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1075945 Posts in 44153 Topics- by 36119 Members - Latest Member: Royalhandstudios

December 29, 2014, 05:10:29 PM
TIGSource ForumsCommunityTownhallMoonwalk Release!
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Theotherguy
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« on: May 28, 2010, 09:39:56 PM »




Well, ladies and gentlemen, the semester has ended, and that means development must stop on my spring 2010 semester project: Moonwalk. It was a great run, but I fear that our project was a little too ambitious for a semester. Nevertheless we managed to produce a very slick little toy--*cough* I mean game.

In Moonwalk, you play the role of a mysterious, unnamed space adventurer traveling from planet to planet in search of alien artifacts. In each level, you must run, jump, and throw your way around miniature solar systems, battling aliens and navigating gravitational jump puzzles.

Moonwalk used the Beestruction engine. It was quite a challenge modifying an engine that was designed for a bee-based RTS into one for a 2D platformer. I really enjoyed the technical and design challenges inherent in the game's core -- even if it did make it very difficult to progress beyond the most simple of gameplay elements.

Thanks to everyone involved on this project, especially the artists and designers who worked long hours during finals week to get it as polished as possible before release!

Website:
http://www.gamecreation.org/~moonwalk

Trailer:
http://www.youtube.com/watch?v=6EaOTgWRUSQ&feature=player_embedded

Thanks to everyone involved!
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deathtotheweird
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« Reply #1 on: May 28, 2010, 10:43:57 PM »

Course I have to mention how fucking terrible the XNA deployment system is.

Even though it was simple and basic I enjoyed it. The controls and gravity felt real good, and it's fun jumping around in orbits around planets.

You should check out some games with similar mechanics by Jesse Venbrux if you haven't already
They Need to be Fed: http://venbrux.com/work/268
Maru: http://venbrux.com/work/262
Frozzd: http://venbrux.com/work/213
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NiallM
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« Reply #2 on: May 30, 2010, 10:52:08 AM »

Great concept, and some very polished visuals Grin  It felt a bit slow though, especially when I messed up jumps and had to wait for the planets to come back in alignment.  Maybe if there were smaller planets or asteroids dotted about the levels?

Also, I have to agree with allen, XNA's a pain in the bum.
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