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1076063 Posts in 44159 Topics- by 36126 Members - Latest Member: Fireinmo

December 30, 2014, 07:30:12 AM
TIGSource ForumsPlayerGeneralConquest: Forum Game
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Author Topic: Conquest: Forum Game  (Read 1667 times)
Jared C
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« on: June 03, 2010, 04:41:35 PM »

CURRENT BOARD


PLAYERS
Dacke: Red
Lazer: Blue
Contrary: Yellow

RULES
Each player begins with 2 points on each of their countries.
At the start of your turn, for every country you control, you gain 1 point.  You can either add this point to a current army, or trade points for weapons and attacks (available in the shops listed in the first post).  Points must be used at the end of the turn, or are discarded.
To expand or attack a country, you must be in contact with it (indicated by the lines).  When you expand, the points taken from the expanding country are divided into two (if number is odd, the new country gains more).  When you attack a country, the number of points indicated on your country is the amount of dice rolled to find the winner.  Every country can have up to 10 points.

STORE
Tank Raid -- 2 points-- Attack a nearby country; Deal two dice rolls.
Air Strike -- 3 points-- Attack any country; Deal one dice roll.
Biological Warfare --4 points-- Deal 3 dice roll to a nearby country.
Missile Crisis --4 points-- Attack any country; Deal two dice rolls.
Kamikaze --5 points-- Destroy one of your own countries, destroying every one touching it.
Nuke --6 points-- Automatically destroy a country and every country touching it.
« Last Edit: June 10, 2010, 11:40:54 AM by Masna » Logged

Dacke
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« Reply #1 on: June 03, 2010, 05:11:45 PM »

I'm a red commie!
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Lazer
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« Reply #2 on: June 03, 2010, 05:21:46 PM »

green, better dead than red.
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Inanimate
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« Reply #3 on: June 03, 2010, 05:37:11 PM »

I'm going to sit back and watch this intently. It already looks mighty interesting.

(Also, I see no green. Only Red, Blue, and Yellow.)
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Contrary
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« Reply #4 on: June 03, 2010, 05:40:33 PM »

I'd call it aquamarine. I'll take white.
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Dacke
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« Reply #5 on: June 03, 2010, 05:49:00 PM »

"White is not a colour", derpa derpa derp.
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Jared C
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« Reply #6 on: June 03, 2010, 06:10:26 PM »

Okay!
Dacke: Red
Lazer: Blue
Contrary: Yellow (White is not an option)



Each player begins with 2 points on each of their countries.
At the start of your turn, for every country you control, you gain 1 point.  You can either add this point to a current army, or trade points for weapons and attacks (available in the shops listed in the first post).  Points must be used at the end of the turn, or are discarded.
To expand or attack a country, you must be in contact with it (indicated by the lines).  When you expand, the points taken from the expanding country are divided into two (if number is odd, the new country gains more).  When you attack a country, the number of points indicated on your country is the amount of dice rolled to find the winner.  Every country can have up to 10 points.

Dacke goes first.  Would you like to stay put, or conquer a new country?
« Last Edit: June 03, 2010, 07:00:38 PM by Masna » Logged

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« Reply #7 on: June 03, 2010, 06:16:17 PM »

How interesting. I can't wait to see how it turns out.
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Dacke
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« Reply #8 on: June 03, 2010, 06:16:49 PM »

conquer south!

Kill them! Kill them all  Hand Any Key Mock Anger Hand Thumbs Down Right
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Jared C
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« Reply #9 on: June 03, 2010, 06:22:26 PM »

M'kay! Before your turn ends, what are you going to do with your points?
EDIT: I would have discarded them, but I figured everyone's new at this.  BTW: it would be nice to include your whole turn in your post.  Danke!
« Last Edit: June 03, 2010, 06:30:12 PM by Masna » Logged

Dacke
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« Reply #10 on: June 03, 2010, 06:29:54 PM »

I want to put them in my newly conquered territory if possible?
Edit: Or else do the only thing I can do. Put it in my old country.

Thanks for allowing some rookie mistakes Smiley

Edit 2: Unless the points are calculated after the attack has been made? In that case I should have two points by now. In that case, I should be able to use a tank raid at (4,2).

Masna, shouldn't the points be awarded at the beginning of your turn?
« Last Edit: June 03, 2010, 06:52:34 PM by Dacke » Logged

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« Reply #11 on: June 03, 2010, 06:42:20 PM »

Lol I just wanted to be smart I didn't want to play~ guess I'm stuck.

So I don't really understand. The store at the top is possible moves? Or you buy them and store them for later? How many points is an attack?

I guess I'll buy a tank raid and occupy as much space as I can atm.

Edit: It's already underway, I'll stick around. Plus I consider Dacke's comment a CHALLENGE. I WILL CRUSH YOU MERCILESSLY NOOOOOW! RRRRRRRRRRAAAAAAWWWWWRRR
« Last Edit: June 03, 2010, 07:10:01 PM by Contrary » Logged
Jared C
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« Reply #12 on: June 03, 2010, 06:59:49 PM »

Oh, oh, sorry! Attacks are used the turn that you buy them.  I'll change the rules.
Dacke: Oh soosh, you are totally right.  My bad.  What I'll do is give your new country the points.
Contrary: Oh, well, you don't have to play if you don't want to.  Shrug And an attack that is bought is however many the dice says.  So, if you buy Tank Raid, I roll two dice and add those up.

Here's the current board.

Aaand, it's Lazer's turn.
« Last Edit: June 03, 2010, 07:05:18 PM by Masna » Logged

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« Reply #13 on: June 04, 2010, 01:12:22 AM »

I am not sure why I have a one AND a two country, but hey, cool. Send my glorious warriors up left from my 2 country!

also: make that a tank raid.
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Dacke
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« Reply #14 on: June 04, 2010, 01:34:00 AM »

Hm, I think it was the red ones that were supposed to be moved?

Could you perhaps give an example of how to use the Tank Raid? Does a tank raid mean you enhance your attack with two extra dice? Or do you get to make two attacks that round?

Is there any way to fail to capture a white country?

(Sorry for all the questions. I'm digging this. I just want to get it right Wink)
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Jared C
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« Reply #15 on: June 04, 2010, 03:00:49 AM »

Lazer: My mistake, you have one.  Sorry.  Won't happen again.
Dacke: Yeah, I was supposed to move yours.  Whoops.  Still getting the hang of this, too.  Concerned  But yeah, there's no chance of failing to capture a white country.  They're free game.  A tank raid is when you trade two points (instead of adding them to an army) to attack a country connected to you.  It's designed to weaken your enemy's defenses, allowing you to move in for a hostile takeover.  Hoped that clears is up some.

Anyway, a tank raid would be dumb for lazer right now (he doesn't need it), so I just moved him to the side.
« Last Edit: June 04, 2010, 11:49:50 AM by Masna » Logged

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« Reply #16 on: June 04, 2010, 09:54:21 AM »

Ill fortify and move out!

The south will sweep across this continent like an iron curtain, crushing all northerners underfoot!  Evil
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« Reply #17 on: June 04, 2010, 10:16:10 AM »

okay now i'm down on the rules for reals.

allocate all of my points to (4,3), and then expand eastward.
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Dacke
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« Reply #18 on: June 05, 2010, 03:51:56 PM »

When it's my turn it is the wish of the people to:
1) annex (4,2)
2) add my 2 points to (4,2)

Edit: Changed the order of my actions. If it is allowed to spend the points, after the attack.
Otherwise, I'll go with:
1) add my 2 points to (3,2)
2) annex (4,2)

Edit 2: I actually think it would make more sense if you had to spend the points before you made your move.
« Last Edit: June 06, 2010, 07:35:41 AM by Dacke » Logged

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Jared C
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« Reply #19 on: June 10, 2010, 11:40:26 AM »

I've been having a bunch of stupid finals and things, sorry guys.  Concerned
Alright, again, you add points at the end of your turn.  So let's say you've conquered three by the end of the turn, you'd get 3 points to do with what you please.  Also, when you conquer a country the conquering one splits in half, like mitosis.  Just reminding you guys.

okay now i'm down on the rules for reals.

allocate all of my points to (4,3), and then expand eastward.


The country (4,3) is not connected.  But you can get to it by (4,4).

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