
Well, ladies and gentlemen, the semester has ended, and that means development must stop on my spring 2010 semester project: Moonwalk. It was a great run, but I fear that our project was a little too ambitious for a semester. Nevertheless we managed to produce a very slick little toy--*cough* I mean game.
In Moonwalk, you play the role of a mysterious, unnamed space adventurer traveling from planet to planet in search of alien artifacts. In each level, you must run, jump, and throw your way around miniature solar systems, battling aliens and navigating gravitational jump puzzles.
Moonwalk used the Beestruction engine. It was quite a challenge modifying an engine that was designed for a bee-based RTS into one for a 2D platformer. I really enjoyed the technical and design challenges inherent in the game's core -- even if it did make it very difficult to progress beyond the most simple of gameplay elements.
Thanks to everyone involved on this project, especially the artists and designers who worked long hours during finals week to get it as polished as possible before release!
Website:
http://www.gamecreation.org/~moonwalkTrailer:
http://www.youtube.com/watch?v=6EaOTgWRUSQ&feature=player_embeddedThanks to everyone involved!