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876936 Posts in 32840 Topics- by 24280 Members - Latest Member: varagtp

May 18, 2013, 05:23:00 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsVGNGBrain-Damaged Toon Underworld
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Author Topic: Brain-Damaged Toon Underworld  (Read 45912 times)
MattJ
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« Reply #75 on: March 26, 2008, 04:10:50 AM »

Was anyone else reluctant to mash the father/doctor into the booby traps?  I noodled about a while trying to find an alternative to messing up his face.

I really like the horizontal lines interference effect on some of the bg tiles, simple but really stylish.
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scruffy hermitgamestwitter
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« Reply #76 on: March 26, 2008, 08:33:27 AM »

Was anyone else reluctant to mash the father/doctor into the booby traps?  I noodled about a while trying to find an alternative to messing up his face.

Are you kidding me? That dude insulted my dancing. He deserved a messed up face. I am really really looking forward to the full-version of this, and heres hoping for a few hours of playtime. This game has got some serious potential. Also... that music is AWESOME.
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Kvalsternacka
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« Reply #77 on: March 26, 2008, 12:38:05 PM »

This is gold. Your most polished game so far.
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Melly
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« Reply #78 on: March 26, 2008, 01:13:00 PM »

There are high levels of awesome here, waiting to be explored, but unfortunately it's too short for that to be accomplished. I love the music and graphics.

Lots of promise in this one.
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Soulliard
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« Reply #79 on: March 26, 2008, 06:52:11 PM »

Trippy! The demo's too short, but the final product should be nice.
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Jasper Byrne
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« Reply #80 on: March 26, 2008, 09:32:54 PM »

Originally I didn't get why Derek put up the 'donate to Catcus' thread during the compo as I felt is was a little biased.  How wrong I was, and I'm glad I didn't post that feeling!

Cactus - you are a genius.  Kiss I've since discovered your older work and I must say the Mondo games have made me re-evaluate the whole way I look at games.

You've got my vote sir, even if this demo's almost not a game - the strength of what you've done up until now makes me want to give you all the support I can.
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William Broom
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« Reply #81 on: March 27, 2008, 12:11:11 AM »

This is a demo, right? If so I'm really pumped for the full version.
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cactus
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« Reply #82 on: March 27, 2008, 04:55:04 AM »

Thanks guys! I was so sure I was gonna get flamed for posting a teaser instead of a real demo, glad I was wrong Smiley
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sega
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« Reply #83 on: March 27, 2008, 05:52:03 AM »

I'm loving that it has a Psychosomnium vibe.  It seems that now it's much less trial and error, yet still has some of the same feeling.  The dancing filled my heart with joy.  The presentation kicks ass too.

On a side note, the "tutorial" annoyed me, even if it was fake.  But that's probably just my knee-jerk reaction to tutorials I don't opt into.  Cactus, I'm really glad to see you take your games to the next level.  I hope you don't get too bored focusing on one game this long, because I'd love to see a lot more.
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deadeye
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« Reply #84 on: March 27, 2008, 12:01:16 PM »

On a side note, the "tutorial" annoyed me, even if it was fake.  But that's probably just my knee-jerk reaction to tutorials I don't opt into.

I think that may be the point.  Poking fun at how silly those tutorials are.

I dunno, I got a kick out of it.
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gustav
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« Reply #85 on: March 27, 2008, 12:46:56 PM »

This is freaking delicious, cactus. But i do hate you a little for making the demo so short Cool..
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Corpus
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« Reply #86 on: March 27, 2008, 12:56:38 PM »

Awesome. Really awesome, especially when you have to take the father through the booby traps, just because it was so surprising.

I'm not completely sure about the jumping, though - it just doesn't quite feel right, somehow.

A great entry nonetheless Grin
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deadeye
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« Reply #87 on: March 27, 2008, 01:55:06 PM »

I'm not completely sure about the jumping, though - it just doesn't quite feel right, somehow.

I think it fits okay.  It's kinda floaty.  Like the rest of the game.  This kind of jumping wouldn't fit too well in a lot of other games, though.

If there were strong gravity and faster acceleration it would seem out of place, I think.
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cactus
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« Reply #88 on: March 28, 2008, 12:12:08 PM »

I'm not completely sure about the jumping, though - it just doesn't quite feel right, somehow.
Yeah, I'm still going to tweak the movement a bit. Basically, the problem (as far as I've been able to analyze) is that the player doesn't decelerate faster when you press the button to go in the opposite direction of which you're moving. Hopefully, fixing that should make it feel better.

Thanks for the feedback, guys.
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Theta
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« Reply #89 on: March 28, 2008, 12:28:03 PM »

As many others have said, the presentation and atmosphere of this are quite good.  I like the music as well.

The demo is far too short and easy.  Though it gives a good impression of the game's atmosphere, it does little to show me exactly what the game will be like.  Will it be just like Psychosomnium?  I'm hoping to see something original in full.

Also, what exactly does the title have to do with the game?

On a side note, the "tutorial" annoyed me, even if it was fake.  But that's probably just my knee-jerk reaction to tutorials I don't opt into.

I think that may be the point.  Poking fun at how silly those tutorials are.

I dunno, I got a kick out of it.
I hate tutorials too; I usually just like to figure it out on my own.  Was this 'poking fun' intended?  I'm assuming it was; a tutorial is definitely not necessary for this type of game.
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