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878441 Posts in 32923 Topics- by 24333 Members - Latest Member: blackarm

May 21, 2013, 10:31:39 PM
TIGSource ForumsDeveloperFeedbackDevLogsZero Gear - a multiplayer kart racing game
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Author Topic: Zero Gear - a multiplayer kart racing game  (Read 73413 times)
marshmonkey
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« Reply #135 on: June 05, 2008, 09:55:53 AM »

yea, I am trying to limit the amount to which people can make things crap since I know many people will do just that. There could also be some possibility of people choosing combinations of multiple items that could impact every one's performance too.
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marshmonkey
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« Reply #136 on: June 09, 2008, 08:07:21 AM »

Finished a new video!  Gentleman  Check it out:

http://nimblebit.blogspot.com/2008/06/new-video-fallout-gameplay-mode-and-3.html

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marshmonkey
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« Reply #137 on: June 09, 2008, 10:23:04 AM »

if you have a chumby you can use this Steam Group widget my brother made, it features the Zero Gear steam group as the default!

http://www.chumby.com/guide/widget/Steam+Friends
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marshmonkey
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« Reply #138 on: June 11, 2008, 10:22:17 AM »

added some new screenshots to our media page. Most of them are yanked from the video we released monday. Click on the happy family enjoying Zero Gear to check them out!

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Corpus
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« Reply #139 on: June 11, 2008, 01:36:33 PM »

It's really looking fantastic Beer!
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marshmonkey
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« Reply #140 on: June 12, 2008, 01:01:17 PM »

As we are starting to build pieces of the GUI for the much anticipated race mode for our game, I spent some time mocking up a general outline of what it might look like. What do you think? We will use this as a guide to build the real pieces. Click to see the bigger picture.



also, check out these things - I want to buy one and make it into a Zero Gear-mobile sooo bad. http://www.lusseautoscooters.com/bcarpics.html

I will have to model one for the game at least!
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increpare
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« Reply #141 on: June 12, 2008, 02:29:24 PM »

As we are starting to build pieces of the GUI for the much anticipated race mode for our game, I spent some time mocking up a general outline of what it might look like. What do you think? We will use this as a guide to build the real pieces. Click to see the bigger picture.
I don't fully know why, but I seem to not entirely like the position indicator in the bottom left corner.  Does anyone else have any ideas why I might be finding it so troublesome?
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Corpus
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« Reply #142 on: June 12, 2008, 02:52:15 PM »

I'm not sure about the border of the map in the bottom-right. The lap and position indicators have those semi-transparent surrounds going on, and the item icon has a big, chunky, glossy black border, whereas the the map just has that clean, relatively narrow black line. Also, it's just a square with rounded corners, whereas the other three boxed GUI corner elements each have one angled side.

Still, it's looking really nice; that's just a niggle.
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marshmonkey
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« Reply #143 on: June 12, 2008, 03:05:03 PM »

yea I have a few of the same reservations. The minimap seems to be weighing the whole corner down with it's chunky graphical-ness. I might try swapping out the screenshot I am using for the minimap-map with something that is just black with white fill where the track is, and maybe getting rid of the border and giving it more of the floaty look of the elements behind the position and lap indicators.
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« Reply #144 on: June 13, 2008, 06:39:25 AM »

That space level looks a LOT like the one in Mario Kart. Hole in the middle, clear glass floor panels on the sides, circular... and other small bits, I'm sure. Just sayin'.
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Hideous
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« Reply #145 on: June 13, 2008, 07:24:01 AM »

You're thinking of "Skyscraper", which didn't take place in space at all.


Also do you guys realize how much I want to play this game?!
« Last Edit: June 13, 2008, 07:30:14 AM by Hideous » Logged

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« Reply #146 on: June 13, 2008, 08:40:45 AM »

All of the information seems to be spread out as much as possible, which seems a little odd to me.
Also, the driving looks alot better, but something still kinda seems off. Possibly a lack of tire friction, or at least a lack of feedback if it is there. It just doesn't feel right without screeching tires and skidmarks.

Also the 'KAPOPW' graphic shouldn't clip through the floor like other particle effects.

Otherwise, it's looking pretty damn slick.
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marshmonkey
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« Reply #147 on: June 13, 2008, 11:01:59 AM »

Also do you guys realize how much I want to play this game?!

Enough to buy 1,000,000 copies?
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« Reply #148 on: June 13, 2008, 01:16:35 PM »

Also do you guys realize how much I want to play this game?!

Enough to buy 1,000,000 copies?

I'd buy 3,141,592 if I had to.
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marshmonkey
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« Reply #149 on: June 13, 2008, 03:01:51 PM »

that should do it
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