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VinceTwelve
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« Reply #45 on: August 07, 2010, 10:50:15 PM » |
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Download ∞ bit for WindowsFinished! It's still not midnight in California!  I'll update some screenies in the first post. Please try it out and let me know what you think! There are six levels, some of them very challenging! Good luck!
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« Last Edit: August 07, 2010, 10:58:40 PM by VinceTwelve »
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Melly
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« Reply #46 on: August 07, 2010, 11:38:40 PM » |
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Tried it out. Got fairly far. I really like some of the puzzles and ideas you created here. I still think finding your way through the second level is a matter of trial and error, but it's not a big deal. The gun is a very interesting mechanic. And here I was thinking it would be a lot more mundane. Game runs pretty smoothly here for the most part. The player movement is a bit slippery, which makes some of the more precise jumps a little difficult, but it just takes getting used to. The moving platforms had some odd behaviour. Soemtimes if I feel out of them (or through them, depending on the situation) I would continue moving sideways in the air. I'll try completing the game sometime later. 
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Ali
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« Reply #47 on: August 08, 2010, 02:36:54 AM » |
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Nice work, Vince! I love the strangely vertigo-inducing tunnel of infinity.
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VinceTwelve
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« Reply #48 on: August 08, 2010, 05:45:33 PM » |
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Thanks for the comments guys! There might be a few bugs here and there on account of the last-minute rush (really appreciated that extension btw  ), I'll try to iron those out and update. But I need to sleep for a week first!
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guillermo
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« Reply #51 on: August 12, 2010, 04:26:01 AM » |
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Good work on using AGS for this, that was clever. I like how you have 2 different game modes, both simple but fun. I found the backgrounds way too distracting, though. The audio is pretty nice too. 
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miconazole
Level 1
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« Reply #52 on: August 12, 2010, 04:59:30 AM » |
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Oh wait, I beat it. Sweet game! Totally voted for this, btw. What do the locked doors on the title screen do? I thought they'd unlock once I finished the game but now I'm mystified.
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sergiocornaga
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« Reply #53 on: August 12, 2010, 08:30:50 AM » |
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Man. This is tough.
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VinceTwelve
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« Reply #54 on: August 12, 2010, 09:32:32 AM » |
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@miconazole: Yeah, that level 5 tunnel is definitely the most brutal part of the game!  It's randomly generated each time you try it (as is the level4 tunnel) so you might get lucky and have it be easy one go. Thanks for the vote! Glad you liked it! (Oh, and ignore the locked doors. I was going to have them unlockable after beating the game, but ran out of time!) @sergiocornaga: Hopefully it's good/fair tough and not keyboard-out-the-window tough. I never really had time for any playtesters other than whoever tried out the alphas I was posting in this thread. So it is what it is!  @guillermo: Thanks for the comments! It can get difficult to distinguish between the different depth levels. I find that moving the mouse a bit when my eye gets confused clears things up during those platforming sections. I made the background transparent to try and mitigate the issue. Thanks for playing!
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VinceTwelve
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« Reply #55 on: August 14, 2010, 10:35:45 AM » |
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The current download server is having some kind of trouble. Here's a mirror: Mirror 1
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Dualnames
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« Reply #56 on: August 14, 2010, 11:43:35 AM » |
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As I said this definitely is a great game, and I felt really bad, when I learned so late about this competition. Despite the framerate, despite the difficulty, its very polished and very addicting!! 
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György Straub
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« Reply #57 on: August 17, 2010, 11:56:50 AM » |
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This game made voting very easy for me. Such excellent execution, consistent style and fun gameplay. There's nothing I don't love about it, except for the spaceship controls which sometimes could be, idunno, more responsive. The fact that you've pulled this off in AGS (which I don't know up close and personal, but am sure it wasn't intedned for such use) just makes it more awesome. 
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Noyb
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« Reply #59 on: August 28, 2010, 06:54:47 AM » |
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Really interesting game. Played until the moving platform level when my poor laptop started overheating, AGS crashed and threw an error (didn't think to save it, something relating to rendering, which probably had something to do with my videocard getting too hot). I'm sad that the saves didn't remain in future sessions, or else I might have given it another shot.
Great design! Surprisingly intuitive for such a mind-bending concept. After some thought, I was able to easily trace my way backwards from the gas powerup in that level with all the locked doors to find the right path. And I loved how the relative depths of the levels made a difference once you got the gun.
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