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891253 Posts in 33531 Topics- by 24773 Members - Latest Member: OctagonGames

June 19, 2013, 10:04:13 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsVGNGTAOD EPISODE 1: Emo Harvest on The Oregon Trail [Done! OSX + Win]
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Author Topic: TAOD EPISODE 1: Emo Harvest on The Oregon Trail [Done! OSX + Win]  (Read 25663 times)
Jasper Byrne
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« Reply #15 on: March 27, 2008, 11:04:13 PM »

Hi ProgZmax...

The system works like this:  if you're roughly on the same level as the emo, you'll do either of the most basic moves (no-arm or forced-diet).  If you're above the emo, you'll decapitate (quite often when going down hill, or definitely if you jump), and if you're below the emo you'll take off their legs with 'meaty stumps'.  Blood zit comes about if you're going at full speed (in retrospect it's perhaps a bit easy to do).   Chris Crocker Rocker is when you find said emo.

I'm glad you enjoyed it. What was your final score?
« Last Edit: March 27, 2008, 11:07:34 PM by superflat » Logged

fullspectrum
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« Reply #16 on: March 29, 2008, 02:47:08 AM »

superflat: what's be the new game of this engine of which you speak?
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Boder
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« Reply #17 on: March 29, 2008, 08:25:58 PM »

pretty fun, some nice drops, some strange slowdowns
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Chris Whitman
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« Reply #18 on: March 31, 2008, 10:17:28 AM »

I had some trouble with this one because I'm an old man and my eyes aren't what they used to be. That is to say, I felt I kept missing a lot of switches and things because of the speed at which I was travelling. It would have been nice if the view had zoomed out a bit once you got up to speed.

Other than that, though, cute graphics and some pretty tight gameplay. I enjoyed a lot of the little idle animations and such, and cutting down rows of emo kids was eerily satisfying.

Does that mean I should submit myself for psychiatric evaluation?
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Formerly "I Like Cake."
Jasper Byrne
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« Reply #19 on: March 31, 2008, 05:42:17 PM »

Thanks I Like Cake!

I think you're right about the zooming (and actually it's built into the engine so it would have been an easy fix).  As far as switches go, I was trying something by having one large level that you definitely have to learn to get the highest scores - I'll post a speedrun at some stage to show the best route.  I guess it suffers from the same problems as Sonic in this respect. 

All in all it was an interesting failed experiment for me, but I'm glad you got something out of it, 'cos I worked on it solidly for about two weeks.  Anyway, onto hopefully better things! 
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Oddball
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« Reply #20 on: April 02, 2008, 06:38:59 PM »

All in all it was an interesting failed experiment for me

I wouldn't say this is a failure, not at all. In fact I'd say this is one of the better entries. I agree wholeheartedly with everything I Like Cake says. I had a lot of fun playing this, but admit it does have limited longevity in it's current form. Well done. Good stuff.
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Jasper Byrne
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« Reply #21 on: April 03, 2008, 03:59:40 AM »

Thanks so much Oddball.

Even if only a few people enjoyed playing it, I suppose it wasn't a failure.  Also for me it was more about seeing if I could deliver something on time, under pressure - I have had a really difficult couple of weeks and yet I managed to do it somehow.

It's also introduced me to the wonderful people on TIGsource, a constant source of inspiration and fun... thanks everyone!
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Hideous
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« Reply #22 on: April 03, 2008, 04:07:31 AM »

Oh I loved it. Didn't vote for it though, there were better games.
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In a world where ugly babies rule supreme...
Jasper Byrne
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« Reply #23 on: April 06, 2008, 01:18:42 AM »

I'm glad you enjoyed it and I totally agree with you Hideous.  I didn't do it for the votes anyway.  Just seeing a page devoted to it in Russian is reward enough!
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ProgZmax
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« Reply #24 on: April 06, 2008, 11:16:03 AM »

Sorry superflat, I didn't really write down my final score.  I had fun getting it, if that's any consolation Wink
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