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878113 Posts in 32906 Topics- by 24327 Members - Latest Member: MasterFenrir

May 21, 2013, 07:18:50 AM
TIGSource ForumsPlayerGamesHumble indie bundle - pay whatever you want
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Author Topic: Humble indie bundle - pay whatever you want  (Read 46254 times)
eva_
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« Reply #315 on: December 16, 2010, 02:21:13 PM »

a bad game by a bad person
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eva_
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« Reply #316 on: December 16, 2010, 02:22:09 PM »

not very humble either!!1
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PaleFox
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« Reply #317 on: December 16, 2010, 02:25:35 PM »

It amazes me how some people who buy a license for a game that is clearly stated as, and obviously is, a work-in-progress then feel entitled to dictate how the developers use their time thereafter.. I'm tempted to take another decade finishing this, just to make a point!

It's good to know that despite people asking you why your game hasn't bee updated in six months, you haven't descended to being petty or insulting the people who purchase your product and desire service. That's the kind of customer attention people don't get from larger companies, who often leave bugs unfixed for months at a time before patching, and who are often cold and unsympathetic when discussing any issues.
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Smithy
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« Reply #318 on: December 16, 2010, 02:26:05 PM »

whoa
after seeing this kind of weird fury I can't really blame data for taking a dig.

I was joking when I said that thing about rockstars, and he definitely seemed to be joking, too. Lay off, people.

And yes, it really does matter if people are being jokey.

It kind of changes the meaning of a statement.


but blarg, what do I know?
The customer is always right!
Treat him like you would your local groceryboy. Like a dog, to be kicked if it does not serve your every whim.
« Last Edit: December 16, 2010, 04:39:45 PM by Smithy » Logged

eva_
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« Reply #319 on: December 16, 2010, 02:27:57 PM »

sarcasm is boring and ur boring too
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Data
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« Reply #320 on: December 16, 2010, 02:28:50 PM »

It's only dishonest if it's not true.

I have been working on this on and off for literally a decade now, with several year-long lulls in development as other things in my life have periodically diverted my attention (school, jobs, divorce, etc). This game isn't 100% of my life, and 'Indie Game Developer' isn't 100% of who I am. No amount of pleading and complaining is going to change that Smiley

All I know is that I am still passionate about finishing the vision Arne and I have for this project, and I'm truly enjoying working on it as I see fit. Unfortunately, I'm just not as passionate about keeping everyone else in the loop.. and that leads to a lack of expectation management, which easily leads to disappointment among the fans who are eager for more.

I understand and sympathize with all this, and I have tried to come up with solutions, including hiring a PR person to write blog posts etc..(tough job when there's not much to report during one of my development lulls). Maybe we'll try a twitter feed or something where there's a lower barrier of effort for me to write about what we're working on. (quick 140 character blast vs a full-blown blog post with image, formatting etc).. we'll see.

However, to say that I have done literally nothing to show progress is to exaggerate. There are several posts in the dev log showing the campaign metagame, and the latest build has a lot of changes under the hood in preparation to support the metagame mode. I am hoping to finish the devlog post detailing these changes if I can take a break from running around and wasting time putting out PR fires like these. Needless to say, I'm not making any progress on the actual game while writing forum and blog posts, which is exactly why I do so little of both!

- D
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eva_
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« Reply #321 on: December 16, 2010, 02:31:52 PM »

question: why is it in the humble bundle when something that's playable could be in it instead!!!
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Smithy
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« Reply #322 on: December 16, 2010, 02:33:37 PM »

Data! This is an outrage of the highest order! I demand to see your manager at once! I'm going to have you FIRED!
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Castle
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« Reply #323 on: December 16, 2010, 02:36:41 PM »

I remember paying $20 to get Cortex Command a few months ago

I remember that regret

I'm well over it now, and I hold no hard feelings against anyone involved in the project, I just want them to know they are never getting my money again, because of the miserable service. That's how business works :B
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C.A. Sinner
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« Reply #324 on: December 16, 2010, 02:36:45 PM »

Wow dude, you really showed those paying customers. I mean, how dare they be dissatisfied with your glorious and flawless product? They should be glad you were generous enough to even let them transfer their hard-earned money to your Paypal account.
« Last Edit: December 16, 2010, 02:42:14 PM by C.A. Sinclair » Logged

Christian Knudsen
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« Reply #325 on: December 16, 2010, 02:37:15 PM »

and I have tried to come up with solutions, including hiring a PR person

[snip]

I am hoping to finish the devlog post detailing these changes if I can take a break from running around and wasting time putting out PR fires like these.

Sorry, couldn't help myself.

But, really, people need to chill.
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Laserbrain Studios
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« Reply #326 on: December 16, 2010, 02:42:59 PM »

The "customer is always right" mentality produces a lot of entitled-feeling, pamper-me assholes who are wrong.
That's just the way it goes.
You guys paid a cut price for a game with cut content. He's working on it. Life is tough, but you'll get the thing when he's done. Lay off.
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Rob Lach
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« Reply #327 on: December 16, 2010, 02:43:28 PM »

I understand and sympathize with all this, and I have tried to come up with solutions, including hiring a PR person.

Perhaps instead of hiring other people, you should hire a programmer to work full-time on it. Maybe Dan Tabar.

Note:
JOKING (INTERPRET IN JEST)
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allen
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« Reply #328 on: December 16, 2010, 02:44:53 PM »

I don't think it was a wise choice for the Humble Bundle to choose CC when there are tons of other completely fine and finished or bug-free games out there.

Every thing about it is broken in one way or another.

I can't change my resolution, and I get some weird error when I start the game. I click campaign and there's not a campaign. Ok fine. Go into tutorial with text so tiny it hurts my eyes to try and read it.

I play some random level and I got stuck in the ground and have to restart. The game crashes. I go back in and try another mission, only to notice that most of the missions in the list aren't playable? So I'm limited to 4 missions with sub-par and terribly buggy gameplay.

It's just a poor choice to put this game in the bundle. I'm not mad or anything and I'm not calling him lazy and I'm not demanding he finish it now (or ever). I'm just kinda miffed on why this was chosen for the Bundle over the hundreds of other indie games out there.
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Data
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« Reply #329 on: December 16, 2010, 02:50:32 PM »

chrknudsen: Aye, a break would be nice. Said PR person (Andy Moore of SteamBirds fame) moved on because he became an active developer himself (which is awesome!).. it didn't make sense to try to find and hire someone else right away afterward.

I'm not opposed to giving it another shot though, should the right person come along. The Wolfire guys are super lucky to have someone as awesome (and bearded) as John Graham for their PR hero.. this thing isn't as easy as you make it out to be!
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