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879848 Posts in 33010 Topics- by 24383 Members - Latest Member: celloe

May 25, 2013, 05:01:44 AM
TIGSource ForumsDeveloperCreativeArtThread for the Benefit of Mutual Learning [week 2 - Character Design]
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Author Topic: Thread for the Benefit of Mutual Learning [week 2 - Character Design]  (Read 14426 times)
Derakon
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« Reply #45 on: June 16, 2010, 09:03:59 PM »

More drawings? I must comply!

Action pose based on Parkour_1.jpg

Hands based on ClassicalHand04.jpg

Hands are hard.  Cry

I think not having lots of incentives is better, so that each individual incentive has more meaning. You could change what you award each week, though, if you feel variety is called for.

As for what next week's challenges should be, personally I feel like what I really need is more practice with reality before I start working on trying to distort it much. But I'm game for whatever you decide we should try.
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Gainsworthy
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« Reply #46 on: June 16, 2010, 09:18:27 PM »

I say go stylizing. Learning how to distort should improve both realistic and cartooned abilities. Then use those skillz (that killz) on character design week 3?

Also, yeah, only a couple of incentives. Maybe add one or two, but keep them special.
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Benza
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« Reply #47 on: June 16, 2010, 11:41:47 PM »

late post I know but what the hell sign me up
Action pose
Action refrence
Relaxed pose
relaxed refrence
Hands
Hand Refrence

Probbably about 15-20 minutes on each.
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Jad
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« Reply #48 on: June 17, 2010, 12:43:44 AM »

I'm gonna edit this post with critique about the two latest posts, but I'll have to wait until lunch!

EDIT:

I'm gonna crit benza right now because .. Goddamnit lunch is over and I don't have time O: I just started looking at Benza's stuff so that's all I have time for at the moment.

Let's start with running pose!

Drawing-wise, your stroke economy isn't all that hot. There's a lot of scribbly lines that only confuse. One of the better things about trying to draw long strokes is that even if you fail, it will be much clearer to you what to fix; when drawing a hundred ambiguous scribbly lines, it's very hard to know what to fix up. This goes for silhouettes too. try to make them solid and readable to some extent the moment you draw them.

Anyways! Good silhouette likeness. Proportions also feel good.

There are small portions where I thought you didn't catch the dynamic of the original picture (although the main dynamic of the original image has lots to do with the lines in the background)

- torso should be tilted forward just a bit more
- star for solid likeness in leg area
- arms have much more curvy and dynamic lines than you captured them
- face is full frontal angle
- shoulder sticks out, our right
- foot is sorta wonky

http://i388.photobucket.com/albums/oo326/endisaster/CortlinSprinting.jpg <- visual pointers

Regarding the relaxed pose, it's not as good as the dynamic one. It's very awkwardly rendered, but here also the silhouette is lost.

It's not a good idea to make anatomy practise out of this one, since the baggy clothes hide the person under, and you have to imagine the anatomy of the body, which I think has sidetracked you from really analyzing the model as much as you could've.

Hands: Again, wonk gets in the way of readability, both for me as a viewer and you as a drawer (you are furniture)

The original image is filled with nice shadow and light play that does a lot to explain the peculiarities of the shape of the hand, but it's the high contrast that gives us that benefit. Blurring and scribbling the picture out takes that away.

You should think more about how the segments of the fingers are all cylindrical shapes and their orientation in space, when you draw things like this. Try to make your mind into a 3D renderer and get inside the shapes. For example, you've placed the nails right as they are in the picture, but you should try to pry deeper within the forms and try to get their attachment to the surface right as well. The more you do that kind of stuff, the more you learn. Which is obvious, but it's really the truth.

O: PHEW

All in all I'd say it's all very nice! Your mind is great at finding silhouettes and keeping proportions, esp. in 2D space, so I'm thinking you should make your mind work in 3D space a bit more.

Also do concentrate more on line placement and stop wonking so much! It makes it looks as though you draw worse than you actually do!

That's all! <3
« Last Edit: June 17, 2010, 04:07:45 AM by Jad » Logged
Inane
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« Reply #49 on: June 17, 2010, 01:51:24 PM »

big post

Yay!


Quote
One of the better things about trying to draw long strokes is that even if you fail, it will be much clearer to you what to fix; when drawing a hundred ambiguous scribbly lines, it's very hard to know what to fix up. This goes for silhouettes too. try to make them solid and readable to some extent the moment you draw them.
Good advice in general.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Inane
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« Reply #50 on: June 18, 2010, 12:24:22 AM »

Yay, more art!
Was hoping I could get that badge, but I'm gonna be pretty busy over the weekend Sad

http://lorne.lastchancemedia.com/sketchbookr/ML-1b.png || grainy_butt_1_by_lockstock.jpg
I made this one with an underlying 'skeleton' (you know what I mean, a couple geometric shapes and lines) since all the cool kids were doing it. Checking proportions before actually drawing anything was a big help, and this one came out a lot more accurate than my first.
I did straighten that leg out a lot, though Huh?
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Renton
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« Reply #51 on: June 18, 2010, 12:33:27 AM »

Did this the first day. Didn't get around to scanning it till now. I hate it.

http://dl.dropbox.com/u/3929909/refwork1.jpg || 019_by_thiswaslost.jpg

I'll probably do the hands and the action pose tomorrow. Probably.
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Inane
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« Reply #52 on: June 20, 2010, 08:34:34 AM »

About 36 hours, yo.
I'll be back after Father's Day celebratorians tonight to give critiques to Renton and Derakon <3
(speaking of which, happy father's day, folks)
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Iamthejuggler
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« Reply #53 on: June 20, 2010, 10:02:04 AM »

Ok, got around to doing mine, yay!

First, neutral pose. This is horrible, kinda embarrassed posting it. Mainly i think she's just squashed, too short and wide?
Neutral (fixed link)
ref was 030.JPG from the attachment.

Next the dynamic pose. Forgot to annotate what i think is wrong with this one and the hands, so i'll write it here. I think her stretched out leg has some weird lumps going on, and both feet are awful. The arm she's leaning on seems too short too. face is also not facing as far up as the ref i think.
Dynamic
ref

And now the hands. I did ClassicalHand04.jpg from the attached zip.
Hands
I think the proportions of the thumb in the upper one are off. Maybe too small? Also the bottom line of the lower one where the hand meets the arm looks really weird to me.

Overall i think i really struggle with line quality. Getting the shape from my mind onto the page without using sketchy lines is hard. I do think that after the terrible neutral pose i improved a bit. My shading is also quite dirty looking, i blame the paper i am drawing on! (not really, but it is quite rough). Would love some pointers Smiley
« Last Edit: June 23, 2010, 01:27:29 PM by Iamthejuggler » Logged
jakten
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« Reply #54 on: June 21, 2010, 01:26:15 PM »

a bit slow but I finished my studies up just now. My scanner is broken so I had to draw them with my tablet which I am still a bit shaky on.

Challenge 1
I used picture 001.jpg from the reference you provided. I made her head too wide and a bit long but the anatomy generally lines up. She's falling over and has a problem I generally have where her legs to not look like they are carrying her weight.

Challenge 2
I used the image a01303.jpg from the references. Spent most of my time trying to understand his anatomy beneath his clothes and how they are bending so its not really fleshed out.

Challenge 3
Hands are the bane of my existence, even when I thing I've under stood them they never look right. I'll get it eventually though. I'm not sure why my fingers tend to not look 3d but I think the rest of the hand turned out pretty good.

Next week I will go all out, but this week I was busy at E3. Also if you need any references I have a huge folder, if you let me know what your looking for I can probably send some your way.
« Last Edit: June 21, 2010, 01:29:46 PM by jakten » Logged
Ashkin
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« Reply #55 on: June 21, 2010, 09:20:57 PM »

Yo, pop me on that hall of shame bro.
I have absolutely no excuse, aside from homework. Facepalm
Begin the ridicule!
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Inane
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« Reply #56 on: June 21, 2010, 10:17:05 PM »

Hey, hey. I've been lazy myself, I guess the deadline shall be extended 24 hours. Who, Me?
Now, fuckin' do it! There's 9 or 8/14 people still missing! Mock Anger
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Xion
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« Reply #57 on: June 21, 2010, 11:19:08 PM »

I'll do it tomorrow, as well as write up some crits, finish 5 games, and jump through a hoop of flaming twizzlers. I hate twizzlers. so nasty. licorice is nasty. I don't get how people like it. like corn. so nasty.
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MegaLeon
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« Reply #58 on: June 22, 2010, 06:38:08 AM »

Great idea, I'm totally into this.

Relaxed Pose (Reference: IS422-024.jpg)
http://img28.imageshack.us/i/90445479.jpg/
Meh, is that gobble on the right an hand? Hard to say.

Action Pose (Ref: NFW 03.jpg)
http://www.turboimagehost.com/p/3634685/02.jpg.html
Don't know why I wanted to hurt myself with that pose.

Feet  (Ref: Feet_by_NoTouch.jpg)
http://img693.imageshack.us/i/35610096.jpg/
Guess I owned the previous drawings a feet or two.

Scanner killed the shadows, though   Facepalm
« Last Edit: June 22, 2010, 11:58:06 PM by MegaLeon » Logged

Benza
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« Reply #59 on: June 22, 2010, 05:47:27 PM »

Ok, got around to doing mine, yay!

First, neutral pose. This is horrible, kinda embarrassed posting it. Mainly i think she's just squashed, too short and wide?
Neutral
ref was 030.JPG from the attachment.

Your neutral pic is comming back with a "This image has violated our terms of service" thing from photobucket.
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