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877061 Posts in 32845 Topics- by 24286 Members - Latest Member: himowa

May 18, 2013, 12:29:22 PM
TIGSource ForumsCommunityCompetitionsA Game by Its Cover[AGBIC] DOT: Dot Order Tie [FINISHED]
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Author Topic: [AGBIC] DOT: Dot Order Tie [FINISHED]  (Read 12421 times)
allen
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« Reply #15 on: August 02, 2010, 12:05:44 AM »

congrats on getting it posted on indiegames.com/blog

very nice game  Coffee
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googoogjoob
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« Reply #16 on: August 02, 2010, 01:42:41 AM »

I love this game. It's pretty awesome.

Also, I downloaded the game and the zip file is like 26MB in size, of which 24MB are taken up by a single .wav file containing all the music in the game, which is only 1:28 long. So, yeah.
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miconazole
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« Reply #17 on: August 02, 2010, 05:46:07 AM »

I really like the visual theme you've got going here. I got a perfect tie! Woooo.
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Vulf
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« Reply #18 on: August 02, 2010, 03:32:43 PM »

How do you do this?  I went into Door Lock mode on the build currently posted and pressed every key on my keyboard and the map didn't expand.

Actually, you're right. I forgot I had to remove that due to massive bugs. Sorry for the misinformation.
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sergiocornaga
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« Reply #19 on: August 02, 2010, 11:03:42 PM »

Why was my tie imperfect? Is there any way to resolve this?
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miconazole
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« Reply #20 on: August 03, 2010, 12:26:29 AM »

There's a secret area with the last dot.

Look for somewhere symmetrical Smiley
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sergiocornaga
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« Reply #21 on: August 03, 2010, 06:54:47 AM »

Oh God, I have to get them all again?
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Vulf
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« Reply #22 on: August 03, 2010, 06:00:42 PM »

I originally planned to stick a clue to its location in the story portion of the manual, but I decided it would be more interesting to keep it obscured. Didn't stop you from finding it on day 3 though.

Clue:
A lesser known part of the legend described the final fragment as hidden "...in a stark land, surrounded by blackness, seeming but a fragment of a larger array..."
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Melly
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« Reply #23 on: August 11, 2010, 10:35:53 PM »

A very interesting game, though you REALLY should add a save feature. Having to get every fragment again if you exit is hell. WTF

I like the door locking mechanic and all the secret passages. It was rewarding to slowly unravel each new section of the maze.

I didn't finish it though. Maybe when you add that save feature. Wink Also, I get no music here.
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guillermo
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« Reply #24 on: August 13, 2010, 06:09:48 PM »

I can say I really liked the code entry stuff for opening doors, it's an original way to solve an old problem.

I think the game lacks something to keep you motivated. I mean there's no sound (I got no music either), no story development, very simple graphics that don't express much and you see all the game mechanics within the first 3 minutes.  Sad I didn't see much reason to keep playing, you should reward the player more.

Sorry if I sounded harsh but i'm trying to be honest and help.
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LiquidAsh
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« Reply #25 on: August 16, 2010, 05:19:46 PM »

I wanted to like this, but couldn't figure out how the locks work.  I didn't particluarily like having to read through the instructions to figure out how to progress from the main menu to the game.  But, I did try to scour the instructions for help/hints regarding the locks.  Unfortunately I've been unsucessful thusfar Concerned.
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Oddball
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« Reply #26 on: August 17, 2010, 05:46:02 AM »

I liked the door locks once I eventually figured out what I was supposed to do, but overall I found the game extremely tedious. I would have been happy with it being half as long. It felt like a grind fest. It would have been nice to see uncollected dots on the mini-map. Also, I ended the game with 1000/999 dots which seems a little odd.
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hazeman
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« Reply #27 on: September 11, 2010, 12:31:42 PM »

Where is the last dot !?!?!  Someone please tell me!
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