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890987 Posts in 33519 Topics- by 24761 Members - Latest Member: beertree

June 18, 2013, 03:53:59 PM
TIGSource ForumsPlayerGeneralIndie Game: The Movie
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Author Topic: Indie Game: The Movie  (Read 13479 times)
thatshelby
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« Reply #90 on: June 21, 2011, 06:01:19 PM »

They aren't interviewing Konjak BECAUSE THEY ARE ONLY INTERVIEWING NORTH AMERICAN INDIE DEVELOPERS THIS HAS BEEN SAID MANY TIMES AND SHOULD BE QUITE OBVIOUS TO YOU GIVEN THAT THEY ARE NOT INTERVIEWING NOTCH, CACTUS, TERRY CAVANAGH, PETRI PURHO, FARBS, OR MANY OTHER OF THE GREAT INDIES OUTSIDE OF THE NORTH AMERICA

That's a very very very very bad move, in my opinion. There is a ton of great talent outside of NA and a lot more developers. WTF
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boxedlunch
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« Reply #91 on: June 21, 2011, 06:03:23 PM »

They aren't interviewing Konjak BECAUSE THEY ARE ONLY INTERVIEWING NORTH AMERICAN INDIE DEVELOPERS THIS HAS BEEN SAID MANY TIMES AND SHOULD BE QUITE OBVIOUS TO YOU GIVEN THAT THEY ARE NOT INTERVIEWING NOTCH, CACTUS, TERRY CAVANAGH, PETRI PURHO, FARBS, OR MANY OTHER OF THE GREAT INDIES OUTSIDE OF THE NORTH AMERICA

That's a very very very very bad move, in my opinion. There is a ton of great talent outside of NA and a lot more developers. WTF
I'm pretty sure they weren't able to get out to the places where they could get these interviews as easily. Canada to US/US to Canada is much easier than North America to Europe.
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Gabriel Verdon
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« Reply #92 on: June 21, 2011, 06:03:28 PM »

They aren't interviewing Konjak BECAUSE THEY ARE ONLY INTERVIEWING NORTH AMERICAN INDIE DEVELOPERS THIS HAS BEEN SAID MANY TIMES AND SHOULD BE QUITE OBVIOUS TO YOU GIVEN THAT THEY ARE NOT INTERVIEWING NOTCH, CACTUS, TERRY CAVANAGH, PETRI PURHO, FARBS, OR MANY OTHER OF THE GREAT INDIES OUTSIDE OF THE NORTH AMERICA

That's a very very very very bad move, in my opinion. There is a ton of great talent outside of NA and a lot more developers. WTF

They had a $20,000 budget (over 1-2 years).

Why do I have to tell this to people on TIGSource of all places?
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boxedlunch
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« Reply #93 on: June 21, 2011, 06:04:25 PM »

also, people would have more reason to bitch that minecraft isn't in there.
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Hangedman
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« Reply #94 on: June 21, 2011, 06:04:28 PM »

THE NORTH AMERICA

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« Reply #95 on: June 21, 2011, 06:05:50 PM »

what do you think north america is looking at like that? the funny answers are limitless.
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Shawny
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« Reply #96 on: June 21, 2011, 06:07:28 PM »

id rather watch a movie on the development of fish's sideburns rather than fez or whatever other games.
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« Reply #97 on: June 21, 2011, 06:07:57 PM »

id rather watch a movie on the development of fish's sideburns rather than fez or whatever other games.
me too
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_Madk
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« Reply #98 on: June 21, 2011, 06:12:11 PM »

id rather watch a movie on the development of fish's sideburns rather than fez or whatever other games.
me too
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thatshelby
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« Reply #99 on: June 21, 2011, 06:17:43 PM »

They could have at least done a Skype interview or something.
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boxedlunch
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« Reply #100 on: June 21, 2011, 06:29:03 PM »

They could have at least done a Skype interview or something.
well i'm sure they were shooting for consistency in how the whole thing looks. not that they couldn't have done it in the extra stuff. but maybe they either won't have time, or just choose not to do it. hopefully they will add some extra little interviews in.
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Nix
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« Reply #101 on: June 21, 2011, 07:16:23 PM »

A Skype interview would be appropriate for a television news channel, but completely awful for this format. I don't mind. I don't think Notch would be very appropriate anyway, seeing as he's kind of a recent phenomenon (and already has a documentary being made just for him).
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Samtagonist
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« Reply #102 on: June 21, 2011, 08:20:58 PM »

Also about your analogy with he architect:
If I heard the architect say "I poured all my weaknesses into the structural composition of this building" I'd run like hell. Shrug  Tongue

I'd run like hell if an indie dev said that.
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kummerspeck
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« Reply #103 on: June 21, 2011, 09:00:14 PM »

It's what makes indie games human and dangerous like love.
It brings a feeling of intrigue that they can collapse on you with deep emotions, not a feeling of security that prosperous architecture brings.

What is an example of a game with feeling?
Savage.
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Destral
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« Reply #104 on: June 21, 2011, 09:24:27 PM »

They aren't interviewing Konjak BECAUSE THEY ARE ONLY INTERVIEWING NORTH AMERICAN INDIE DEVELOPERS THIS HAS BEEN SAID MANY TIMES AND SHOULD BE QUITE OBVIOUS TO YOU GIVEN THAT THEY ARE NOT INTERVIEWING NOTCH, CACTUS, TERRY CAVANAGH, PETRI PURHO, FARBS, OR MANY OTHER OF THE GREAT INDIES OUTSIDE OF THE NORTH AMERICA

That's a very very very very bad move, in my opinion. There is a ton of great talent outside of NA and a lot more developers. WTF

To put things into perspective, two plane tickets from NA to Europe, return, coach, cost around $2k. If the number Gabriel Verdon put out for their budget ($20k) is accurate, they would have spent 10% of that just getting across the Atlantic, not to mention travel up and down to the UK, Scandinavia, etc.

You make do with what you have. Maybe if this movie is a success, they'll do a sequel (oh noes, how very un-indie) and go talk to all of those wonderful people they couldn't get in this time.
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