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877342 Posts in 32857 Topics- by 24296 Members - Latest Member: Reginald D Laniger

May 19, 2013, 08:52:10 AM
TIGSource ForumsPlayerGeneralScenes in Games that Really Hit You Hard
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Author Topic: Scenes in Games that Really Hit You Hard  (Read 3754 times)
Jrsquee
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« Reply #45 on: June 24, 2010, 10:11:46 AM »

man, mother 3 really hits me hard. everywhere.
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Captain_404
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« Reply #46 on: June 24, 2010, 10:28:58 AM »

The part in Machinarium where you're outside the kitchen on that elevator thing. For a good five minutes or more I didn't know I could do anything other than look in on her. It all felt so helpless and sad and beautiful.

Then I rescued her by filling the chimney with popcorn or something Droop


And, of course, the street band scene affected me in the exact opposite way.
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Ninomojo
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« Reply #47 on: June 24, 2010, 03:26:27 PM »

+1 for Machinarium. All those memories that pop up when you're not moving the character. That got me, it's a beautiful and touching way of making you care for your character.

The scene that hit me the most is at the end of Ico:
The shot where Yorda put Ico in the small boat, and you see her from the boat's point of view, all black.


Also the end of Silent Hill 2 hit me hard, although it was becoming pretty obvious:
First when you realise the last "level" is the hotel where you spent your honeymoon or whatever. And then, when you enter the room you used to be in, it's shockingly all clean and calm in contrast to everything else that is SilentHill-esque. And then you watch the video and realize what you've done.

The end of MGS 3, although I've always found that the stories in MGS games were overly complicated badly writen pseudo polical-warish bullshit, worked surprisingly well on me. That last scene where Snake realizes he's been a tool all along, it works very well, you can really feel how heavily impacted he is, and that's a decisive turn for the rest of his life.

Shadow of the Colossus:
Agro "dies". Holy shit I was like "damn you Ueda I knew it you mean man!!". But even more powerful is when he's coming back, limping. It's all just so perfect at this moment. The ending of this game, although predictable is incredible. You don't really know who's bad and who's not. You've been fooled by Dormin (not really actually he warned you), but at the same time he was true to his word and she lives again. This game is fucking awesome. I'm plugging my PS3 back right now! (damn you PS3).

Actually we should totally do a thread on the exact opposite! Scenes in games that tried to be emotionnal but fail miseraly (bad writing/directing/dialog, etc). But there would be just too many Smiley
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Castle
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« Reply #48 on: June 24, 2010, 04:41:53 PM »

Most of Heavy Rain

Especially parts dealing with the trials.
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LemonScented
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« Reply #49 on: June 24, 2010, 05:16:20 PM »

Increpare's Home: I lost my grandmother shortly before and it really resonated with me.

Ooh, forgot about Home. I second the motion that it's amazing. My stepfather has Alzheimer's. I don't see him very often but I first played that as I was preparing to go and visit him in his care home for the first time. Powerful stuff. It felt a bit more "obvious" and direct than Passage, but it hits like an anvil.
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Sir Raptor
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« Reply #50 on: June 24, 2010, 06:51:12 PM »

Actually we should totally do a thread on the exact opposite! Scenes in games that tried to be emotionnal but fail miseraly (bad writing/directing/dialog, etc). But there would be just too many Smiley
Drawn to Life. All the way.
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Eric McQuiggan
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« Reply #51 on: June 24, 2010, 09:37:59 PM »

@Ninomojo Nah Way! That second part in your description of SotC was complete bullshit! I thought it ruined the mood and devalued the sacrifice.

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