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April 18, 2024, 11:40:38 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsVGNGNo One Can Stop the Sloth of the Blood God [Finished]
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Author Topic: No One Can Stop the Sloth of the Blood God [Finished]  (Read 48338 times)
Farbs
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« Reply #40 on: March 29, 2008, 04:13:10 AM »

There's some really cool gameplay at work here. Nice one Pencercough! I agree that the repetition did get a bit much, but keeping the two armies in balance is a whole lot of fun. Can you add some sounds though? Pleeeease? I can see an awesome battle, but I don't feel it because I can't hear it. Do you see what I'm saying?
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Soulliard
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The artist formerly known as Nightshade


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« Reply #41 on: March 29, 2008, 07:27:35 PM »

The idea for this game is actually really good. Unfortunately, I didn't find the battles to be very exciting, because there wasn't much to do besides slowly raise the slider. With work, though, this could be pretty fun.
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Oddball
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David Williamson


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« Reply #42 on: April 02, 2008, 05:27:53 PM »

I liked this game a lot. The main game mechanic is very interesting and something I'd never seen before. It held my attention long enough for me to complete the game. I'd have liked better graphics, but understand not everyone is an artist. This is a very strong entry. Good stuff.
« Last Edit: April 02, 2008, 05:29:41 PM by Oddball » Logged

Pencerkoff
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« Reply #43 on: March 03, 2013, 11:55:03 AM »

Hello this is Pencerkoff FROM THE FUTURE!

I know it is a long shot, but does anyone still have this game sitting about their harddrive?  It's the first game I ever made and it is the only one that I no longer have anywhere.

I'd appreciate it if you checked, and of course I would owe a sizeable favor to anyone who did recover it.

-PENCERKOFF
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Zaratustra
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« Reply #44 on: June 15, 2014, 08:51:20 AM »

Pencerkoff may never see this message, yet his game endures.

http://missinggames.tumblr.com/post/48400890604/found-no-one-can-stop-the-sloth-of-the-blood-god
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