Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

880212 Posts in 33024 Topics- by 24395 Members - Latest Member: JimmyJimJimJimmer

May 26, 2013, 01:28:10 AM
TIGSource ForumsDeveloperCreativeCollaborationsLights! Camera! Action! ACTION 52 OWNS (let's do this)
Pages: 1 ... 111 112 [113] 114 115 ... 127
Print
Author Topic: Lights! Camera! Action! ACTION 52 OWNS (let's do this)  (Read 277648 times)
BK-TN
Level 0
**


View Profile WWW Email
« Reply #1680 on: November 17, 2010, 08:55:15 AM »

Updated.

-Screen size fixed
-Thruster flames fixed
-Something that I forgot
-Game Over on boss levels fixed

EDIT: Another update:

-Enemy rockets rotating speed doubled
-Bosses will 'blink' when hit, improving visual feedback

And incase you forgot the link, it's http://dl.dropbox.com/u/8978289/Thrusters.zip

EDIT2: I'd call it done. Released to the public  Smiley

Direct link since Dropbox is down atm: http://www.bk-tn.com/games/thrusters.zip
« Last Edit: November 19, 2010, 07:22:54 AM by BK-TN » Logged

Yoyogames Profile | Website | Twitter<br />ACTION-52-3F080CC2743wblahblah
Dragonmaw
Global Moderator
Level 10
******


GIF Grandmaster


View Profile
« Reply #1681 on: November 20, 2010, 01:24:05 AM »

Been a while since I've posted. Been busy with other stuff, but I spent the last 3 days working on Slashers to semi-finalize it. I'll copy-paste the post I made on Tumblr.

---

It’s time to release Slashers! At least, the level 2 build. Make sure to read the instructions below if you don’t want to flounder about.

You can get it here

Arrow Keys, X, and C to control.

When in menu, X selects. When there’s no obvious option, pressing any key will advance the game.

Arrow keys: Move left and right.

X: Combat stance. While in combat stance, you can hold your sword in a direction by pressing the arrow keys (up-left, for example). You can also press C to do a short, invulnerable dash in the direction you are currently facing.

C: Jump. Jumping propels you forward and upward a set distance. YOU CAN NOT CONTROL YOUR JUMP IN ANY WAY EXCEPT FOR WHEN TO USE IT. THINK BEFORE YOU LEAP. Or don’t.

You can do a dash jump by starting a dash with X+C, then releasing X in the middle of the dash. This propels you farther than normal.

The enemies with swords must be blocked if you wish to avoid damage. You can block by swinging your sword in the same direction they do within a few seconds of the swing. They telegraph when they attack as well, so learn what means what.

The enemies in green shirts charge you. They are knocked back by sword hits. You can dash through them, and you run slightly faster than they do.

The enemies in blue shirts stomp at you, sending out damaging shockwaves. They are also knocked back by sword hits. Touching them does not hurt you, and you can dash through the shockwaves.

The end of the level is a door located on the far right, almost flush against the screen border. Touch it to win.

---

Currently, it's missing sound, music, endgame splash screens, a tutorial, and maybe a little variety.
Logged

My religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble mind.

-Snoop Dogg
zez
Level 0
***


View Profile Email
« Reply #1682 on: November 20, 2010, 12:20:04 PM »

Okay, tuns of progress on my part, but first....
Hey Dragonmaw, Im downloadin the new build of slashers as we speak, but I was wonderin if you needed more music for it, or just havent implemented the code to play back what I sent you before. If its the former, I could pretty easily cook up some more midi's and throw em your way, just let me know what you are goin for and how much like the original you want it to be.

Now then, this is a direct copy/paste of the message I sent out to my testers, soooo yeah.

---------------------------------------
http://www.swfcabin.com/open/1290216162

Ohboy! You can actually make it from level 1 all the way too level 3! Well, at least I can, sometimes.

Lookin for some feedback, but first and foremost....
STUFF I ALREADY KNOW!
1.Birds dont do anything when they die.
2.Sometimes Bubba teleports when he hits a cliff.
3.Some enemys push each other around, or into you.
4.This isnt actually a bug, but sometimes when you jump off a cloud in level 2 you don't go very far. This has to do with the velocity of the cloud being transmitted to the player, and is totally on purpose.
5.All dogs have the same name, as do all birds.
6.Some audio that seems like it should be there isnt.
7.Bubba's status icon is a ninja in a trucker hat, and not bubba.

Okay, now then, any comments, suggestions or other bugs, I would love to hear. I would also be interested to know if there are any places with noticeable slowdown, along with your computers basic specs (Only really worried about processor, ram, OS, and to some extend video card) and what version of flash you are running (It runs worse in 10.1 then any other version, but no worse then everything else runs in 10.1 as far as I can tell.)
After that, the questions are basically 1.Is it fun? 2.How far can you get? 3.Did anything confuse you?
and, lastly, what your average fps is (you can hit ` to see it, Im more interested in times when slowdown is actually noticeable then I am in knowing that it happened however, as Im using the time elapsed between updates for most of the timing in the game, so it takes a fair bit of framerate drop to actually break it.)
----------------------------

On another note, currently the two songs in the game are actually the same song, just with changes made to tempo, instrumentation, effects (Thus the guitar sounds pretty different on both) and rythm. So, basically they are both me doing stylized covers of the original game music. Its kind of fun seeing how many directions I can run with one progression, so Ill probably continue to make more level specific music in slightly different directions (Im thinkin level 5 will be surf-ninja, mostly because then I can turn that song into surf rock and that sounds like tuns of fun.)

Level 4 is basically done, but you cant actually get to it without changing settings in the code, because I havent made the cutscene or figured out how the hell you go from the top of a tower to a lake yet. Im thinkin you will get knocked off somehow, or the thing will blow up, and you will just land in the lake level, but Im totally open to suggestions, if anyone comes up with some rad way to transition levels.
Logged
Dragonmaw
Global Moderator
Level 10
******


GIF Grandmaster


View Profile
« Reply #1683 on: November 20, 2010, 01:00:25 PM »

Sure thing. I need some title music and two or three tracks. I actually don't have what you sent before, so if you could re-send it, that'd be pretty great. Also, fairly close to the original (but good, obviously) would be best.

As an aside, I'm unable to play Ninja Assault Sad SWFCabin is refusing to let me.
Logged

My religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble mind.

-Snoop Dogg
zez
Level 0
***


View Profile Email
« Reply #1684 on: November 20, 2010, 09:05:29 PM »

http://drop.io/action52slashermidi/asset/action52slasher-mid

I coullld re-send it, but it was easier to dig up the old link (strangely enough by searching the forums) then it was too find my old laptop.

Just realized I sent this to cosmic fool and not you, but this version looks like the same game, so Im a little confused... team effort? Anyhow, just credit me somewhere. I can always cook up some other stuff as well.

*EDIT*
Apparently I really like making re-interpretations of this song in midi. Heres another one ->http://www.mediafire.com/?n5u2jbqtja10it0

Anyone know a good free place to dump files?  Drop.io got bought by facebook and now they want to charge moneys for it...
.... unrelated, is anyone else having trouble with swf cabin? I know it goes down from time to time, but its working on my end....
« Last Edit: November 20, 2010, 10:42:47 PM by zez » Logged
Dragonmaw
Global Moderator
Level 10
******


GIF Grandmaster


View Profile
« Reply #1685 on: November 21, 2010, 05:07:45 AM »

Dropbox is what I use. Great service and, should you decide to pay the extra, totally worth it. So easy.
Logged

My religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble mind.

-Snoop Dogg
zez
Level 0
***


View Profile Email
« Reply #1686 on: November 21, 2010, 10:26:25 AM »

Cool, I remember being a little hesitant to install the software, but I could use somewhere to host random stuff. I really dont want to pay for a service tho, teaching doesnt pay nearly enough for extra expenses, and I already have a php host Id just as soon throw more money at for the storage space.
Logged
FrankieSmileShow
Level 3
***


OOOOOH! >:O


View Profile WWW Email
« Reply #1687 on: December 07, 2010, 06:43:28 PM »



NEW (actually 3 months old) version of Non Human!!
OH OUI!
http://www.frankiesmileshow.leafo.net/Stuff/nonhuman/NonHuman_v0_92.zip

Controls:
Left and Right arrows move
X jumps
C shoots
DOWN arrow crouches (do that a lot)
UP arrow + C uses subweapons
holding UP arrow uses an upgrade terminal

Instructions:
Move right, eventually you win. Shoot what is in the way to prevent death! Shoot the small green egg like things, they drop items like subweapon ammo, subweapons, life, cash.

When you reach certain score milestones you are allowed to get an upgrade on upgrade terminals. Those are sets of 3 computer-like things you can find at regular intervals as you play. The two first give you an upgrade of some sort and the third gives you an extra life and refills your current life as a bonus. To use them, hold the UP key in front of them and let the upgrade download, it takes 2 seconds or so.

Also, there is a combo meter: When you kill baddies, it goes up. If you spend too much time without killing anything it goes down. When you get hit, it halves. When you die it resets to 0. The combo meter is a % added to your score income, so if you got 100 of combo is doubles all of your score so you reach upgrade milestones faster and end up stronger. There is no limit to the combo meter, I got up to 600 combo once!
Also the game keeps track of the highest combo you could get as well as your highest score and the best completion time.

Whats new there:
Its been so long since I put up a new version on tigs (or since I put up anything here really), might as well put up the latest "stable" build I got. This is many months old, but I never showed it here, might as well do that now! Since then I added... . . .. .. things. Things that I cant really put out in their current half-finished state. But this is a huge upgrade from the last one nonetheless!

This version has some awesome music by Chef Boyardee. The HARD MODE is in, and it is much, much better than the easy mode, so try it outttt. Might want to play easy mode first though. Hard mode is a much longer game with more bosses and stuff. Enemies behave differently too...especially the zombies, which become an actual threat now about halfway into Hard mode!

Even the hard difficulty level final boss is in this...I think??? Maybe I had turned him off before making the build to not spoil it. Okay, **I AM NOT SURE HE IS IN**. He might be! In this version he still had huge problems and is mostly made up of placeholder sprites which actually hinders gameplay by giving you very little feedback of whether you are doing the right thing or not when fighting him. Many people might not be able to beat him as a result of just not knowing how to. Dont worry, he is much more obvious to beat now.

I am not specifically looking for feedback on this since it has changed so much since, but I dont mind it, many comments could still apply to the current version.
(Also, I THINK this version had a crash bug when you beat the game at hard. Maybe I had corrected it back then. not sure. Dont flip if it gives you an error message at the end! Call it a congratulatory error or something. Its your computer giving you a pat on the back, a nod of the head, for a job well done!!)

Also yeah I have so little time now because of work and freelance stuff, but I am really pumped to get this done during the holidays. Most of the work on this is done when I'm home from work or during my lunch break, I'm not used to work in short bursts like that!
« Last Edit: December 08, 2010, 07:35:13 AM by FrankieSmileShow » Logged

boxedlunch
Level 10
*****



View Profile WWW Email
« Reply #1688 on: December 07, 2010, 09:21:35 PM »

let me be the first to say that, that was fantastic. everything was placed so well, although i feel a more proper tutorial is needed, because i spent the entire game with no idea how to use the sub weapons until i checked the menu. Still it's great, keep up the good work. Hand Thumbs Up Left
Logged

\"true idols are like us and their poop smells like lemons\"<br />Twitter/Soda-pop-fizz(Devlog)/Tumblr
Zaphos
Guest
« Reply #1689 on: December 08, 2010, 03:04:27 AM »

Wow, that's really awesome Frankie! Smiley  Just played through on normal, will try hard later.  Normal could maybe be tweaked a bit harder for the non-boss segments; it's a little bit mindless, but I didn't really mind 'cause everything looks pretty and feels good.
Logged
FrankieSmileShow
Level 3
***


OOOOOH! >:O


View Profile WWW Email
« Reply #1690 on: December 08, 2010, 04:55:41 AM »

Thanks guys!
Also I just played through that build to see and yeah, the hard mode final boss is there! But its an even earlier version than I thought. Hes way too hard on this one! Ah well...
Also this is the version before I made it so you don't have to fight a boss twice if you kill him and then die before the next checkpoint... Its not a problem for most bosses except the second-to-final boss which is very hard, and has a very hard level to go through right after it!
(also, it seems like this build doesn't have the hard end game crash after all, it should loop back to the beginning of the game for round 2 as normal)

Also right now im trying to make it so the game is possible to play through entirely without any damage. Right now I can do it myself everywhere except at the final boss, he always hits me a few times. In this build its even worse!
Also in this build the hard version of the easy mode bosses are just the same bosses, but a bit faster and with more life. I gave them new attacks since then.

And id like to have more opinions on how long the game feels!
I think that having the game be a seamless long horizontal level really hurts the feeling of progression, so the game feels like it drags on forever. Adding more bosses, reckognizable "landmarks" to reach, upgrading the robot through terminals placed at regular intervals in the game and adding this otherwise useless map display on the top left corner of the screen were all attempts at compensating for this. What are your thoughts guys? I think it still has the problem, but its hard to judge from my perspective. The map is completely useless (and took a lot of work to make, too... mapping your horizontal progress in the game to a virtual 2d space so that where you are at on screen fits your fictitious map location!) but its meant to kind of give some sort of context and give you an idea of how close you are to the end, without pausing the game to show a map screen.
(Also its meant to be yet another reference to Castlevania III obviously enough)
« Last Edit: December 08, 2010, 09:57:55 AM by FrankieSmileShow » Logged

handCraftedRadio
The Ultimate Samurai
Level 10
*


curt kling

handCraftedRadio
View Profile WWW Email
« Reply #1691 on: December 28, 2010, 12:09:18 AM »

Ok we are finally done, City of Doom!



Programming by me, HandCraftedRadio
Art and Animation by Nate Kling
Music by pgil

Download

Let us know what you think!
Logged

ortoslon
Level 6
*


man of few words and many videos


View Profile WWW Email
« Reply #1692 on: December 28, 2010, 12:56:31 AM »

Ok we are finally done, City of Doom!

bugs:

switch weapon button doesn't work while i'm moving from one square to another

the game crashed silently while i was simultaneously firing and switching weapons (though i'm not sure if this is the reason)

when after that crash i tried to continue from level 2, the game crashed silently again
Logged
allen
Level 10
*****



View Profile WWW
« Reply #1693 on: December 28, 2010, 01:40:17 PM »

im stuck. i lost all my lives trying to backtrack and see if i missed anything. i have no idea how to progress from here.

Logged
pgil
Guest
« Reply #1694 on: December 28, 2010, 01:44:05 PM »

You can flip over the sides of the building. just go over the left side in that screenshot.
Logged
Pages: 1 ... 111 112 [113] 114 115 ... 127
Print
Jump to:  

Theme orange-lt created by panic