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877597 Posts in 32868 Topics- by 24310 Members - Latest Member: Muzuh

May 20, 2013, 12:14:59 AM
TIGSource ForumsDeveloperCreativeArtSculptris 1.0
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Author Topic: Sculptris 1.0  (Read 9155 times)
Kinten
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« Reply #30 on: May 23, 2010, 05:43:31 PM »

PORCELAIN BATMAN
CERAMIC FATMAN
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Tumetsu
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« Reply #31 on: May 24, 2010, 02:05:35 AM »

It's missing some teeth.

If he puts teeth in that thing, I will suffer sever mental trauma preventing me from indulging in certain activities involving females. Who, Me?
http://pbfcomics.com/?cid=PBF051-Zarflax.jpg

About the Sculptris though, seems like I get strange bug in painting mode so I can't use this that well noew. Have to try out turning shaders off though. :/
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fraxcell
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« Reply #32 on: May 24, 2010, 04:47:38 AM »

What OS are you using?
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« Reply #33 on: May 24, 2010, 06:08:49 AM »

I never did any 3D but this program makes it so easy. So I just made the Pig.... like the one you put money in :D




Again.. this program is so awesome.
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Kinten
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« Reply #34 on: May 24, 2010, 06:13:16 AM »

Awesome pig!!

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Tumetsu
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« Reply #35 on: May 24, 2010, 07:00:38 AM »

What OS are you using?
Windows XP Home. However, I got it working with help from the forums Smiley Turned out I had just turn shaders off Smiley

EDit: Except I can't use bump painting or set materials without shaders  Cry Sometimes I really feel that I should get a new computer...
« Last Edit: May 24, 2010, 07:18:14 AM by Tumetsu » Logged

Kevin
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« Reply #36 on: May 24, 2010, 11:27:47 PM »

Kinten, all your stuff is badass. Particularly the Fatman. Hats off.
« Last Edit: May 25, 2010, 02:53:15 PM by Kevin » Logged

Kinten
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« Reply #37 on: May 25, 2010, 04:26:32 AM »

Kinten, all your that stuff is badass. Particularly the Fatman. Hats off.

thanks! Ive been playing around with sculptris nonstop since the 1.0 release. Ive started to see models everywhere, wont be long before I walk up to strangers and try to correct their faces.
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increpare
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« Reply #38 on: May 25, 2010, 11:02:01 AM »

thanks! Ive been playing around with sculptris nonstop since the 1.0 release. Ive started to see models everywhere, wont be long before I walk up to strangers and try to correct their faces.
This is where you end up getting into plastic surgery, right? Wink
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Melly
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« Reply #39 on: May 25, 2010, 11:04:26 AM »

I wanna see people making dynamic poses and whole scenes in this thing. Like real sculptures.
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Richard Kain
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« Reply #40 on: May 27, 2010, 02:55:00 PM »

I wanna see people making dynamic poses and whole scenes in this thing. Like real sculptures.

Unfortunately, Sculptris isn't really designed for producing "whole scenes". I'm not even sure if you can have more than one sculptured object at a time in it. It's purpose is full-on sculpting, and nothing else. Dyanamic poses are certainly possible. I think the reason you haven't been seeing more of those is because dynamic poses aren't any good for getting characters in-game. The standard "T" pose is the most commonly used. If someone does a dynamic pose with this, it will be purely as a showpiece.
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increpare
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« Reply #41 on: May 27, 2010, 03:17:17 PM »

I'm not even sure if you can have more than one sculptured object at a time in it.
Sure you can.
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Melly
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« Reply #42 on: May 27, 2010, 04:04:29 PM »

Yeah, I really mean it as purely artistic work, not for a game.
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Iamthejuggler
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« Reply #43 on: May 28, 2010, 12:39:54 AM »

has anyone tried exporting models into, say, maya? I'd definitely be interested to hear how well that works, and what geometry type it creates. Also, how low poly is the low poly version of stuff? Like, low enough to put into unity?
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thewreck
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« Reply #44 on: May 28, 2010, 01:20:45 AM »

try opening an example file and repeatedly pressing the reduce selected... head lands at about 2700 tris, which i guess is fine for unity?
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