I've been enjoying the drunken motion effect a lot on this game as well as the crazy concept too. I tried playing a bunch without reading what the letters meant and wasn't able to figure it out. I was thinking they represented chemicals in the wine for some reason but now that I read the description that they are adjectives and nouns that makes a lot more sense and I really like that.
Yeah, the game isn't really very player-friendly right now. Sorry about that. It was an intentionally low priority so far; but, equally, as the mechanics solidify, it's one of the things I plan to focus on later.
I also think the reversal mechanic would be awesome where you have to dodge at some point as well as the suggestion that as you approach your most drunk you use increasingly less professional words.
About dodging: Right now I'm doing something like that already. There are times when you'd want to dodge everything. If you're trying to get a positive review, you avoid negative adjectives, and vice-versa. If you're trying to build up a big combo, or if you accidentally picked up an adjective of the wrong color, you avoid nouns. If you have a combo in hand, you avoid water. (Because water both cures drunkenness and wipes out your combo.) The mechanics may not have been clear to you (and, if so, that's no-one's fault but mine), but I'm very happy when it comes to the seeking/dodging dynamic as it stands.
For the other thing...
Perhaps it could be that better words ("herbaceous") are smaller, faster moving, and harder to grab, but give lots of points; however, as you get drunker, you have to resort to grabbing simpler and simpler ones ("grape-y") since they're the only ones you can catch. Maybe at the end you get a score multiplier for consistently sounding erudite?
...that is an excellent idea, and helps solve a design problem I've been slamming my head into.
I also had a lot of fun with the drunken mechanics of this, really looking forward to seeing this realised with less placeholder graphics and more descriptive wine tasting.
Heh. "More descriptive wine tasting" has and continues to be a focus of development, but for 'less placeholder graphics'...
...heh heh heh.
nice things are coming your way.
Now with TWO LEVELS. (Play through the first level to get to the second; a level-select screen will probably be the next thing to go in.) Extra bonus points for the first person to figure out what the new level is supposed to be!