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877271 Posts in 32854 Topics- by 24294 Members - Latest Member: RopeDrink

May 19, 2013, 03:08:48 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsVGNGViking Bazooka Bloodbath - *Complete*
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Author Topic: Viking Bazooka Bloodbath - *Complete*  (Read 27570 times)
alphasmart
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« Reply #15 on: March 13, 2008, 02:36:40 AM »

Man, this is awesome!  I can't quite figure out what triggers laser-shotgun though, but I like how you had a different attack for up+z and stuff.  Also, GM6 alert!  Should probably patch it so us vista users can be happy.  Other than that though this is great!
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Hideous
That's cool.
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holy shit


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« Reply #16 on: March 13, 2008, 02:52:48 AM »

This is cool. I don't like how he's not falling when I attack mid-air though.
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Farmergnome
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« Reply #17 on: March 13, 2008, 03:25:34 AM »

i am impressed, when i did that massive beam that pushed the character back, i got a erection.
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Lurk
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« Reply #18 on: March 13, 2008, 04:01:37 AM »

Nice! But you might want to consider assigning the jump ability to the 'x' button, and make the close combat automatic with 'z' when the character is in contact with an enemy (especially since you link some special moves with up-'z'). Also, you should make an enemy that fires projectiles, like an crossbowman or something, to prevent the player from just settling in a corner and repeatedly firing upwards(or you could make the up shot damaging to the player when it explodes, forcing him to stay on the move). I really like the large shot(shooting downwards is fun, try to lower the gravity a bit on the main character, could really open some styles there).
Keep it up!
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Farbs
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« Reply #19 on: March 13, 2008, 04:51:54 AM »

I think you've found some fun. Nice one!

The "two hits" health system kinda reminds me of Halo, in so much as you only die if you sustain damage over a short period of time. What Halo has that you're missing though is feedback for when you're near to death. I think it'd really help to show more explicitly both when the player is hit, and when the player is one hit from death.
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ProgZmax
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« Reply #20 on: March 13, 2008, 11:11:08 AM »

I love how the enemies fly back when they die.  Game Maker's great for stuff like this!
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Soulliard
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« Reply #21 on: March 13, 2008, 01:50:09 PM »

Thanks for all the responses. I'm glad to see I wasn't working in vain.

I don't know if this is your programming genius or chaotic dynamics but the controls for this are so sick it's great.
That was my main goal. Good controls make a good game.

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Please let some knight bodies stack up.
Fun as that sounds, they would probably just get in the way and make it difficult to see the still-living enemies.

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Sometimes the viking can stand in mid-air just off the edge of platform.
I'll see if I have time to fiddle with collision detection.

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I can't quite figure out what triggers laser-shotgun though, but I like how you had a different attack for up+z and stuff.
Laser-shotgun is left/right + z.

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Also, GM6 alert!  Should probably patch it so us vista users can be happy.
True. Thanks for the reminder.

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I don't like how he's not falling when I attack mid-air though.
You're not the only one who complained about this. I changed it so you fall while attacking now (only slower than normal).

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i am impressed, when i did that massive beam that pushed the character back, i got a erection.
So did I, while I was programming it. Smiley

I'll post more responses when I have time.
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C418
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« Reply #22 on: March 13, 2008, 01:54:40 PM »

I could play the demo for ages
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Soulliard
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« Reply #23 on: March 13, 2008, 05:34:56 PM »

But you might want to consider assigning the jump ability to the 'x' button, and make the close combat automatic with 'z' when the character is in contact with an enemy (especially since you link some special moves with up-'z').
Well, there are some cases where you want to use a ranged attack up close, or a melee attack at a longer range, so I don't want to a control scheme like that. The up-z move is the only one tied to the up direction that's usable on the ground, and it has enough recoil to send you back to the ground pretty quickly anyways.

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Also, you should make an enemy that fires projectiles, like an crossbowman or something, to prevent the player from just settling in a corner and repeatedly firing upwards(or you could make the up shot damaging to the player when it explodes, forcing him to stay on the move).
I would like to add more enemies. Unfortunately, I won't be able to work on this after this weekend, so I'll only add them as time permits. The up-shot is a little abusable, though, so I've tried to balance it. Now, if you spam it, you shoot fewer grenades.

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I really like the large shot(shooting downwards is fun, try to lower the gravity a bit on the main character, could really open some styles there).
I edited the downwards shot so it can be combined with other aerial attacks much more easily. You're right; that opens many more options.

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The "two hits" health system kinda reminds me of Halo, in so much as you only die if you sustain damage over a short period of time. What Halo has that you're missing though is feedback for when you're near to death. I think it'd really help to show more explicitly both when the player is hit, and when the player is one hit from death.
You're vulnerable for about a second after being hit. I'll add some feedback if I have time, but I don't think it's absolutely necessary, since you should be avoiding attacks anyway.

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I could play the demo for ages
Glad to hear it. I don't have time to  put in a ton of content, so the replayability has to be a strong point.
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Ataraxia
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« Reply #24 on: March 14, 2008, 10:00:55 AM »

Doesn't work on my computer. Damn you Vista... always failing me. Always. always.... Sad
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cactus
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« Reply #25 on: March 14, 2008, 12:06:40 PM »

I really liked it. Great selection of moves and attacks. Got about 380 for a highscore. Great job so far!  Smiley
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alphasmart
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« Reply #26 on: March 14, 2008, 12:10:55 PM »

apply this patch to the .exe for great justice.  I think Mark Overmars should make this a law or something, or at least a patch for vista so it works automatically...grr
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Ataraxia
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« Reply #27 on: March 14, 2008, 12:44:25 PM »

apply this patch to the .exe for great justice.  I think Mark Overmars should make this a law or something, or at least a patch for vista so it works automatically...grr

Thank you!!! This game is incredibly fun!
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Eric McQuiggan
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« Reply #28 on: March 14, 2008, 02:04:43 PM »

Right Arm! Now I can play these games that just drink my processor!
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TooMuchSpareTime
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« Reply #29 on: March 14, 2008, 05:58:17 PM »

Any idea how to make it run in Windows Vista? :\ I've got that silly admin thing disabled (or enabled or whatever it is that stops it being silly), but running the EXE... does nothing.
« Last Edit: March 14, 2008, 06:03:21 PM by TooMuchSpareTime » Logged
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