Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076114 Posts in 44164 Topics- by 36130 Members - Latest Member: D3CENT

December 30, 2014, 11:32:41 AM
TIGSource ForumsFeedbackPlaytestingBeyond the Black Hole demo
Pages: [1]
Print
Author Topic: Beyond the Black Hole demo  (Read 1674 times)
Hempuli‽
Level 10
*****


Batatoes.


View Profile WWW Email
« on: June 17, 2010, 02:17:25 PM »

Cheers!

I'll post this here too, there's also a devlog around. I'm just so glad I got this out that I have to make a post about it in here.

Ok, so this is the demo of Beyond the Black Hole, a puzzle-platformer I've been working on for about half a year now with Multimedia Fusion 2. It's by far my biggest project, and it'll sure take a year or so still to finish it. This thing is a sequel to FIG, my earlier 'big' game, though there are certain big differences, the controlling system being the biggest.

This demo features 6 of the game's 35 levels, all chosen from the finished 12 and stuffed to one planet. There's also the tutorial level on top of that. I'll stop here and let the readme speak a bit:

"In each level, your objective is to collect all the yellow stars (there's usually only one, and none should be hidden from view) and reach the exit. Reaching the stars and overall solving the levels requires using the main character to carry things around, and the mouse to interact with other things. Most levels require both methods of interaction. In every level, there's also a hidden blue star, which requires either extra skill or just common curiousness to be found. Collecting all the blue stars also results in a bonus, though not in this demo!

NOTE! You can adjust volume from the settings.txt!

** CONTROLS **

A & D = move left & right
W = jump
Space = pick up / put down
Left mouse button = throw when aiming, interact, confirm
Right mouse button = aim when carrying an item, return to planet menu
ESC = quit level/game
Enter = restart level

** CREDITS **

Full credits shall be in the finished game!

Idea, design, graphics & programming: Arvi Teikari
Musics: Johan Hargne
Main tester: Looki
Support and sound editing: Nicklas Nygren"

There were other people that should be mentioned there, I'll list them here later.

I hope you enjoy the game! Get it here!

Screenshots (See more in the devlog!):


Logged

GNNNRRBRRNIBRIR
www.hempuli.com
Gainsworthy
Level 10
*****


BE ATTITUDE FOR GAINS...

afroman5k@hotmail.com
View Profile Email
« Reply #1 on: June 17, 2010, 04:41:13 PM »

Oh boy, downloading now. Love Floating Islands Game, so this should be raaaaaaaaaaaad.
Logged
snake2020
Level 0
**


View Profile Email
« Reply #2 on: June 18, 2010, 03:33:14 AM »

oh man it is awsome!
Logged
laserdracula
Level 0
***


Get ON my plane!


View Profile WWW Email
« Reply #3 on: June 18, 2010, 07:15:37 PM »

Charming game with clever puzzles.  The level select is neato too.  I did find it awkward to catch the chili pepper thing in 'The Terrifying Beast' with the space bar.
Logged
Hempuli‽
Level 10
*****


Batatoes.


View Profile WWW Email
« Reply #4 on: June 19, 2010, 12:47:34 AM »

Hmm... But you do pick up everything that way. Is there something you'd suggest to change there?
Logged

GNNNRRBRRNIBRIR
www.hempuli.com
laserdracula
Level 0
***


Get ON my plane!


View Profile WWW Email
« Reply #5 on: June 19, 2010, 08:36:56 AM »

Well I suppose it wasn't necessarily the space bar, it was more that I have to click the tree then quickly move back to the keyboard and jump to catch the thing.  Though I could've used my left thumb to do the space bar.  Since the mouse is used frequently maybe you could utilize the right mouse button for actions.  Probably a non-issue for most people really.
Logged
Hat Galleon
Level 0
**


View Profile Email
« Reply #6 on: June 19, 2010, 11:10:06 AM »

Maybe it's just me, but 95% of the time, the main menu and level select screen doesn't appear. It was visible for me one time after about three tries, and hasn't appeared again yet. I just have to click blindly and hope I'm selecting a unique level. The swirly background picture still shows, though.
Logged
AndroidScholar1
Level 1
*


View Profile
« Reply #7 on: June 19, 2010, 11:32:07 AM »

Wow, this is pretty nice Smiley Loved the art direction overall, and the only thing I can fault is the level select system - whilst original and stylish, it was a bit confusing as to how it worked (touching the lines rather than just the orbiting objects), and I think could probably be improved with a slightly more organized version. That's probably just me though.

The puzzles were just challenging enough to keep me interested, and though the main character could have moved a tiny bit quicker, I got used to his speed. It's a very relaxing game, surprisingly.

Good work Smiley
Logged
Hempuli‽
Level 10
*****


Batatoes.


View Profile WWW Email
« Reply #8 on: June 20, 2010, 01:39:41 AM »

@Hat Galleon: That has happened to some other players too. The worst thing is that I have absolutely no idea what could cause such an annoying bug! Sad

Thanks for the kind feedback. Smiley
Logged

GNNNRRBRRNIBRIR
www.hempuli.com
thomasmahler
Level 1
*



View Profile WWW
« Reply #9 on: June 20, 2010, 01:51:52 AM »

That looks awesome!
Logged

Gainsworthy
Level 10
*****


BE ATTITUDE FOR GAINS...

afroman5k@hotmail.com
View Profile Email
« Reply #10 on: June 20, 2010, 03:00:08 AM »

Fun, tricky and lots of personality. Though that's to be expected!  Smiley

The puzzles all made me think a little, without being obtuse or frustrating. Which was nice. It encourages a little exploration and lateral thinking for the gold star, and quirky thinking for the blue ones (most of which I haven't found yet).

Gotta agree about the level select screen - it seems a little difficult to chase the orbiting planets. If they orbited really slowly, it would be better.

It was nice that the mouse indicated nearby objects, and I loved the unique items in each level. Especially the Chili Beast. Love to see more.
 
Coffee
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic