phubans
Indier Than Thou
Level 10
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« on: May 01, 2010, 01:30:46 AM » |
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Fallout 3 was, without question, the game of the decade for me. The amount of time I've totaled playing it overall (250+ hours) is probably more than any other game I've ever played. Even though I've completed all the quests, add-ons, and scoured every location of the game, it never ceases to impress me with its depth of gameplay and immersive exploration. I can't wait for New Vegas!
I haven't heard any official word of vehicles in this game, but there have been rumors that I really hope are true. I felt like vehicles (and maybe some sort of multi-player option) were the only things missing from Fallout 3. When this discussion has been brought up before, some have expressed that they wouldn't want to see vehicles in Fallout because it would take away from the immersion factor. I would tell these people to get out and walk if they didn't want to drive. I don't think a post-apocalyptic theme is complete without vehicles kicking up storms of dust across the barren wasteland. Just look at Mad Max, Fist of the North Star, or pretty much any post-apocalyptic setting. Many raiding parties are on bikes, buggies, or the like.
If I were designing vehicles for Fallout NV, I'd include bikes and buggies, as well as other heavier types. These vehicles would feature a fuel system that relies on a collectible item that is depleted similarly to ammo as you drive. The vehicles themselves would be destructible, having their own condition gauge like weapons and armor, and of course you'd have to/need to repair them if they are damaged. It would also be possible to damage a vehicle beyond repair, causing it to explode (like the Vertibirds in Fallout 3), but conversely you'd be able to use your vehicle as a weapon to run enemies down.
To further expand on vehicles, they could be customizable with more powerful engines for speed, armor upgrades for maxing out the condition, and possibly weapons like hood-mounted machine guns. And of course, you could spot a gang of raiders from a mile away by their tell-tale cloud of dust if they happened to be mounted on any sort of vehicle. Alternatively, the same could be said for the player character; the draw back to vehicles is that they wouldn't be covert at all and would probably draw gunshots and missiles like moths to a flame.
Crashing a vehicle into a rock or over a cliff could have the same effect as falling; not only would it damage the vehicle but the player character as well. And to take this feature even further, tires would be the vehicle equivalent to limbs, impeding movement of the vehicle when damaged and needing replacement. I imagine being able to replace the tires with spares in an interface similar to lock pocking: bolts are removed and the tire is taken off, replaced, and bolts are re-applied. In hardcore mode, the player would still be susceptible to any near-by enemies when performing this event.
Your thoughts?
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C.A. Silbereisen
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« Reply #1 on: May 01, 2010, 01:33:38 AM » |
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So it's Oblivion with guns and cars now?
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phubans
Indier Than Thou
Level 10
TIG Mascot
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« Reply #2 on: May 01, 2010, 01:40:34 AM » |
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So it's Oblivion with guns and cars now?
One can only hope.
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PaleFox
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« Reply #3 on: May 01, 2010, 02:22:08 AM » |
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I think the main problem with vehicles in video games is they are, as a rule, broken, and they steer horribly. Remember that fun drive in Mass Effect? Indeed, of all the things that could be fixed in the Fallout series, you've managed to pick one of the few things that I'm happy they left out...
I mean, the last time I enjoyed steering something in a video game was in Shadow of the Collosus. It was a horse.
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reetva
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« Reply #4 on: May 01, 2010, 02:34:46 AM » |
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If they aren't a big part of the game, awesome. As long as you give me fast travel and make vehicles optional, that would be awesome. It would feel pretty awesome crusin' down a long, long desert straightaway, flying by bushes at top speed. On the other hand, I loved taking a long slow walk across the Capital Wasteland, encountering people and towns as I went. No matter the case, I'm sure the game will be pretty good. 
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Hello! I am here to boogie. Shall we?
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The Monster King
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« Reply #5 on: May 01, 2010, 03:03:31 AM » |
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vehicles are kinda okay to control in borderlands, the other leading post apocalyptic rpg elements (but much less) FPS, but they're magic super vehicles though not de-scrapped cars
hhheh what i'd like in Fallout is basically the multiplayer they had in fallout tactics but with more polish and as an FPS
i'm surprised there isn't any character creation for FPSes that go as deep as that game where your character is worth a certain amount of points for its level and items (so you could do a higher level character with more skills and perks, but he'd have less equipment)
of course the important "remember you're in a wasteland" part would have to be to make skills like science actually useful so that you could like repair broken guns and machines and cars you find in the level, i think scavenging stuff is a gameplay element that isn't used often enough (is it at all?) in FPSes
i like character-based team games, because i think games that you can play with friends are the best and it's cool to really see a difference between each player's style
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Bood_War
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« Reply #6 on: May 01, 2010, 11:23:31 AM » |
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I also without a doubt spent more time on Fallout 3 than any other game.
Though vehicles in Fallout 3 would be really hard to pull of because they would have to change the scope of the game considerably.
You could walk across the entire wasteland diagonally in maybe half an hour. If you add vehicles, then they would have to make the wastes a lot larger, or else vehicles would be useless. Then all the fun of running and gunning across the wastes wouldn't be fun anymore. Remember Oblivion, and how it sucked to walk around? They chose scale over adding all the minuscule details that made Fallout 3 so much fun. You would end up fast traveling everywhere. /rant
They did have vehicles in Fallout Tactics, but we'll not go there.
Besides that, I only have three words for you:
Grenade Machine Gun
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phubans
Indier Than Thou
Level 10
TIG Mascot
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« Reply #7 on: October 15, 2010, 08:40:58 PM » |
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Purchased.
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Renton
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« Reply #8 on: October 15, 2010, 10:19:29 PM » |
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I had good fun with a survival mod I installed on Fallout 3 the last time I played it. So I have at least the Hardcore mode to look forward to.
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phubans
Indier Than Thou
Level 10
TIG Mascot
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« Reply #9 on: October 15, 2010, 10:30:22 PM » |
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My fingers are still crossed for vehicles... I feel like that would really complete the whole post-apocalyptic theme for me.
Mad Max, Fist of the North Star... All had some sort of bike-mounted raid parties.
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C.A. Silbereisen
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« Reply #10 on: October 16, 2010, 02:09:58 AM » |
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So I have at least the Hardcore mode to look forward to.
Yup, Hardcore mode pretty much the only reason I'm interested in this. I really hope it feels more like Fallout and less like an Oblivion mod than FO3 did.
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phubans
Indier Than Thou
Level 10
TIG Mascot
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« Reply #11 on: October 23, 2010, 03:16:57 AM » |
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So I have at least the Hardcore mode to look forward to.
Yup, Hardcore mode pretty much the only reason I'm interested in this. I really hope it feels more like Fallout and less like an Oblivion mod than FO3 did. Actually, it's more like a mod of a mod of a mod of a mod... etc... I mean, it's great, but it doesn't try to deviate much from Fallout 3. On the downside, it's super choppy and prone to crashing frequently (though, I'm starting to suspect the crashes are by design so you can actually get away from the game) Anyways, I just made it to some slums on the outskirts of New Vegas strip, and that's when things started to get interesting... VERY atmospheric and reminiscent of some weird old-school anime (read: Demon City Shinjuku)... I haven't had the pleasure of this particular atmosphere (seedy, run-down city with bizarre happenings) for a while, so I'm quite enjoying it!
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Renton
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« Reply #12 on: October 23, 2010, 03:43:13 AM » |
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Hardcore mode is not hardcore at all.
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starsrift
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« Reply #13 on: October 23, 2010, 03:46:13 AM » |
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If I were designing vehicles for Fallout NV, I'd include bikes and buggies, as well as other heavier types. These vehicles would feature a fuel system that relies on a collectible item that is depleted similarly to ammo as you drive. The vehicles themselves would be destructible, having their own condition gauge like weapons and armor, and of course you'd have to/need to repair them if they are damaged. It would also be possible to damage a vehicle beyond repair, causing it to explode (like the Vertibirds in Fallout 3), but conversely you'd be able to use your vehicle as a weapon to run enemies down. I'd be surprised if there was modern-style vehicles in Fallout:NV. Fallout lore indicates that they were nuclear-powered, which seems to have caused a few problems in that fictional universe..
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"Vigorous writing is concise." - William Strunk, Jr. As is coding.
I take life with a grain of salt. And a slice of lime, plus a shot of tequila.
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Bood_War
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« Reply #14 on: October 23, 2010, 04:35:32 AM » |
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I miss being able to blow the cars up. 
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PDF
Level 1
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« Reply #15 on: October 23, 2010, 04:38:56 AM » |
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Hardcore mode is not hardcore at all.
It's said to be dependant on the difficulty settings. I didn't try to increase the difficulty though, I don't really have the time to.
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Renton
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« Reply #16 on: October 23, 2010, 04:56:49 AM » |
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I play on hard, which sort of feels like I'm playing on medium.
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deathtotheweird
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« Reply #17 on: October 23, 2010, 12:12:17 PM » |
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I have it on medium (I played Fallout 3 on hard) and I'm finding it a bit more difficult than FO3. I'm only about 10 hours in the game yet I have more money and stimpacks/super-stimpacks than I could ever need. Actually, it's more like a mod of a mod of a mod of a mod... etc... I mean, it's great, but it doesn't try to deviate much from Fallout 3. On the downside, it's super choppy and prone to crashing frequently (though, I'm starting to suspect the crashes are by design so you can actually get away from the game) The game crashes less often than Fallout 3 did for me. Before the many patches for FO3 it would crash at least every two hours, but in 10 hours of play I have only crashed twice. Crossing my fingers. As for super choppy gameplay, I had poor performance before I applied this patch. I dunno what the changes to the dll are made to make it run so much better, but I don't care. I used to struggle on medium settings before this 'fix', and now I can play on high.
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Bood_War
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« Reply #18 on: October 23, 2010, 01:22:39 PM » |
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allen, I am in debt to you for that patch.
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lansing
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« Reply #19 on: October 23, 2010, 02:05:28 PM » |
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first person shoot genre is so old and tired. if you've played one, you've played them all. why don't they do something new?
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