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891190 Posts in 33529 Topics- by 24767 Members - Latest Member: Stome

June 19, 2013, 06:31:57 AM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Heart of Chzo
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Author Topic: Indie Brawl: Heart of Chzo  (Read 7913 times)
Soulliard
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« Reply #30 on: May 25, 2010, 08:38:51 PM »

This stage is mostly done, although it is still missing finalized music. Graphics for the splashes and ripples around the characters' feet would be a nice addition.

We also need to decide if we want to add hazards or not. I would be happy either way.

Some possible hazards include:
-The blood flow slowly pushes characters towards the edge of the platforms.
-Periodically, Chzo's eye fires a huge laser in the direction it is looking.
-Cabadath appears and attacks (though his method of attacking should be different from the TIGBox, or it could get annoying)
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JMickle
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« Reply #31 on: May 26, 2010, 01:22:48 AM »

I've got an idea for music, but it completely original, rather than a remix of any trilby music. Is that alright? If not, which game does this area appear?

how about he appears at a random point in the stage and flails, hitting both sides of him repeatedly for a while? not really typical of cabadeth though.

I like the idea of moving characters, but the only problem i forsee is it breaking up melee combat too much, giving an advantage to long range characters like liero and iji.
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Soulliard
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« Reply #32 on: May 26, 2010, 06:44:44 AM »

I've got an idea for music, but it completely original, rather than a remix of any trilby music. Is that alright? If not, which game does this area appear?
You'd have to work the music out with battlerager, since he already called dibs. I think a remix of Cabadath's theme would be most appropriate, though.

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how about he appears at a random point in the stage and flails, hitting both sides of him repeatedly for a while? not really typical of cabadeth though.
Yeah, that doesn't seem like the thing Cabadath would do. He doesn't waste any movement.

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I like the idea of moving characters, but the only problem i forsee is it breaking up melee combat too much, giving an advantage to long range characters like liero and iji.
Maybe, but if they're on the same side of the stage, it won't split characters up.
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Hangedman
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« Reply #33 on: May 26, 2010, 06:47:37 AM »

I think Cabadath should simply appear, and if HIT he instantly appears next to the target and runs them through, and then disappears. No knockback, but a chunk of unavoidable damage.

Cabadath does pretty much kill anyone who gets in his way in the games, but there's no proper way to make that work besides picking a random player to shank (which will leave them feeling victimized.)
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JMickle
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« Reply #34 on: May 26, 2010, 07:22:43 AM »

You'd have to work the music out with battlerager, since he already called dibs. I think a remix of Cabadath's theme would be most appropriate, though.
Ah ok I'll step off his territory Tongue

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Yeah, that doesn't seem like the thing Cabadath would do. He doesn't waste any movement.
Appears in the sky and throws his axe at the nearest character? Gives the player a chance to move out of the way, meaning it isn't so unfair as just randomly killing someone.

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Maybe, but if they're on the same side of the stage, it won't split characters up.
Good point. Keep it.
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Enshoku
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« Reply #35 on: May 26, 2010, 07:42:40 AM »

You could just have his runthrough slash have a split second lag between the animation and hitbox detection, allowing a prepared player to just barely avoid it. In that case, it'd be putting player on edge and make them more paranoid as well, which I imagine the prince may be fond of.
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Veo
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« Reply #36 on: May 26, 2010, 04:01:50 PM »

Honestly, I would rather it have no hazards. It is my favorite stage by far just being the flavorful vanilla stage that it is and for me hazards will only detract from that. I guess they would add even more flavor but, it would be at the cost of fun(to me)

-The blood flow slowly pushes characters towards the edge of the platforms.

That being said this doesn't look like a bad idea. As long as it is quite slow. I would like it the best if you didn't really notice it when playing except when you stood still. So, it's less "Uggg the blood flow is so annoying" and more "Oh, hey I move a bit when I don't do anything. That's pretty cool"
« Last Edit: May 26, 2010, 04:05:49 PM by Veo » Logged
Soulliard
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« Reply #37 on: May 26, 2010, 08:40:39 PM »

Yeah, hazards aren't necessary at all. It can really work either way. If we decide to add hazards, though, there will certainly be another vanilla stage. It's important that there is at least one.
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mokesmoe
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« Reply #38 on: May 26, 2010, 10:04:24 PM »

I think we should have no hazards aside from the blood flow.
We definitely shouldn't have Cabadath, since he's already a support character, and he may become a full character some day.
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JMickle
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« Reply #39 on: May 27, 2010, 01:35:41 AM »

Isn't lyle a pretty vanilla stage at the moment? I really don't think it would fit Chzo if the players aren't at least a bit on edge about it. I agree that there shouldn't be TOO much, don't want the player to fight too hard against the stage rather than the other players, but enough to keep them on their toes. There are so many better options for a vanilla stage, in my opinion.
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« Reply #40 on: May 27, 2010, 01:42:35 AM »

Blood flow sounds like a bad hazard to me, since it could push the players away from each-other.

I like the idea of Cabadath appearing, but there'd have to be a way to make sure he's not a TIGBoxer at the same time.

The way I envisage it, he would raise his staff, wait (how long?) then strike anyone who's there.

Alternately, he could lay in wait for anyone to pass by him, then attack them. If no-one passes (or is knocked in), he jumps back to the eye.
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JMickle
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« Reply #41 on: May 27, 2010, 01:53:41 AM »

Blood flow sounds like a bad hazard to me, since it could push the players away from each-other.
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I like the idea of moving characters, but the only problem i forsee is it breaking up melee combat too much, giving an advantage to long range characters like liero and iji.
Maybe, but if they're on the same side of the stage, it won't split characters up.
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AMAZON
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« Reply #42 on: May 27, 2010, 05:40:10 AM »

we could just have dacabe as a stage hazard rather than cabadath. that would make more sense plotwise anyway
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Hangedman
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« Reply #43 on: May 27, 2010, 05:54:19 AM »

we could just have dacabe as a stage hazard rather than cabadath. that would make more sense plotwise anyway

He's less iconic, I think, and would confuse the hell out of anyone who hasn't played 6 Days.
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« Reply #44 on: May 27, 2010, 07:18:26 AM »

we could just have dacabe as a stage hazard rather than cabadath. that would make more sense plotwise anyway

He's less iconic, I think, and would confuse the hell out of anyone who hasn't played 6 Days.
Chzo him/itself confuses the hell out of me, having never played 6 Days. Some of these characters and games are so obscure, it doesn't really matter what we put in or leave out.
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