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1026576 Posts in 41153 Topics- by 32761 Members - Latest Member: Sh3rt1ng

July 25, 2014, 02:26:09 AM
TIGSource ForumsDeveloperCreativeCollaborationsArchived ProjectsIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: I Wanna Be The Stage
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Author Topic: Indie Brawl: I Wanna Be The Stage  (Read 14229 times)
mokesmoe
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« Reply #15 on: June 08, 2010, 05:23:08 PM »

The top platform should be jump-through, so it can't be the spike platform.
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Soulliard
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« Reply #16 on: June 08, 2010, 05:46:59 PM »

I like the last mockup of the stage. The graphics really do need work, though, since the shading is incredibly inconsistent.

Also, there should be more space on the sides of the stage.

-suggestion about the points: there can be hidden spikes that just appears when characters are close to those points. that'll be anoying for wall grabbers Smiley
Completely disagree. There'd be no way to see that coming, and even for an IWBTG stage, it's a dick move.
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mokesmoe
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« Reply #17 on: June 08, 2010, 06:07:28 PM »

The graphics is just something I was messing around with while looking at the game at the same time. They didn't look very good, so I gave up and just finished the mock-up.

Also, we don't really need clouds in the background as lightning could come from off screen, but if they looked different enough we could have background clouds and the platform.
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Karuvitomsk
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« Reply #18 on: June 08, 2010, 07:47:58 PM »

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mokesmoe
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« Reply #19 on: June 08, 2010, 08:11:55 PM »

That is great!

I think 30 seconds is a bit long, as it stops most recovering on that side.

EDIT: Animated spike: (made at Gamemaker's default speed, so it's really slow)

Nothing special.
« Last Edit: June 08, 2010, 08:20:09 PM by mokesmoe‽ » Logged
Winterous
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« Reply #20 on: June 08, 2010, 08:43:30 PM »

The top platform should be jump-through, so it can't be the spike platform.

You could have the spikes pop out when it's about to fall.
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mokesmoe
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« Reply #21 on: June 08, 2010, 09:42:57 PM »

I prefer the cloud moving up and down. The spike platform could lift people up, but it would not be as convenient as the cloud. Also I hoped we could incorporate moving platforms in some way, because there are tons of them in IWBTG, and the cloud does this better.

Also it couldn't lift people off screen, but thats not that major.
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Zelonod the evil pudding
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« Reply #22 on: June 09, 2010, 03:50:39 AM »



maby 5 seconds?
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Apoz
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« Reply #23 on: June 09, 2010, 06:07:11 AM »

The stage looks pretty good for now, but there's just one thing that bugs me : how are we going to do the music ? I think the game's soundtrack is composed only of copyrighted musics from old 8-bit games...
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-Frikman-
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« Reply #24 on: June 09, 2010, 09:37:13 AM »

the cloud and spikes are lookin good but i don't like the new ground tiles. they're too new for being iwbtg style. when i saw the firts draw it reminded me IWBTG instanly but the new one....
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how are we going to do the music ? I think the game's soundtrack is composed only of copyrighted musics from old 8-bit games...
maybe the firts stage theme or a remix of that one.
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« Reply #25 on: June 09, 2010, 11:55:55 AM »

Are they cherries or apples? I wanna know so I can draw them.

BTW, I got dibs on drawing the Kid and the portrait of the stage.

Edit: As for the new tiles, I think that it's great, just the wrong colors. The old one had colors that reminded me of the game. Plus, it needs some diagonal lines too.
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-Frikman-
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« Reply #26 on: June 09, 2010, 12:00:48 PM »

cherries. and why are you asking if you can draw the kid and other stuff? just do it Smiley
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As for the new tiles, I think that it's great, just the wrong colors. The old one had colors that reminded me of the game.
i think the same way. i can change the colors and the other platforms to look well too.
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-Frikman-
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« Reply #27 on: June 09, 2010, 12:27:57 PM »


"done". i still don't like the grass and the platforms look crappy but i think it's better than my last edit ^^U
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increpare
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« Reply #28 on: June 09, 2010, 12:45:53 PM »

I like how the requirement is that the cloud floats softly.  This looks reasonably neat (though the spikes look a little chunky?)
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Karuvitomsk
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« Reply #29 on: June 09, 2010, 01:00:43 PM »

The thing is, compared to mokesmoe's mockup, the ground/grass and platforms are actually way, way less saturated than what they are in IWBTG proper. I tried to go for a happy medium -- colors that are a little more true to the game without actually going that far and looking like ass.

Increpare, I tried to make the spikes larger than normal to kind of illustrate that relative to a character, say, The Kid, they're actually supposed to be taller. Though if I went that far it wouldn't've worked out anyway.
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