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1075919 Posts in 44152 Topics- by 36120 Members - Latest Member: Royalhandstudios

December 29, 2014, 03:32:20 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)Removing a child clip and all his children
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Author Topic: Removing a child clip and all his children  (Read 2138 times)
Zaratustra
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« Reply #20 on: May 18, 2010, 08:50:44 AM »

see, this is what happens when you complain of AS2.0.

You get C++ and Java's hunchbacked child.
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BorisTheBrave
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« Reply #21 on: May 18, 2010, 12:05:06 PM »

Probably worth profiling first, seeing if you can find anything sexy. : )
I've done my share of profiling, though it'd be easier if some pro developer just volunteered to get a proper version of Flex to do it. Atm the biggest improvable cost is allocations, as far as I can tell, hence all the pooling in the first place. Sexy optimizations are now largely gone, though i keep finding huge problems nonetheless.
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Glaiel-Gamer
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« Reply #22 on: May 18, 2010, 01:26:04 PM »

Wow, that GC misfeature is Seriously Weak Sauce. Shocked


call new LocalConnection twice and it forces a garbage collection
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bateleur
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« Reply #23 on: May 19, 2010, 02:52:00 AM »

call new LocalConnection twice and it forces a garbage collection

I don't want to force a GC. I want the GC to C the G properly!

The whole point of mark/sweep is not to miss anything. But according to the link ishlilith posted (http://www.andymoore.ca/2010/03/motherfucking-as3-garbage-collection/) it sometimes will. That's crazy. I am not pleased.
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