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890954 Posts in 33519 Topics- by 24759 Members - Latest Member: multifractal

June 18, 2013, 02:17:20 PM
TIGSource ForumsDeveloperCreativeCollaborationsLights! Camera! Action! ACTION 52 OWNS (let's do this)
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Author Topic: Lights! Camera! Action! ACTION 52 OWNS (let's do this)  (Read 283774 times)
zez
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« Reply #1530 on: August 12, 2010, 02:15:48 PM »

http://www.swfcabin.com/open/1281647674

Pretty massive overhaul.
First off, jumping attacks are go, some of the sound fx are go, there is one new special move (down forwards punch.... guess what it does.) and one hyper (half circle punch.) You CURRENTLY have infinite hyper, so umm, feel free to spam it I guess.

I also tweaked the directionality of the moves, and added a crap load more into it to fill some obvious holes in the players motion.
Basically, now the direction buttons (still) control what move you go into, based on what move you have just executed, but all of the movements are actually in the direction you are pressing (so, hitting back and attack no longer makes you kick then thrust at the opponent, but instead makes you step back well drawing and then do a flip kick)

Air moves are generally speaking much more powerful, but harder to chain, land, and utterly lacking in any guard break. So far the only combo I have managed to pull off with them is back + back + up + a move based on where the enemy wound up. If you can pull it off, back + back + up + down + down + down + etc etc etc will basically end any opponent, but its pretttty hard to actually land.

on an unrelated note
@ alistairaitcheson
The Zoom function and player movement in that are awesome, I also really dig the bear sprite, and the way you dealt with facing + firing (the fact that firing locks you in a direction so you can strafe,) but, I think you should probably up the speed on the projectiles and/or get rid of the bit adding your velocity to the projectiles, as it is pretty wonky, especially when you go from walking backwards and firing to forwards, and outrun your bullets.
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Jimbob
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« Reply #1531 on: August 13, 2010, 01:59:06 AM »

I've started my Robbie and the Robots game after some deliberation:


It's going to be have a little more to do than the original. I was thinking almost Robocop style (the one I remember on the Spectrum I think), less people, more robots. Also more platforming, moving platforms, electric floors, "stuff". Still fleshing out what to do for the setting though, torn between streets like Robocop (and the original [?]) or a tower like thing to make the platforming more interesting.

Will probably need help for music so if anybody is happy to, so I'll probably pop into #pigscene over the weekend and lurk for a while. Or just PM me, whatever floats your boat.
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zez
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« Reply #1532 on: August 13, 2010, 02:50:33 AM »

I mean... I could whip you up something, but Im pretty sure the original doesnt have a soundtrack.
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Dualnames
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« Reply #1533 on: August 13, 2010, 04:31:40 PM »

I got TEH OOZE. And since this is an authentic remake, expect a crash bug on the ending of level 2. Smiley
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GZ
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« Reply #1534 on: August 13, 2010, 04:59:57 PM »

Here is the latest on Chill Out:

http://www.gzstorm.com/screen/ChillOut005.zip

Still lot's of polish issues, but the music and sounds are 95%, and the levels are not complete as I had hoped because I added a level (final level). The things I have left are polishing level 3, making level 4 and 5, and the final cinema which is about half done. Two more solid days of work, when I can get some room in my schedule, and this game will be finished.
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allen
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« Reply #1535 on: August 13, 2010, 05:24:17 PM »

I got TEH OOZE. And since this is an authentic remake, expect a crash bug on the ending of level 2. Smiley

Don't do that. The idea is to make these games good and polished, not to maintain bugs or anything just for the funny factor.

GZ: its come a long way, I really like this version. very nice work
« Last Edit: August 13, 2010, 05:27:30 PM by allen » Logged
zez
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« Reply #1536 on: August 13, 2010, 05:29:11 PM »

Awww.  Cry but now my brilliant ending is ruined!
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allen
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« Reply #1537 on: August 13, 2010, 05:31:35 PM »

Quote from: mr. podunkian
don't try to make your games funny through stupid means! keep it real! keep it pure.

and

Quote from: mr. podunkian
there's no way i want to see these games made even worse with some "HEH KLIK ANE PLAEYE!!!!!"-esque humor.
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ArmchairArmada
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« Reply #1538 on: August 13, 2010, 05:54:37 PM »

I got TEH OOZE. And since this is an authentic remake, expect a crash bug on the ending of level 2. Smiley

When I was working on Ooze I was going to have the story be about the evil Active Enterprises Corporation promising to award the hero $104,000 to take on this mission that proves to be impossible.  Unfortunately I had to call it quits before I even had a story system implemented.
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Dualnames
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« Reply #1539 on: August 13, 2010, 05:57:10 PM »

Okay, allen point taken. If its one thing I'm good at that is remakes.
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Snake
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« Reply #1540 on: August 14, 2010, 12:16:23 PM »

Well, the meeting is over with. Looks like we won't be hearing from these people for at least a month or two, which leaves some space open to make something...

This is a difficult call. We're considering doing another project to pull some money together to stay alive and whatnot, but Cheetah Men is so damn tempting. Naturally, we can't sell this game if we make it. Given the history of the guys that made them, I'm not sure we should wing something like that. People that leave and set up shop in the Bahamas don't seem like ideal conversation partners. We might have to create something different instead, but I don't know yet. If things were a bit more stable I'd already be working in this. Hell we've even considered buying the copyright for the characters.

Does anyone know if the copyright has expired on the Cheetah Men licence? Is there any way to find out? This isn't my area of expertise, but should it be open, we could actually do something a bit bigger with it. If not, we have some serious thinking to do...
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allen
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« Reply #1541 on: August 14, 2010, 01:46:19 PM »

Are you thinking about getting it sponsored (flash) or actually selling it?

the original trademark is dead = http://tess2.uspto.gov/bin/showfield?f=doc&state=4009:r1bsrf.3.3

but this one is alive = http://tess2.uspto.gov/bin/showfield?f=doc&state=4009:r1bsrf.2.90

if you use original artwork and original every thing (hell you could change the name to Cheetah Man) I don't see any problems with it.

But making a game for a competition and selling it (aside from flash sponsorship, even then, we still want to play it before waiting on a flash site to pick it up and release it) isn't what Action 52 owns is about. You could do it all day long if you want, just not in connection with Action 52 owns.
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Snake
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« Reply #1542 on: August 14, 2010, 02:54:53 PM »

But making a game for a competition and selling it (aside from flash sponsorship, even then, we still want to play it before waiting on a flash site to pick it up and release it) isn't what Action 52 owns is about. You could do it all day long if you want, just not in connection with Action 52 owns.

Exactly, which is why it's a difficult decision. This isn't a project that we can (or I guess should) make make money off, so it would have to be a free game. Question is if we can allow ourselves the time to to do a project for fun. Right now I was just musing the idea that we could do this commercially (that would be without a connection to the action 52 project), but in that case I think we're better off making something new.

If we could do this directly after our planned project, that would be nice, but I'm sure someone will claim it by that time. Hmm... Having money for food or making something awesome... Mergh! Crazy
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increpare
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« Reply #1543 on: August 14, 2010, 03:57:01 PM »

How about you guys make something that's awesome and not cheetahmen.  That would be neat.  I would support it as a course of action.
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Ness Kain
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« Reply #1544 on: August 14, 2010, 06:40:06 PM »

I would support that idea, too, but I would also support you making Cheetah Men something huge and amazing and releasing it for free as part of Action 52 Owns. If you really are up for buying the rights to the property, and you started a project on Kickstarter or something, I think it would be a big enough deal to be picked up by mainstream gaming news sources (especially if you put together some mockups or something so you can say, "Hey, look, this really is going to be incredible"), and you could fund the whole project through donations. If that worked, you would have money for food AND you'd be making something awesome!
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Ever Toward a Better Yesterday: music; more is on the way, but it must first complete an arduous journey fraught with peril.
If your Twitter doesn't have enough depression and awkward pomposity, here you go.
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