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Farmergnome
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« Reply #15 on: July 08, 2010, 08:45:07 PM » |
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Nothing like some sexy graphics to get people interested. And we call ourselves indies.  Hahah so true  So got the inventory system sorted last night which is cool its been causing me problems for a day or two now, finally got it working nice with the mouse, that and I box2d'd me some trees  Massive time waste but was fun, so when your character lumbers them they fall down n stuff, yayyyy Theres a bit of slowdown in the vid, was recorded from my laptop... And theres a fair few temp graphics floating around. http://www.youtube.com/watch?v=rRfrh0VEUG8
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« Last Edit: July 08, 2010, 08:48:40 PM by Farmergnome »
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sereneworx
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« Reply #16 on: July 08, 2010, 09:30:15 PM » |
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Looks tasty in motion. It's all quite dark, though.
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Farmergnome
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« Reply #17 on: July 08, 2010, 10:25:51 PM » |
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Yea gets quite dark at night at the moment, should have recorded it when the game cycle was in the day, graphics are a little less tinted then.
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Inanimate
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« Reply #18 on: July 08, 2010, 11:19:00 PM » |
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Wow, what a beautiful game. Looks so... wow.
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Melly
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« Reply #19 on: July 10, 2010, 11:28:10 AM » |
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This is looking really good right now.
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Farmergnome
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« Reply #20 on: July 11, 2010, 01:34:49 PM » |
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Sweet  Been coding on it last few nights, adding a bit more depth to the weather system, the rates that it reduces your stamina, stuff like that, also adding in physical and mental sickness, every time the players stamina is reduced to 0 you gain a sickness, most are curable except maybe death via other healing items in the game world, ive pretty much covered everything from getting a stroke to phobias to straight up crazy seeing fantasy type creatures. got a pretty extensive list of items now as ive spent alot of time on this inventory system, more time than I would have liked really... So the new direction for the platforming mechanics of the game is using items to assist in platforming, one example comes to mind to cross a river you need to lumber a ton of trees, and use the wood as sort of a floating bridge to get to the other side, stuff like that. Id post some screenshots but I havent really done much more art yet 
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agj
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« Reply #21 on: July 11, 2010, 02:55:53 PM » |
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That's certainly beautiful.
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miconazole
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« Reply #22 on: July 12, 2010, 12:08:04 AM » |
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I somehow managed to miss this one. This looks really cool! I hope you get it done :D
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HybridMind
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« Reply #23 on: July 12, 2010, 09:23:42 AM » |
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holy crap this looks awesome! love the original art mockup style as well as once you de-rezzed it a little for the game.
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Farmergnome
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« Reply #24 on: July 15, 2010, 01:26:27 AM » |
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Oh look see its a boar, time to rifle his ass!  He drops some meat!  Now its time to mine!  More to come I guess...
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Saker
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« Reply #25 on: July 15, 2010, 01:38:48 AM » |
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Holy flying cow  , This is amazing also , Is it supposed to be blurry like that ?!
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Farmergnome
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« Reply #26 on: July 15, 2010, 01:40:32 AM » |
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Holy flying cow  , This is amazing also , Is it supposed to be blurry like that ?! Thanks dude, yea just toying with effects atm, not sure ill go with the blury pixel look, we shall see... More worried about balancing and making it decent fun to be honest.
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_Madk
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« Reply #27 on: July 15, 2010, 03:19:42 AM » |
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This looks incredible. 
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Melly
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« Reply #29 on: July 15, 2010, 08:37:17 AM » |
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I personally hate the blurry pixel look. I much prefer crispy pixels.
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