wonder who's gonna take it now, this crown jewel of the Action 52 cartridge?


Wasn't Konjak doing Cheetahmen?

he said he couldn't make the deadline and freed the spot.

now that there isn't much of a deadline anymore he should pick it back up
the main characters looked great.

: )
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Borgi
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« Reply #1298 on: July 03, 2010, 03:30:18 AM »

hello there,
i've made the music for bits and pieces:
http://www.mediafire.com/?wybwtk04wnf

heres the original:
http://www.youtube.com/watch?v=LVg03aEGu4Q
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GZ
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« Reply #1299 on: July 03, 2010, 04:38:04 AM »

Posting just to say things are still moving along on Chill Out but at a slow pace. Still having a hell of a time finding time for it, but I have the music now and the levels figured out. I feel really awful for taking this long, I just haven't had much free time, but things are getting done.
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L
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« Reply #1300 on: July 03, 2010, 05:03:03 AM »

hello there,
i've made the music for bits and pieces:
http://www.mediafire.com/?wybwtk04wnf
This is pretty good. What's your plan for this game?
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L
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« Reply #1301 on: July 03, 2010, 08:15:08 AM »

Some Illuminator suggestions:
* There should probably be a more distinct sound effect for taking damage. It doesn't seem to be notified quite enough.
* I don't get the point of the second flashlight meter - the one for simply casting light. It recharges almost instantly (compared to the flash meter) and you're already flicking the flashlight on and off pretty regularly to use your attack, and its steady decreasing bar seems to serve more as a distraction away from what's important (the flash meter). Having just one meter would be a bit cleaner.
* The flash meter's charging sound effects sound too, to put it in words, 'ghostly'. For a good amount of time I thought they were the cries of ghouls. It should sound a bit more sharp and clear.
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moi
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« Reply #1302 on: July 03, 2010, 11:55:54 AM »

Okay I have reached the point where I can't keep continue working on this anymore, just thinking about it makes me sick, that's how burnt out I am.
Fortunately I think I have managed to take it to a point where it can be released.
There are only 7 levels (instead of 8 ) and no end game or cinematic (it just loops to the title screen after the 7th level) but I don't think I can do anything more.
I hope it is satisfying for podunkian, and I hope thatI  won't have been just a waste of everybody's time. But if someone thinks they can do better, they are welcome!
This is the release candidate.
DOWNLOAD OPERATION FULL MOON
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lelebęcülo
Pishtaco
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« Reply #1303 on: July 03, 2010, 01:15:05 PM »

Okay I have reached the point where I can't keep continue working on this anymore, just thinking about it makes me sick, that's how burnt out I am.
Fortunately I think I have managed to take it to a point where it can be released.
There are only 7 levels (instead of 8 ) and no end game or cinematic (it just loops to the title screen after the 7th level) but I don't think I can do anything more.
I hope it is satisfying for podunkian, and I hope thatI  won't have been just a waste of everybody's time. But if someone thinks they can do better, they are welcome!
This is the release candidate.
DOWNLOAD OPERATION FULL MOON

I'm not getting any sound, and on the title screen the sideways scrolling yellow text shows up corrupted (I think it's instructions about keys).
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MaloEspada
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« Reply #1304 on: July 03, 2010, 02:41:53 PM »

stuff

i'm getting an error: "an unexpected error occured and the application was terminated. we apologize for the inconvenience. please report this problem to the application developer (moi)"
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