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TIGSource ForumsCommunityDevLogsEthios: Valiant Plume Saga - A 3d Zelda-Like With a Party of Heroes
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Author Topic: Ethios: Valiant Plume Saga - A 3d Zelda-Like With a Party of Heroes  (Read 98730 times)
McMutton
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« Reply #340 on: August 25, 2015, 09:59:23 AM »

And MORE Celeste!





Finally decided that she'd use "gun" that channels her magic, and redesigned her appropriately.

Magic was made a bit more accessible after the creation of the Magicaster- sending magic through the barrel makes it far easier to aim than the traditional catalysts like wands and staves.
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gimymblert
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« Reply #341 on: August 25, 2015, 05:40:51 PM »

page 1 - good amateur job
last page - among the best anime style designer on the world

dat jump 5 years later
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McMutton
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« Reply #342 on: November 10, 2015, 10:53:02 AM »

I LIVE!

Thank'eh, Jimym! I'm actually quite proud of the progress my skills have made thus far!

I'ma start posting character sketches that I've been doing at work.


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gimymblert
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« Reply #343 on: November 10, 2015, 11:27:57 AM »

5 more years, has replace final fantasy and nomura by making a game alone, cause the ruin of square enix!
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eigenbom
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« Reply #344 on: November 10, 2015, 03:00:36 PM »

Some really great models! I love seeing everyone work so hard on their craft, and then, bam, 5 years later they are just smashing it. I only wish I could spend more time here Smiley
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Jasmine
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« Reply #345 on: November 10, 2015, 05:50:49 PM »

This is fantastic. If I can make as large a leap as you have graphically, musically, I won't have any problems, haha. Has the story-line evolved as much as the art? The more I see this project, the more excited I get for you!
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flipswitchx
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« Reply #346 on: November 10, 2015, 06:00:03 PM »

Cuuute style! Deserves some applause Hand Clap
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McMutton
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« Reply #347 on: November 11, 2015, 09:26:04 AM »

Bring down Squeenix? Don't give me any ideas, Jimym...  Evil

Hey, feel free to, Eigenbom. Foreeeeeeeveeeeer.

Thanks a bunch, M4uesviecr; it really just boils down to getting practice every day forever, it seems. As far as the story goes, having it on my mind for the past five years has definitely led to it being quite fleshed out; I've even got ideas for future games.

Thank'eh, Flipswitch!


Here's a couple more:



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Cranktrain
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« Reply #348 on: November 11, 2015, 09:51:55 AM »

Really liking the models, and the character design that goes with them. Such a fun looking style!
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McMutton
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« Reply #349 on: November 13, 2015, 09:48:00 AM »

Thank'eh!

More:


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ProgramGamer
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« Reply #350 on: November 13, 2015, 08:45:13 PM »

Your style reminds me a lot of Subway Surfers and Blades Of Brim on ios. I like it!
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McMutton
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« Reply #351 on: November 15, 2015, 10:46:31 AM »

Thank'eh!

Updated Illya, while trying another hair technique:




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Knightfall
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« Reply #352 on: November 15, 2015, 03:17:43 PM »

Jeez, it does have a nice Zelda fantasy look. Looks great! If you want, I could do the composing. I've really been a fan of Zelda and I can compose fantasy like songs.
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McMutton
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« Reply #353 on: December 04, 2015, 09:23:13 AM »

Thank'eh! I appreciate the offer, but I've already got a composer lined up.


Did some work on anoooother combo for Ellie. Still a bit rough
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Vovosunt
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« Reply #354 on: December 04, 2015, 09:44:27 AM »

I think I've lurked around this devlog almost from its start.
At first I really didn't like your art style, but man, every update you posted showed so much improvement!
Now I really like it  Grin
The latest characters updates are really great.
Keep up the good work! Hope to see more awesome stuff from you!  Toast LeftSmiley
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McMutton
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« Reply #355 on: December 30, 2015, 12:44:57 PM »

Thanks a bunch, Vovosunt! Yeah; even if this game never gets released, it'll still have given me a consistent way to hone my skills over a long period of time. You'll definitely keep seeing me around!

Did some more character designs:





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McMutton
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« Reply #356 on: March 03, 2016, 11:19:26 AM »


Doing some new UI stuff, as I had some new ideas. I needed to anyway, as well, since I changed the three-way switching into four-way switching. Here's that element:


And some notes:




Had some ideas for the health system, too. They'll be organized into Major and Minor hitpoints, with the Major ones being made up of three Minor ones. Normally, losing three Minor hitpoints will result in the Major hitpoint going dark, but being able to be healed normally.

However, if you take a strong hit that damages you for all three Minor points, the Major point will shatter leaving an empty bracket, and you'll have to go to an inn or find a doctor or something like that in order to heal it. I'm picturing a minimum of one Major point for a grievous hit. If the attack would deal damage across more than one Major hitpoint, only half or so will shatter.

So if you get hit by an attack that deals twelve points of damage only two Major points will shatter, even though it took all of the Minor points for four of them.

(A concept for this is on the bottom of the notes shown above)
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Ian_A
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« Reply #357 on: March 03, 2016, 12:23:06 PM »

Been following and enjoying this project since polycount. Keep it up man!!  Smiley
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gimymblert
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« Reply #358 on: March 03, 2016, 12:25:04 PM »

not enough update Cry
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McMutton
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« Reply #359 on: May 02, 2016, 10:49:19 AM »

I'm finally back with an awesome new computer!

And a cool idea for normal maps:



Aaand also more image effect testing:

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