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879492 Posts in 32984 Topics- by 24367 Members - Latest Member: bastion_music

May 24, 2013, 07:36:08 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsVGNGSamurai Railroad Mansion (Updated!download on first post)
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Author Topic: Samurai Railroad Mansion (Updated!download on first post)  (Read 39847 times)
moi
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« Reply #75 on: April 03, 2008, 10:45:50 AM »

Am I the only one to think that level 7 is WAAAAYYY too difficult? Huh?
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lelebęcülo
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« Reply #76 on: April 03, 2008, 11:05:35 AM »

Am I the only one to think that level 7 is WAAAAYYY too difficult? Huh?

It is bloody hard, and I never got past it, but I can see it's possible, especially if Lurk fixes the same-time-attack problem.

Also, would like to note that I voted for this game. My criteria was basically how awesome and addictive it already is for such a simple and still imperfect (in my personal opinion) game and how much potential it has. Oh, and the art made me have to change pants, but I don't want to focus on aesthetics in judging the entries. Tongue
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Oddball
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« Reply #77 on: April 03, 2008, 05:08:38 PM »

This game nearly killed my poor aging laptop, that would not have been bushido, but it got there in the end. Those graphics are sumptuous. Easily the best looking entry. my one gripe was that first samurai dude. He looks like he's going for an attack when he goes to bow. It caught me out way too many times. Good stuff.
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dufake
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« Reply #78 on: April 03, 2008, 08:55:00 PM »

I can reach the hell(lv8),but 50 encounters are too much for me.
There are still many innocents hang out there.
================
If we skip the aim of the sword :

Left hand sword
Z slay the left door
X slay the middle door
C slay the right door

Right hand sword
Left arrow slay the left door
Down arrow (you know that)
Right arrow

The way to attack three doors :
Make a cross "X" swords slay

C + Left arrow

No idea game maker can do it or not?
Do you like this control setting ?
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Lurk
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« Reply #79 on: April 04, 2008, 04:45:32 AM »

Dufake: I like your button configuration, and thought about it. I will try something, but I fear it might change the game, from a simple reflex/color-shape recognition one to a button skill contest(like some kind of dance-dance samurevolution thing). I was thinking about something like holding the button 'z' over a 'door', then pushing the arrows to drag the hit zone over other doors(making it wrap around, so if you push right on the right door, or left on the left, it allows you to hit both), with the ability to retract your intended stroke, but only back to the first door(and put a timer, so that after 1.5 sec or so, the katana strikes).
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zradick
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« Reply #80 on: May 04, 2008, 01:10:39 PM »

Love the art!!  The gameplay, a little shallow perhaps, but a good vector for the art!  It took a bit to get the timing, but then it was pretty straight forward.  A good deal of polish on this one.  Nicely done!
Cheers,
--Zack
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cichlasoma
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« Reply #81 on: May 28, 2008, 03:14:38 AM »

this one would be one of my most favourite games definitely, were it possible to choose the level i want to play instead of starting with the first one each time. (well, i'm no HC player, don't understand the sense of "challenges" too much...)
nevertheless, it's unbelievble, how enjoyble can such a "primitive" game be :-)
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The Mimic
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« Reply #82 on: June 16, 2008, 02:29:10 PM »

I *love* this game. I must have played it for hours already, though I never make it too far. Never made it past stage 7. Infact, I never even successfully hit anybody in it, I believe. Murderous, but great fun.

The art is stunning, the gameplay is simple yet very addictive, and the replay value is exceptionally high! It's challenging enough to make the biggest Roguelike fan cower in terror, yet that only makes me want to win even more.

I think my favorite stage is four or five. It just starts to get really challenging, but it's still beatable. Seven... that's going to take a lot of practice to beat.
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