gimymblert
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« Reply #280 on: July 25, 2014, 02:11:05 AM » |
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dat verticality sir!
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McMutton
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« Reply #281 on: August 12, 2014, 09:33:16 AM » |
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Thank'eh, Shrack! I'll keep you in mind when I start working on that stuff! Aaaand more: Now that I have all of these pieces, the rest should go a bit faster.
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McMutton
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« Reply #282 on: August 14, 2014, 12:36:25 PM » |
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Redesigned Celeste, the party mage: I've decided that Aves peeps' wings shrink down when not in use.
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McMutton
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« Reply #283 on: August 16, 2014, 05:16:12 PM » |
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Flying mechanics 'n shit, courtesy of Celeste, here.
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McMutton
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« Reply #285 on: August 26, 2014, 02:27:22 PM » |
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And some animation:
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« Last Edit: August 27, 2014, 06:44:42 PM by McMutton »
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McMutton
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« Reply #287 on: September 04, 2014, 10:18:33 AM » |
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #288 on: September 04, 2014, 02:40:02 PM » |
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wowo
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diest
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« Reply #289 on: September 04, 2014, 02:49:09 PM » |
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woah this looks awesome! but just to let you guys know, the photobucket links in earlier posts aren't working anymore
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justincavenagh
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« Reply #290 on: September 04, 2014, 06:48:35 PM » |
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This looks fantastic, getting abit of a fable vibe mixed with Zelda and Final Fantasy ect.
Defiantly going to follow.
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Thomas Finch
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« Reply #291 on: September 04, 2014, 06:59:10 PM » |
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Looks great! I'd highly recommend you use Imgur or your own website to host the images though. Your main post is riddled with "Look Who's Popular" photobucket notices.
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McMutton
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« Reply #292 on: September 09, 2014, 12:22:31 PM » |
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Thanks guys! And thanks for the heads up VanDiest, Thomas. I thinkg they're back to normal, as they aren't showing up as the blocked image like they were before, at least on my end. I'd also forgotten that the first post acts as the main thing, so thanks for bringing that up as well, Thomas. I've fixed it up now so that it looks nice and presentable. As far as updates go, I'm working a bit on Van's combat stuff: His thing is that as you attack, he gets faster and faster, until he reaches a certain speed and his special attack activates. It's kinda like: I've also gotten attack queueing to work, so now you can combo normally instead of having to time it perfectly.
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McMutton
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« Reply #293 on: September 10, 2014, 12:37:07 PM » |
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There we are:
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jaharley94
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« Reply #294 on: September 11, 2014, 10:08:00 AM » |
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This. Looks. Awesome.
Not much else to say!
I want to write music for it...
And that is some dedication you've got, still working on the project 4 years in. It will be excellent when it is released!!!
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McMutton
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« Reply #295 on: September 26, 2014, 02:31:19 PM » |
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Thank'eh, ser! Here's a mook:
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McMutton
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« Reply #296 on: October 11, 2014, 04:39:33 PM » |
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« Last Edit: October 11, 2014, 04:53:57 PM by McMutton »
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McMutton
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« Reply #297 on: December 01, 2014, 02:17:48 PM » |
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Got a lot of stuff done, so I made a video showcasing the current progress:
Had to re-implement parrying after messing it up by rewriting AI stuff. I amped up the oomph of the blocking and attacking, so everything can have a nice sense of impact.
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savethejets
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« Reply #298 on: December 01, 2014, 09:23:58 PM » |
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wowza that looks awesome! I love the music in that video too! Following this one 1 suggestion, you know what might be sweet is when you lock onto the enemy the screen could go into a widescreen film effect. Zelda does that and I think it really adds to the sense you're in to combat
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McMutton
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« Reply #299 on: December 05, 2014, 11:18:12 AM » |
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Huzzah! I may do that; it does add a bit of a focusing effect. Dang it, Garrolle. Dang it, Garrolle! DANG IT, GARROLLE.
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