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878691 Posts in 32932 Topics- by 24342 Members - Latest Member: Renegade68

May 22, 2013, 12:14:50 PM
TIGSource ForumsDeveloperFeedbackDevLogsZero Gear - a multiplayer kart racing game
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Author Topic: Zero Gear - a multiplayer kart racing game  (Read 73431 times)
marshmonkey
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« Reply #30 on: March 25, 2008, 03:53:41 PM »

We have considered whether or not the customizations should have gameplay effects, and we are kind of on the fence either way. Having them just be cosmetic would simplify things a lot, and free us up (and the community) to make whatever they might desire without having to factor in how it fits into gameplay.

I also have bought zero-gear.com as suggested by Radnom, I haven't had the time to re-direct it yet though.
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marshmonkey
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« Reply #31 on: March 31, 2008, 10:23:56 PM »

so I have been really busy lately moving to a new place and dealing with all that fun stuff, but I recently started working on the "garage" environment, which will be a little room that your kart sits in where you can customize your looks, your kart tuning, etc. Hopefully we will end up supporting custom garages too so people can download new garage environments.

Here is the lift that you and your kart will be sitting ontop of:


and here is a toolbox prop that will be sitting close by, I still need to texture it.
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marshmonkey
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« Reply #32 on: April 01, 2008, 05:35:26 PM »

finished texturing the toolbox



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Caio
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« Reply #33 on: April 01, 2008, 06:04:58 PM »

Awesome as always. Wink
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marshmonkey
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« Reply #34 on: April 04, 2008, 02:48:58 PM »

finished another garage prop, an exciting air compressor!



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marshmonkey
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« Reply #35 on: April 07, 2008, 10:00:02 AM »

another small prop I just finished, and a very WIP shot of what the garage layout might look like with everything thrown in there.





There is still 3 or 4 more props I need to make, since the camera will be close in on the kart they will be close so I want them to look nice. Once I finish the props I will texture and do some simple details to the background of the garage and then light the whole thing. I am thinking it would be cool to have the garage door in the background rolled up and be able to see outside through that and the windows, would be a good light source too.
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Hideous
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« Reply #36 on: April 07, 2008, 10:21:27 AM »

I want this game, badly.

I don't suppose you need testers? Tongue :D
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marshmonkey
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« Reply #37 on: April 07, 2008, 10:53:22 AM »

not yet, but eventually we will for sure.
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marshmonkey
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« Reply #38 on: April 07, 2008, 12:12:25 PM »

quick oil barrel

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Corpus
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« Reply #39 on: April 07, 2008, 12:28:23 PM »

This is all awesome stuff.

How do you know where to put the different bits of the texture, especially when they're that complex?
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marshmonkey
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« Reply #40 on: April 07, 2008, 01:03:00 PM »

once I unwrap it, I export a wireframe of all the faces, and plop it on a blank file in photoshop, then I just fill in with the wireframe as a guide. Sometimes I have to go into maya and look at the model and highlight faces to know whats what on the UV map.
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marshmonkey
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« Reply #41 on: April 07, 2008, 04:54:46 PM »

spray gun and paint



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Hideous
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« Reply #42 on: April 07, 2008, 10:05:09 PM »

Make sure you guys have a top-down camera mode when you race, as well. Grin
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marshmonkey
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« Reply #43 on: April 09, 2008, 08:10:55 PM »

another quick shot, still very WIP

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marshmonkey
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« Reply #44 on: April 15, 2008, 08:19:10 AM »

ok, I finally finished up most of the garage and got it into the engine - here is a screen shot. It's all a fully modeled little environment so that there is something to look at in all directions as you will be able to freely rotate and zoom in around your kart & character.

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