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878039 Posts in 32903 Topics- by 24325 Members - Latest Member: hoplite21

May 21, 2013, 03:41:27 AM
TIGSource ForumsDeveloperCreativeArtDesigning graphical style for my game, suggestions looked
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Author Topic: Designing graphical style for my game, suggestions looked  (Read 3625 times)
Tumetsu
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« Reply #15 on: May 18, 2010, 06:26:09 AM »

Now, I can't be of help, not much an artist myself, but I did see the video.

Where'd you get an idea like that? Bizarre, quite cool. Hope you find your artist (or satisfactory art style) - I'd love to play it.
 
Beer!

Actually the concept is several years old now so I can't remember clearly where it came. However, I have hazy memory of playing some random minimalistic platformer where character was form of 5 pixels. The game was pretty standard platformer but I instantly figured out what one could do with character like that Ninja

I'll do my best to finish this. Right now I have hands full of things IRL, programming and graphics wise but after I get some of them out of the way I'll get on the graphic design unless I find someone else to help with it Smiley
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Benza
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« Reply #16 on: May 19, 2010, 10:57:09 PM »

this is what poped into my head.

BTW that is a brilliant concept for a platformer and looks like heaps of fun.
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unsilentwill
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« Reply #17 on: May 19, 2010, 11:10:34 PM »

http://www.youtube.com/watch?v=Y3vZ35oere4

Probably not what you're going for, but liked this game a lot for some reason.
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Chromanoid
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« Reply #18 on: May 20, 2010, 12:16:22 AM »


magical experiment gone wrong... magician disappears and you have to collect your body parts ^^ (head can walk with teeth and tongue Wink / alternatively display the head with jaw and the head can move with chewing motion)
http://knifefightingjesus.com/wp-content/uploads/salad-fingers.png could be a style guide for colors and general appearance...

BTW that is a brilliant concept for a platformer and looks like heaps of fun.
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« Last Edit: May 20, 2010, 03:14:58 AM by Chromanoid » Logged
Benza
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« Reply #19 on: May 20, 2010, 04:26:41 AM »


magical experiment gone wrong... magician disappears and you have to collect your body parts ^^ (head can walk with teeth and tongue Wink / alternatively display the head with jaw and the head can move with chewing motion)
http://knifefightingjesus.com/wp-content/uploads/salad-fingers.png could be a style guide for colors and general appearance...

BTW that is a brilliant concept for a platformer and looks like heaps of fun.
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Oh shit that would be cool if as you collect more parts of your body you have to maneuver around more parts. Like after you get your arms and torso, then stuff can no longer go between them.
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Tumetsu
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« Reply #20 on: May 20, 2010, 08:19:22 AM »

@Benza
That robotic approach is pretty interesting. And not least because I used slightly robotic/space theme when I first time prototyped this idea several years ago Shocked Thanks for reminding though and I like your mockup, will definitely consider that too Wink

@Chromanoid
That actually is very good idea! I think it could turn out delighfully weird if I would humanize the main character like you proposed :D I have to really think this approach more and prototype & doodle bit with it. Thanks! Smiley
Problem with it is though that my sprites (body parts) are around 16x16 which makes details very hard to depict  Huh?

Quote
Oh shit that would be cool if as you collect more parts of your body you have to maneuver around more parts. Like after you get your arms and torso, then stuff can no longer go between them.
I have thought about that sometimes, but so far I haven't came up any decent gameplay uses for that since getting new body parts would limit you rather than help to advance. Unless you have to collect them at each level and then reach the goal or something. Or maybe game starts with just head, then player finds from the first level all parts, or from very first levels etc.
« Last Edit: May 20, 2010, 08:30:39 AM by Tumetsu » Logged

Derakon
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« Reply #21 on: May 20, 2010, 10:57:12 AM »

One thing you could maybe do is have segments where the player has to pick up objects that take the place of existing body parts, and then drop them off elsewhere in the level. For example, they need to hold a button down, so they go pick up a crate (that goes where their torso would), and then have to figure out how to get it back to the button. That lets you temporarily restrict what areas they can access without forcing the game to become simpler over time, as it would if the player permanently reassembled their body over the course of the game.
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Chromanoid
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« Reply #22 on: May 20, 2010, 11:27:03 AM »

maybe one has to complete one body per level (the magician leaves many poor scattered spectators behind -> level selection is a view of the magician's tour route). Or one cannot attach the body parts immediately and you have to collect them in the magic box.
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Christian Knudsen
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« Reply #23 on: May 20, 2010, 12:46:18 PM »

Holy shit, this is a brilliant idea! It's not often that you see a truly original idea, but this definitely qualifies! Hand Thumbs Up Left Shocked Hand Thumbs Up Right

Before I read Benza's post I thought of doing a robot as well. That immediately places it in a sci-fi themed world, which I think can be more clearly defined than a magician/spiritual world. It'll probably also be more easily accessible for casual players, since a robot who's limbs are held together by electrical arcs or magnetic fields makes more sense than a human who has lost his torso, legs and arms for some reason, but they're still inexplicably held in place.

Hmmm... The glowing, bright color of the main character in the video makes me think that it could also take place in a digital/cyber world. That way you can have it somewhat surreal, but still easily explainable ("It's in a computer! Like Tron!").
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Gimym TILBERT
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« Reply #24 on: May 20, 2010, 03:57:39 PM »

magic is way more casual than geeky computer and robot
tron is not exactly casual!
Unless you go for digimon style (colored, funny and grounded in real world tropes)
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LemonScented
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« Reply #25 on: May 20, 2010, 06:01:48 PM »

I've got no suggestions for alternative themes that haven't already been suggested, but I wanted to add my voice to the crowd by saying this:

Wow - that game concept/mechanic is a bit special, isn't it?  Hand Clap Wizard
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Chromanoid
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« Reply #26 on: May 21, 2010, 04:06:47 AM »

btw: i like the robot theme too Smiley. especially your drawing, Benza!

to clarify my theme suggestion: i don't think of a magical/spiritual world, but of a strange circus/freak show/illusionist theme where the classical trick of "sawing a woman in half" went wrong in weird "semispiritual" way.
« Last Edit: May 21, 2010, 04:14:39 AM by Chromanoid » Logged
Christian Knudsen
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« Reply #27 on: May 21, 2010, 05:21:28 AM »

How about a military science experiment gone wrong? You were a scientist working on an invisibility suit, but when you tested the prototype jumpsuit, instead of turning your body invisible, it phased it out. That would also explain why your head, hands are feet are still in existence: the prototype jumpsuit didn't cover these parts of your body.
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Tumetsu
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« Reply #28 on: May 21, 2010, 05:58:25 AM »

@Derakon
I once though about lifting objects with body pretty much like you suggested but never went to actually implement it or even ponder it more throughly. I like that idea and will put it up somewhere Smiley

@chrknudsen & neoshaman
I think that magic is actually more casual than robotics but that I'm not yet sure how the game will turn out. Originally (and for now) this concept was paired with rather difficult level design, but with lot's of checkpoints. I think that devlog topic covers a bit more of this subject though. So I'm not sure how casual I'm going to make this (at least in difficulty sense).

Quote
How about a military science experiment gone wrong? You were a scientist working on an invisibility suit, but when you tested the prototype jumpsuit, instead of turning your body invisible, it phased it out. That would also explain why your head, hands are feet are still in existence: the prototype jumpsuit didn't cover these parts of your body.
Interesting idea/new viewpoint though I'm not sure if this theme would personally interest me, since I'm not really excited in these military stories in games...

Hmm, so far the robot and magician theme intrigue me most, the latter one maybe little more. Magician theme would be interesting since I think it's so bizarre and seldom seem concept which would therefore pair well with gameplay concept and possibly produce more memorable game. However, I'm not sure which kind of level designs/places game should have. I should think of theme with good excuse for lots of sledge hammers, spikes, shurikens and/or other deadly things Well, hello there! In this view, the robotic theme would probably give more advantage, unless magician theme takes place mostly in magician's castle or something (cliche I know). Thanks for input so far, these really got me thinking and thanks for all praise for concept, they get me working even harder Smiley

EDIT: Just came up a new theme.Player could be a skeleton and game could take place in pyramid or other tomb. Basic storyline could be about thieves who steal player's sargofag or something but for some reason leave head, hands and feet behind. Player's job is to chase these sacrilegs and give them some good mummy/undead punishment :D
« Last Edit: May 21, 2010, 10:40:40 PM by Tumetsu » Logged

Benza
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« Reply #29 on: May 23, 2010, 02:54:46 AM »

with the magic theme you could always just go for like a crazy alternate dimension magic land. Like the wizard tried to transport himself to an alternate dimension but his torso/arms/legs are stuck in our world while he only got his hands, feet and head through.

That way you could have the crazy alternate dimension magic land wich would let you do pretty much whatever theme you want for the actual world. Could even do Mario style worlds and levels with each world having a completly different graphical theme.
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