I don't think you understand. The fact is that as long as I hold the jump button, I keep jumping every time I land on the ground, and that doesn't feel right.
Ah! I see. I considered that a bonus, myself - but I tried it your way, and I think it might be slightly better. Thank you!
FYI: Meiteioh is a funny title: Meitei means intoxication and teioh means emperor. So I guess it would mean something like Intoxiking. :p
Ha! That makes sense.
The game description from
http://ginsyokutei.com/game/note/note-23.html:
Taste the world's delicious wines and claim your place as the drunkenness king!
An out-of-control new sensation action game.
Try clearing stages while enjoying a frequently drunken state.
Completely disrupting sight-seeing areas, breaking into the minus stages...
Surpassing B-grade, Z-grade ZETTO gives a memorable first shot.
Ah! I hadn't spotted that description. Luckily, it already fits quite closely with what I was planning. Thanks for translating it for me.
-
New prototype version is up. Some physics tweaks (the player is a bit heavier now), and some major changes to the scoring: there's a 'combo bonus' for collecting multiple adjectives of a type (positive or negative) without attaching them to a noun, but collecting an adjective of the opposite type will wipe out your score - so there's a risk-reward thing going! That is
game design.-
EDIT:
Just noticed that the compo ends on
July 31st, not
June 31st, as I'd read. (There isn't even a June 31st!) That... changes things.
(No wonder no-one else has prototypes up!)