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KM
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« Reply #45 on: May 11, 2010, 04:13:29 PM » |
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Found a level 3 bug, nothing too bad, you basically can hop on top of a enemy if the enemy sits on a trap and you choose to jump over the trap.  Me hopped up on Crab-rats.
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KM
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« Reply #46 on: May 11, 2010, 04:58:08 PM » |
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Found a level 1 game breaking bug. The bug is an infinite chest bug. If you go down a set of stairs and come back up, the chest resets it's self and you can grab some more loot. In the screencap I used the chest 3 times to get loot. This can be abused to very easily and safely gather a ton of items to use/sell.  Also for some reason that specific set of stairs will not let me go up or down them with holding down the ']' for a second or two. Also fraps doesn't seem to like to make movies for Dungeonmans. And when you save and reload a game, you lose your shift+n keybinds. Also this dungeon seems to spawn walls disconnected from other walls within the room it's self.
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« Last Edit: May 11, 2010, 05:11:35 PM by KM »
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ennui
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« Reply #47 on: May 11, 2010, 07:49:00 PM » |
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Me hopped up on Crab-rats. Hehe, "hopped up on Crab-rats!" There are a few instances where you can get in a tile with an enemy that we know of - there are some orcs in the lower levels that will switch places with you, often switching you into another enemy's square. It doesn't seem to hurt anything, but it's on the list to fix! Also for some reason that specific set of stairs will not let me go up or down them with holding down the ']' for a second or two. This tends to happen if the floor below you is a "cave" type map, with the large open spaces. It takes a bit longer than it should to get the cave going. That will be smoothed out in the future  Thanks to you all for these great reports (and to everyone sending in game data - we're getting a great response)! Soon I'll start another thread here specifically for Alpha 4 and list some of the more common known issues you guys have helped find.
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Onza40
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« Reply #48 on: May 12, 2010, 01:41:29 AM » |
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I am so addicted, playing again now, one more bug to note, on the overworld, you can go one tile off screen to the right of the world, it shows fine in the map, but not in normal view, could be related to the uneven left right view tracking I mentioned.
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Onza40
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« Reply #49 on: May 12, 2010, 01:50:17 AM » |
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Game breaking bug!
If the overworld generates a dungeon at the far right edge of the map as I described above, the game crashes if you try and leave the dungeon. This is likely due to being placed 1 tile right of a dungeon entrance when you exit it, and there being no more right tiles to place you in.
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Billiam
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« Reply #50 on: May 12, 2010, 05:19:36 AM » |
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I had a gamebreaker in the overworld too, where the town was on the far east of the map and the dungeon was to the southeast and apparently off the map. I went all the way west to see if it 'wrapped around' somehow, but no luck.
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ennui
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« Reply #51 on: May 13, 2010, 08:20:46 AM » |
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Thanks for keeping up the reports! I hadn't seen that one yet.
Also, thanks again to everyone who's giving the game a shot - we've had TONS of plays coming in, which is giving us some really great data to work from :D
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Onza40
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« Reply #52 on: May 14, 2010, 02:36:16 AM » |
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Here's an idea (maybe not completely serious  ): How's about some dungeonmans achievements? I'm willing to write them if you're willing to implement  How do I sell? - Have 50 non-potion items in your inventory What's a mastery? - Have 5 unspent mastery points No seriously guys, how do I mastery? - Have 10 unspent mastery points. Ye dungeonmans of legend - Reach level 10 of 3 dungeons You're doing it wrong - Shoot yourself in the face, right in the face Treasure horde - Collect 100 gold pieces I hate shopping - Kill 5 shopkeepers Chickens can't get you now - Kill 100 chickens Bravery award - Kill 50 townspeople Dodge this - Succeed in failing to jump over 50 traps Glug glug glug - In a single life drink 12 unknown potions Master of masteries - Max out every skill Unfortunate accident - Died on level 1 of the first dungeon you entered Just off the top of my head, I'll write more if people want 
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madjackmcmad
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« Reply #53 on: May 14, 2010, 09:07:18 PM » |
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hahah those are pretty funny. Achievements would be kind of neat, though they'd change as the game develops. One of the things a lot of Roguelikes lack is a sense of game-to-game development, each time you lose you've gained nothing but personal experience and probably a headache.
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Onza40
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« Reply #54 on: May 15, 2010, 08:42:06 AM » |
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Glad you liked them  And my current character has lived for ages! I mean seriously, he's level 11 now, vastly better than anyone who fell before him, rangermans ftw. However I think the spinning attack he has is broken/overpowered, as in, if you set it to a hotkey and mash the button rapidly, the enemies don't get a chance to move or attack and take stacks of damage. The technique only doesn't work when there is a ranged enemy nearby and after all the damage resolves (when you stop mashing the hotkey) you get shot hundreds of times. Just kinda weird is all... Plus I've noticed in some towns, the top left tile says "overworld" instead of just being grass, and when you come out of dungeons, putting you one tile to the right puts me in a forest in nearly all of the dungeons I come out of in the current world. One last thing, I think you get too many drops, I have piles and piles of crap in my inventory, and enough money that I never need to sell any of it, and even if I did, selling stuff is a chore, drop rates should maybe be the same quality, but like 10 times less frequent. Still loving it though 
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madjackmcmad
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« Reply #55 on: May 16, 2010, 08:30:24 AM » |
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And my current character has lived for ages! I mean seriously, he's level 11 now, vastly better than anyone who fell before him, rangermans ftw.
Level 11, my my. Have you seen the Hall of Fame? http://www.dungeonmans.com/?q=node/43However I think the spinning attack he has is broken/overpowered, as in, if you set it to a hotkey and mash the button rapidly, the enemies don't get a chance to move or attack and take stacks of damage.
That is a bug. While a special attack is happening, you shouldn't be able to do anything else. Generally speaking, after each of your actions, the enemy should get an action as well.
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Onza40
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« Reply #56 on: May 16, 2010, 11:50:59 AM » |
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I know, all the way to 11  My last character got to 15, I think I might be starting to improve at the game slightly, just waiting on new version now 
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madjackmcmad
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« Reply #57 on: June 01, 2010, 03:02:53 PM » |
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Version 4.1 is available now! http://www.dungeonmans.com/node/44Small tweaks, mostly balance improvements, but also the ability to choose a different sprite for your hero. Also, there is a no-installer version for people who already have XNA installed and ready to go  There's a few background things going on as well for Alpha 5, but none of them are quite live yet, so the game isn't terribly different. The tweaks were made to make the mid-game a little easier and the end-game a bit harder.
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Onza40
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« Reply #58 on: June 02, 2010, 11:48:42 PM » |
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Nice, am downloading now  A new version is exactly not what I need before my exams though 
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allen
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« Reply #59 on: June 03, 2010, 12:00:36 AM » |
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Thank you guys for making a non-installer version.
Like a retard I am, I played on debug mode until I realized I shouldn't be walking on walls. Gonna restart and properly play through it. But so far I'm really intrigued.
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