Alpha 4 has a close-to-final level one. There are still a few bugs getting squeezed and features to stick in. I've got to get the save squares working as well as the gas squares. Initially, your ship will have next-to-no gas and you'll have to step on that gas square before you'll be able to take off towards the next level (which isn't out there yet, and if you get far enough, the game will crash!

) But you can imagine how that works.
This should give you a pretty good idea of how the game will start out. When you take off with your ship, you'll be on to the next level. Each consecutive level will be harder with some new twists thrown in like enemies and breakable blocks, etc.
Now, I know that this build is getting some pretty miserable frame rates. My dev machine was getting around 15 fps, and then when I tested it on another, it ran at 20, and the guy ran too fast and became difficult to control. Once I can get the frame rate under control, I'll have to tweak the speed of everything to feel right. Unfortunately, Adventure Game Studio isn't really intended to do all the things I'm forcing it to do right now (go figure), so, I've got to find the best way to optimize the drawing routines.
I'd be interested to hear what kind of frame rates people are getting on different hardware. It's intended to be run at 30, though that is almost certainly unbearably fast, since I tweaked speeds on a machine that was getting 15 (but I hadn't noticed at the time).
Thanks for trying it out!
