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891062 Posts in 33520 Topics- by 24765 Members - Latest Member: Koobazaur

June 18, 2013, 07:12:32 PM
TIGSource ForumsDeveloperFeedbackSuper Crate Box
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Bood_War
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« Reply #135 on: August 25, 2010, 10:35:51 AM »

I disliked the graphics, they are sort of programmer-ish...

You obviously haven't played many of jwaap's games my good man.
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Groktar the Destroyer
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« Reply #136 on: August 25, 2010, 11:27:13 AM »

I do, I have 10800 zombies here that I still play sometimes...

But for some reason this one still resemble programmer art (maybe is the box-shaped enemies, and all bullets looking the same).

Although I know that I would never do that flames of the flamethrower Tongue I have no idea of how to do them.

But I guess that it is intentional, as soon as I fired up the game I realized that the 10800 zombies was by jwaap Tongue
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jwaap
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« Reply #137 on: August 25, 2010, 12:32:34 PM »

thanks!

this game is really a prototype for the gameplay, we are sort of working on a XNA version, with a proper artist. Smiley I never spent a lot of time on thse, it's really about the gameplay. I'm sorry about the colors, I've also noticed that for colorblind people it is hard to see the difference between objects because the size is so similar. This will all be fixed in the final version.

about the levels: there are only 2 good ones, I should've removed the tests from the demo. The normal green level gives the best and most basic gameplay.

about the weapons: a lot of the weapons are harder to use, to add more stuff to master later on, eventually the gameplay really smooths out when you've learned what to do.
to fix this problem for beginning players however I'm planning unlocks, you simply won't start with the hard weapons, playing well will reward you with them, letting you learn to use everything slowly.

thanks again for the good feedback!
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PleasingFungus
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« Reply #138 on: August 25, 2010, 12:45:59 PM »

this game is really a prototype for the gameplay, we are sort of working on a XNA version, with a proper artist. Smiley

...

to fix this problem for beginning players however I'm planning unlocks, you simply won't start with the hard weapons, playing well will reward you with them, letting you learn to use everything slowly.

I am seriously drooling here
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« Reply #139 on: August 25, 2010, 01:05:39 PM »

Cooool... Do want (if you make a PC version... I don't own a console)
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jwaap
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« Reply #140 on: September 03, 2010, 01:03:31 PM »

thanks!

NEWS:
We will actually start working on 1.0 for PC first, with a deadline sometime next month. (IGF entry that is) We'll see how that works out...

So expect a cool version that is just classic mode, but nice and polished + new art by the awesome Roy Nathan de Groot.
We're doing a briefing/meeting on monday so more news then. :D
I'm so excited!
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boxedlunch
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« Reply #141 on: September 03, 2010, 02:46:01 PM »

i hope it still retains a bit of jw pizazz. Smiley
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jwaap
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« Reply #142 on: September 21, 2010, 04:58:59 AM »

work is going goood and hard, and I just made some papercraft:


http://dl.dropbox.com/u/2355556/Picture%20125.jpg

also this is our CEO smoking cigars and wearing sunglasses

http://dl.dropbox.com/u/2355556/P210910_00.40.jpg
« Last Edit: September 21, 2010, 06:32:05 AM by jwaap » Logged

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