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880185 Posts in 33024 Topics- by 24392 Members - Latest Member: mfroeschl

May 25, 2013, 11:30:57 PM
TIGSource ForumsCommunityCompetitionsA Game by Its Cover[AGBIC] Dream Hopper
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Author Topic: [AGBIC] Dream Hopper  (Read 13814 times)
Saker
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« Reply #15 on: June 29, 2010, 10:25:14 AM »


Ahahhahaa , That's absolutely awesome ...Punk rock fans will love this Tongue
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boxedlunch
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« Reply #16 on: June 29, 2010, 10:26:35 AM »

oh. my. god.  Kiss
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John Nesky
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« Reply #17 on: June 29, 2010, 11:01:42 AM »

Some sort of BFG reference is obligatory.  Wink
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Nate Kling
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« Reply #18 on: June 29, 2010, 01:35:50 PM »

this looks wonderful! Visuals are an important part to some games so dont feel bad about spending more time on them.
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« Reply #19 on: June 29, 2010, 01:41:30 PM »

it's true. in fact i'm shooting for getting at least half of my entry done during the actual competition, purely for the fact that i want it to look good.
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Inanimate
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« Reply #20 on: June 29, 2010, 03:32:38 PM »

This is absolutely beautiful.
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J. R. Hill
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« Reply #21 on: June 29, 2010, 03:47:27 PM »

 Kiss

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John Sandoval
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« Reply #22 on: June 29, 2010, 04:06:38 PM »

This is goddamn attractive.
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LiquidAsh
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« Reply #23 on: June 29, 2010, 05:46:17 PM »

Looks great, I can't wait to see the bubbles!
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« Reply #24 on: June 30, 2010, 02:02:57 AM »

figured I would try to incorporate the original cart artists idea of jumping super high and stuff;


tweaked the hair some, not sure if I dont prefer how it was before, if someone thinks its developing in the wrong direction let me know why plz Smiley

I can't wait to see the bubbles!

That's next! :D

Some sort of BFG reference is obligatory.  Wink

haha, don't have any plans for giants... though I was playing shadow of the colossus this morning and it gave me some cool ideas for environment/narrative approach...
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Wilson Saunders
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« Reply #25 on: June 30, 2010, 07:01:03 AM »

Will you be adding wall slide/jump? Also what type of shader are you using to get that effect? It looks beautiful.
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« Reply #26 on: June 30, 2010, 07:52:58 AM »

...is that slender man's girlfriend? Who, Me?
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Squirrelsquid
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« Reply #27 on: June 30, 2010, 07:56:09 AM »

very very awesome - looking forward to play it!  Durr...?Hand Joystick
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Melly
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« Reply #28 on: June 30, 2010, 10:55:56 AM »

Looks amazing, though I think you should really change that animation ASAP. Smiley
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SophieH
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« Reply #29 on: June 30, 2010, 12:15:33 PM »

wow, you add a little colour and the gifs turn to underpants, I guess I'll just have to start uploading playable builds instead in future :D


Will you be adding wall slide/jump?
well you can slide down steep slopes and jumping jumps at the angle of the floor, but I wont be having wall running, I got enough of that in my main project and I dont want to take a break from something by doing something exactly the same Wink

Also what type of shader are you using to get that effect?
the character/environment is a slight tweak on the diffuse and toonshading shaders that come with unity, the hair is solid black or white, and I make it outlined by placing a thicker black strand slightly beyond the hair, so each hair 'point' is .1 further from the camera than the main hair point... if you know what I mean.
oh, also the BG fade out is just regular fog Smiley

...is that slender man's girlfriend? Who, Me?
woa, hadn't heard of the slender man till today, but nope, this is nobodys girlfriend. (yes, I even planned my story that far Facepalm )

Looks amazing, though I think you should really change that animation ASAP. Smiley
ya, its right near the top of my to-do list I promise! ^_^;
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