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Jonathan Whiting
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« Reply #75 on: July 16, 2010, 12:55:55 AM » |
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I don't have much in specifics to add now, everything seems to be coming together fantastically. I just wanted to say how inspiring I've found your work ethic + frequent updates.
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HybridMind
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« Reply #76 on: July 16, 2010, 05:56:46 AM » |
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I really enjoy the music for this game. The modulation reminds me of Toejam and Earl.
Hey--thanks! I tried to keep each loop using the same three simple instruments in Reason as a constraint and to help keep them sounding in theme. I use one Redrum patch run through a Scream bit-destroyer thing, one Subtractor setup to be all low chip-tuney for bass, and one Subtractor setup to modulate with sustain / chip-tuney for the lead. I'll have to check out some Toejam and Earl music on YouTube to see what you mean. I don't have much in specifics to add now, everything seems to be coming together fantastically. I just wanted to say how inspiring I've found your work ethic + frequent updates.
Glad you feel it's coming together so well Jonathan.  I find keeping detailed dev logs and tracking my time really helps me to think through where I'm at at various stages of the game development process as well as think aloud through design problems or feedback. Plus the detailed hours log helps me see how I'm using my time effectively (or not) and hopefully adjust my course. This helps with later sponsoring and licensing of the games I make as I can get a good idea of how sustainable making games is for me as a full time business versus doing a different job and keeping game making as a hobby or side-job.
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HybridMind
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« Reply #77 on: July 22, 2010, 07:47:43 PM » |
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PLAY THE LATEST HERE IN YOUR BROWSER7/22: v0.9.9 posted!- RELEASE CANDIDATE--WOOHOO! Major update here. Been cranking on this past few days again and this is looking like it will be the final version barring any odd events or convincing feedback (or bugs!)
- Added stereo pans to sound effects like jumping, picking, destroying of twins
- Made the twin to find able to move also
- Raised movement rate on applicable challenges
- Lowered number of twins on 2nd perspective challenge
- Got my social links in to help build my fan base
- Fixed external mp3s not looping right by adding on the fly adjustment for leader and follower so that flash can skip the ID3 data and bogus frame data.. ugh
- Redid the bass mix on the music tracks
- Added a reset scores button so you can flush old data / achievements
- Totally redid main menu
- Added simple tutorial to first time playing first level (can restart any time with 'T' key
- Added a 'resume game' button to pause menu in case player is lazy and got there by mouse button on '?' icon on UI
- Added fail safe bail out on level generation when I'm placing twins in non-colliding fashion because sometime randomly it can't find a placement before the script times out. Now it will bail after 1000 attempts (about a second) and just drop the twin wherever it may be to keep the game going
- Made a credits screen
- Made a total game stat / rating thingy that unlocks once you've played all six challenges at least once that gives you combined totals as well as a combined bronze/silver/gold rating for how well your combined scores on the game were
I'm beat but happy with how far this has come--ALMOST DONE! 
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sergiocornaga
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« Reply #78 on: July 23, 2010, 06:06:06 AM » |
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This is somehow creepy. I love it! Got 29 seconds on Challenge 6, which I'm pretty happy with. No idea if that's good though as I only played each challenge once... plus there are no other high scores to compare with.
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HybridMind
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« Reply #79 on: July 23, 2010, 06:17:05 AM » |
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This is somehow creepy. I love it! Got 29 seconds on Challenge 6, which I'm pretty happy with. No idea if that's good though as I only played each challenge once... plus there are no other high scores to compare with.
29 seconds on challenge six is quite good. Yeah I had to reset the highscore data this morning since some of the challenges changed a bit. They shouldn't be reset any more though. Glad you like it and thanks for playing!
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HybridMind
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« Reply #80 on: July 23, 2010, 12:02:09 PM » |
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Managed to throw together a YouTube trailer for the game today. WATCH TRAILERI'm not posting it in finished entries yet as I'm just sleeping on the game and listening to feedback at this point from players I've got trying it out. I've got time still and have to work on a few other games at this point. Soon though!
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santaragione
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« Reply #81 on: July 24, 2010, 04:49:56 AM » |
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i liked it, feels very polished...nice work on a simple yet addictive gameplay 
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Melly
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« Reply #82 on: July 24, 2010, 01:05:51 PM » |
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Haha, this is looking quite awesome. It's pretty amazing how much you added to the original concept, and that music is delicious.  Not much I can say right now. Game works very well, looks nice, sounds great (in fact a suggestion of mine would be to have a sound test menu where I can just listen to the songs by themselves, maybe as an unlock for beating all challenges). The Alien Mixer challenge is in fact a little easier than you probably intended, as having more than one type of twin makes it easy to disregard a heavy number of them when looking for the goal. Nice work.  :handthumbsupR:
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Soulliard
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« Reply #84 on: August 09, 2010, 06:09:56 PM » |
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I admit, I wasn't expecting much from a 'find the hidden object' game. But I quite enjoyed this. The fast pace, catchy music and quirky art style (inspired by one of my favorite cartridges) made the game a joy to play through. You took this concept and did about as much with it as you could. I can't think of anything you could do that would make it significantly better. Well done. 
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HybridMind
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« Reply #85 on: August 12, 2010, 09:50:13 AM » |
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I admit, I wasn't expecting much from a 'find the hidden object' game. But I quite enjoyed this. The fast pace, catchy music and quirky art style (inspired by one of my favorite cartridges) made the game a joy to play through. You took this concept and did about as much with it as you could. I can't think of anything you could do that would make it significantly better. Well done.  Thank you so much for the very kind words. I'm glad your expectations were proved otherwise.  I definitely looked at this game as a challenge to try and make the best of a simple hidden object / where's waldo concept. I too am not normally into those kinds of games and I like the exercise of picking genres that I'm not into and doing them in a style that I would want to play. I'm quite happy with how the game came out at the end. Thanks again for taking the time to play it.
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Jonathan Whiting
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« Reply #86 on: August 13, 2010, 05:05:35 AM » |
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Even slicker and more polished than I last played it. This is as complete as a game can be. Loving the alien dance party music. Excellent!
Do you have plans for trying to monetize it in some way? It seems 100% sponsor/whatever ready.
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John Nesky
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« Reply #87 on: August 14, 2010, 07:03:59 PM » |
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The artist of the original Twins picture is the same as the artist for my game's inspiration, who seemed to appreciate being notified about my game. Maybe you should say something too.
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HybridMind
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« Reply #88 on: August 15, 2010, 05:41:01 PM » |
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The artist of the original Twins picture is the same as the artist for my game's inspiration, who seemed to appreciate being notified about my game. Maybe you should say something too. That's a great idea John. Can you PM me the artist's contact info?
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