I think that bug has finally been squashed. What a relief!
Overall it seems neat, but the interaction lacks a certain 'weight' when blows actually make contact, since the animation goes through just the same as if there was no contact and there's no kickback or anything.
If I work on it after the competition is over, this would be a great thing to add.
You can kill a whole side of a wave by standing under it and attacking up with "x".
This really only works on survival mode- but I'll still try to make the knights less abusable when they enter the arena.
I can't really tell when I'm hit.
I should have time to add some indicator before I go. I'm considering making the character flash, but some might misinterpret that for a moment of invincibility, rather than a moment of weakness.
Doesn't freeze for me anymore, although the first round I played it didn't tell me how many kill I got when I died, and the stage select page looked as if I hadn't played at all
This is really odd, since it's never happened to me. I'll see if I can find what's causing this problem, but I don't know if I'll have time to fix it.
Also, would be nice to have some indication of what you have to do to unlock a stage.
Basically, you just need to get better scores on the stages where you don't have many stars.